Exception component
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58c7ace277
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6da3aa162e
@ -84,9 +84,10 @@ namespace exception
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void display_error_dialog()
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{
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std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
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std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p (0x%p).\n"
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"A minidump has been written.\n\n",
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exception_data.code, exception_data.address);
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exception_data.code, exception_data.address,
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reinterpret_cast<uint64_t>(exception_data.address) - game::base_address);
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if (!system_check::is_valid())
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{
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@ -176,6 +177,7 @@ namespace exception
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line("Clean game: "s + (system_check::is_valid() ? "Yes" : "No"));
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line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
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line(utils::string::va("Address: 0x%llX", exceptioninfo->ExceptionRecord->ExceptionAddress));
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line(utils::string::va("Base: 0x%llX", game::base_address));
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#pragma warning(push)
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#pragma warning(disable: 4996)
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@ -258,4 +260,4 @@ namespace exception
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};
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}
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//REGISTER_COMPONENT(exception::component)
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REGISTER_COMPONENT(exception::component)
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@ -100,7 +100,6 @@ namespace scheduler
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void r_end_frame_stub()
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{
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execute(pipeline::renderer);
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//r_end_frame_hook.invoke<void>();
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}
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void server_frame_stub()
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@ -109,10 +108,14 @@ namespace scheduler
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execute(pipeline::server);
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}
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void main_frame_stub()
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void* main_frame_stub()
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{
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main_frame_hook.invoke<void>();
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execute(pipeline::main);
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const auto _0 = gsl::finally([]()
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{
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execute(pipeline::main);
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});
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return main_frame_hook.invoke<void*>();
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}
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void hks_frame_stub()
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@ -204,9 +207,8 @@ namespace scheduler
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a.jmp(0x6A6310_b);
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}), true);
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//r_end_frame_hook.create(SELECT_VALUE(0x0, 0x6A6300_b), scheduler::r_end_frame_stub);
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//g_run_frame_hook.create(SELECT_VALUE(0x0, 0x417940_b), scheduler::server_frame_stub);
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//main_frame_hook.create(SELECT_VALUE(0x0, 0x0), scheduler::main_frame_stub);
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main_frame_hook.create(SELECT_VALUE(0x0, 0x3438B0_b), scheduler::main_frame_stub);
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//hks_frame_hook.create(SELECT_VALUE(0x0, 0x0), scheduler::hks_frame_stub); // no scripting for now
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}
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@ -18,7 +18,7 @@ namespace demonware
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this->register_task(12, &bdStorage::unk12);
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this->map_publisher_resource("motd-.*\\.txt", DW_MOTD);
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this->map_publisher_resource("ffotd-.*\\.ff", DW_FASTFILE);
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// this->map_publisher_resource("ffotd-.*\\.ff", DW_FASTFILE);
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this->map_publisher_resource("playlists(_.+)?\\.aggr", DW_PLAYLISTS);
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}
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@ -101,7 +101,7 @@ namespace game
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WEAK symbol<const char* (int, int, int)> Key_KeynumToString{0x0, 0x0};
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WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x0, 0x0};
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WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x0, 0x1A5C10};
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WEAK symbol<Material* (const char* material)> Material_RegisterHandle{0x0, 0x692360};
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@ -193,7 +193,7 @@ namespace game
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WEAK symbol<void(char* path, int pathSize, Sys_Folder folder, const char* filename, const char* ext)>
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Sys_BuildAbsPath{0x0, 0x0};
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WEAK symbol<int()> Sys_Milliseconds{0x0, 0x0};
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WEAK symbol<bool()> Sys_IsDatabaseReady2{0x0, 0x0};
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WEAK symbol<bool()> Sys_IsDatabaseReady2{0x0, 0x4F79C0};
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WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x0, 0x0};
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WEAK symbol<bool(const char* path)> Sys_FileExists{0x0, 0x0};
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