lost dvars

This commit is contained in:
Skull Merlin 2022-02-27 00:40:52 +02:00
parent ac17a5ff1d
commit 6cfab48182
2 changed files with 13 additions and 1 deletions

View File

@ -199,6 +199,7 @@ namespace dvars
"cg_legacyCrashHandling", "cg_legacyCrashHandling",
"cl_maxpackets", "cl_maxpackets",
"cl_maxPing", "cl_maxPing",
"cl_connectTimeout",
"com_introPlayed", "com_introPlayed",
"com_isNotice", "com_isNotice",
"com_maxclients", "com_maxclients",
@ -332,6 +333,7 @@ namespace dvars
"sv_mapRotation", "sv_mapRotation",
"sv_mapRotationCurrent", "sv_mapRotationCurrent",
"cl_maxpackets", "cl_maxpackets",
"cl_timeout",
"sv_maxclients", "sv_maxclients",
"sv_maxPhysExplosionSpheres", "sv_maxPhysExplosionSpheres",
"sv_maxPing", "sv_maxPing",
@ -389,6 +391,7 @@ namespace dvars
"sv_mapRotationCurrent", "sv_mapRotationCurrent",
"sv_autoPriority", "sv_autoPriority",
//"xpartygo", //"xpartygo",
"ui_mousePitch",
"svwp", "svwp",
"syncTimeTimeout", "syncTimeTimeout",
"sys_configSum", "sys_configSum",
@ -469,6 +472,7 @@ namespace dvars
"custom_scr_game_onlyheadshots", "custom_scr_game_onlyheadshots",
"custom_scr_game_perks", "custom_scr_game_perks",
"custom_scr_game_spectatetype", "custom_scr_game_spectatetype",
"scr_game_spectatetype",
"custom_scr_hardcore", "custom_scr_hardcore",
"custom_scr_num_bots", "custom_scr_num_bots",
"custom_scr_num_bots_enemy", "custom_scr_num_bots_enemy",
@ -496,8 +500,14 @@ namespace dvars
"custom_scr_team_fftype", "custom_scr_team_fftype",
"custom_scr_team_teamkillspawndelay", "custom_scr_team_teamkillspawndelay",
"custom_scr_vehicles_enabled", "custom_scr_vehicles_enabled",
//"name",
"custom_timelimit", "custom_timelimit",
"safeArea_adjusted_horizontal",
"safeArea_adjusted_vertical",
"safeArea_horizontal",
"safeArea_vertical",
"elite_clan_active",
"codPointStore_enabled",
"sensitivity",
"map" "map"
}; };

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@ -168,6 +168,8 @@ namespace game
float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0, 0x140775C40}; float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0, 0x140775C40};
WEAK symbol<const char* (scr_string_t stringValue)> SL_ConvertToString{0x14036D420, 0x1405BFBB0}; WEAK symbol<const char* (scr_string_t stringValue)> SL_ConvertToString{0x14036D420, 0x1405BFBB0};
WEAK symbol<scr_string_t(const char* str)> SL_FindString{ 0x140314AF0, 0x14043B470 }; // H1(1.4)
WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x14036D9A0, 0x1405C0170}; WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x14036D9A0, 0x1405C0170};
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140486720}; // H1(1.4) WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140486720}; // H1(1.4)