Background effects tweak (#394)

* Background effects tweak

* Small fix

* Revert: 'language' deletion (4542b97)

* cleanup + readd vignette
This commit is contained in:
Vlad 2022-12-21 21:31:29 +03:00 committed by m
parent 8363ea49ed
commit 6cc8ca8d4b
3 changed files with 49 additions and 35 deletions

View File

@ -1,23 +1,26 @@
if (game:issingleplayer()) then require("language")
require("sp_unlockall") require("background_effects")
return
end if (game:issingleplayer()) then
require("sp_unlockall")
if (Engine.InFrontend()) then return
require("shader_dialog") end
require("gamemodes")
require("no_mode_switch") if (Engine.InFrontend()) then
require("disable_useless_things") require("shader_dialog")
else require("gamemodes")
require("scoreboard") require("no_mode_switch")
end require("disable_useless_things")
else
-- defined in mp_hud/hudutils.lua require("scoreboard")
function GetGameModeName() end
return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name)) -- defined in mp_hud/hudutils.lua
end function GetGameModeName()
return Engine.Localize(Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, GameX.GetGameMode(),
function NeverAllowChangeTeams() GameTypesTable.Cols.Name))
return false end
end
function NeverAllowChangeTeams()
return false
end

View File

@ -0,0 +1,11 @@
if (Engine.InFrontend()) then
return
end
-- less background blur in SP, no blur in MP
LUI.MenuTemplate.InitInGameBkg = function(f39_arg0, f39_arg1)
LUI.MenuTemplate.AddDarken(f39_arg0, f39_arg1)
if game:issingleplayer() and not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
LUI.MenuTemplate.AddWorldBlur(f39_arg0, f39_arg1)
end
end

View File

@ -1,16 +1,16 @@
local gametypes = { local gametypes = {
["dm"] = true, ["dm"] = true,
["dom"] = true, ["dom"] = true,
["sd"] = true, ["sd"] = true,
["war"] = true, ["war"] = true,
["conf"] = true, ["conf"] = true,
["vlobby"] = true, ["vlobby"] = true,
["koth"] = true, ["koth"] = true,
["sab"] = true, ["sab"] = true,
["ctf"] = true, ["ctf"] = true,
["dd"] = true, ["dd"] = true,
["hp"] = true, ["hp"] = true,
["gun"] = true, ["gun"] = true
} }
local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType