add new data directory, and update updater
This commit is contained in:
145
data/cdata/ui_scripts/stats/__init__.lua
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145
data/cdata/ui_scripts/stats/__init__.lua
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if (game:issingleplayer() or not Engine.InFrontend()) then
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return
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end
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function createdivider(menu, text)
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local element = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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topAnchor = true,
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bottomAnchor = false,
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top = 0,
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bottom = 33.33
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})
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
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}))
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menu.list:addElement(element)
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end
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local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
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LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
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personalizationbutton(menu)
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menu:AddButton("@LUA_MENU_STATS", function()
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LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
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end)
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end
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LUI.MenuBuilder.registerType("stats_menu", function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
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menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
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})
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createdivider(menu, "@LUA_MENU_SETTINGS")
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LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
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"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
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text = "@LUA_MENU_ENABLED",
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value = true
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}, {
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text = "@LUA_MENU_DISABLED",
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value = false
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}}, nil, nil)
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LUI.Options.CreateOptionButton(menu, "cg_unlockall_loot", "@LUA_MENU_UNLOCKALL_LOOT",
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"@LUA_MENU_UNLOCKALL_LOOT_DESC", {{
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text = "@LUA_MENU_ENABLED",
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value = true
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}, {
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text = "@LUA_MENU_DISABLED",
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value = false
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}}, nil, nil)
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LUI.Options.CreateOptionButton(menu, "cg_unlockall_classes", "@LUA_MENU_UNLOCKALL_CLASSES",
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"@LUA_MENU_UNLOCKALL_CLASSES_DESC", {{
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text = "@LUA_MENU_ENABLED",
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value = true
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}, {
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text = "@LUA_MENU_DISABLED",
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value = false
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}}, nil, nil)
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createdivider(menu, "@LUA_MENU_EDIT_STATS")
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = Lobby.GetRankForXP(experience, prestige)
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prestigeeditbutton(menu, function(value)
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Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(value))
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end)
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rankeditbutton(menu, function(value)
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local rank = tonumber(value)
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = rank == 0 and 0 or Rank.GetRankMaxXP(tonumber(value) - 1, prestige)
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Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
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end)
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LUI.Options.InitScrollingList(menu.list, nil)
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LUI.Options.AddOptionTextInfo(menu)
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menu:AddBackButton()
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return menu
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end)
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function prestigeeditbutton(menu, callback)
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local options = {}
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local max = Lobby.GetMaxPrestigeLevel()
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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table.insert(options, {
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text = "@" .. i,
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value = i .. ""
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})
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end
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Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
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LUI.Options.CreateOptionButton(menu, "ui_prestige_level", "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", options,
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nil, nil, callback)
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end
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function rankeditbutton(menu, callback)
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local options = {}
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = Lobby.GetRankForXP(experience, prestige)
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local max = Rank.GetMaxRank(prestige)
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local maxprestige = Lobby.GetMaxPrestigeLevel()
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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table.insert(options, {
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text = "@" .. (i + 1),
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value = i .. ""
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})
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end
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Engine.SetDvarFromString("ui_rank_level_", rank .. "")
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return LUI.Options.CreateOptionButton(menu, "ui_rank_level_", "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", options, nil,
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nil, callback)
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end
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local isclasslocked = Cac.IsCustomClassLocked
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Cac.IsCustomClassLocked = function(...)
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if (Engine.GetDvarBool("cg_unlockall_classes")) then
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return false
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end
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return isclasslocked(...)
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end
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