Delete io.cpp

This commit is contained in:
fed 2022-09-23 20:25:19 +02:00
parent 8374434cd7
commit 6dbb1c6312

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@ -1,220 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "gsc.hpp"
#include "logfile.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
#include <utils/hook.hpp>
#include <utils/http.hpp>
#include <utils/io.hpp>
namespace io
{
namespace
{
void replace(std::string& str, const std::string& from, const std::string& to)
{
const auto start_pos = str.find(from);
if (start_pos == std::string::npos)
{
return;
}
str.replace(start_pos, from.length(), to);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
gsc::function::add("print", []()
{
const auto num = game::Scr_GetNumParam();
std::string buffer{};
for (auto i = 0; i < num; i++)
{
const auto str = game::Scr_GetString(i);
buffer.append(str);
buffer.append("\t");
}
#ifdef DEBUG
console::debug("[SCRIPT] %s\n", buffer.data());
#else
console::info("[SCRIPT] %s\n", buffer.data());
#endif
});
gsc::function::add("assert", []()
{
const auto expr = gsc::get_argument(0).as<int>();
if (!expr)
{
throw std::runtime_error("assert fail");
}
});
gsc::function::add("assertex", []()
{
const auto expr = gsc::get_argument(0).as<int>();
if (!expr)
{
const auto error = gsc::get_argument(1).as<std::string>();
throw std::runtime_error(error);
}
});
gsc::function::add("replacefunc", []()
{
const auto what = gsc::get_argument(0).get_raw();
const auto with = gsc::get_argument(1).get_raw();
if (what.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("replaceFunc: parameter 1 must be a function");
return;
}
if (with.type != game::SCRIPT_FUNCTION)
{
throw std::runtime_error("replaceFunc: parameter 2 must be a function");
return;
}
logfile::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
});
gsc::function::add("toupper", []()
{
const auto string = gsc::get_argument(0).as<std::string>();
game::Scr_AddString(utils::string::to_upper(string).data());
});
gsc::function::add("logprint", []()
{
std::string buffer{};
const auto params = game::Scr_GetNumParam();
for (auto i = 0; i < params; i++)
{
const auto string = game::Scr_GetString(i);
buffer.append(string);
}
game::G_LogPrintf("%s", buffer.data());
});
gsc::function::add("va", []()
{
auto fmt = gsc::get_argument(0).as<std::string>();
const auto params = game::Scr_GetNumParam();
for (auto i = 1; i < params; i++)
{
const auto arg = gsc::get_argument(i).to_string();
replace(fmt, "%s", arg);
}
game::Scr_AddString(fmt.data());
});
gsc::function::add("fileexists", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
game::Scr_AddBool(utils::io::file_exists(path));
});
gsc::function::add("writefile", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
const auto data = gsc::get_argument(1).as<std::string>();
const auto params = game::Scr_GetNumParam();
auto append = false;
if (params > 2)
{
append = gsc::get_argument(2).as<bool>();
}
game::Scr_AddBool(utils::io::write_file(path, data, append));
});
gsc::function::add("readfile", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
game::Scr_AddString(utils::io::read_file(path).data());
});
/*
gsc::function::add("filesize", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
// return type is size_t, so we probably need to find a way to do that :P maybe just make it a string? lmao
game::Scr_AddInt(utils::io::file_size(path));
});
*/
gsc::function::add("createdirectory", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
game::Scr_AddBool(utils::io::create_directory(path));
});
gsc::function::add("directoryexists", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
game::Scr_AddBool(utils::io::directory_exists(path));
});
gsc::function::add("directoryisempty", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
game::Scr_AddBool(utils::io::directory_is_empty(path));
});
/*
gsc::function::add("listfiles", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
const auto files = utils::io::list_files(path);
scripting::array array{};
for (const auto& file : files)
{
array.push(file);
}
return array;
});
*/
gsc::function::add("copyfolder", []()
{
const auto source = gsc::get_argument(0).as<std::string>();
const auto target = gsc::get_argument(1).as<std::string>();
utils::io::copy_folder(source, target);
});
gsc::function::add("removefile", []()
{
const auto path = gsc::get_argument(0).as<std::string>();
game::Scr_AddBool(utils::io::remove_file(path));
});
}
};
}
REGISTER_COMPONENT(io::component)