Background effects tweak (#394)

* Background effects tweak

* Small fix

* Revert: 'language' deletion (4542b97)

* cleanup + readd vignette
This commit is contained in:
Vlad 2022-12-21 21:31:29 +03:00 committed by m
parent 8363ea49ed
commit 6cc8ca8d4b
3 changed files with 49 additions and 35 deletions

View File

@ -1,3 +1,6 @@
require("language")
require("background_effects")
if (game:issingleplayer()) then if (game:issingleplayer()) then
require("sp_unlockall") require("sp_unlockall")
return return
@ -14,8 +17,8 @@ end
-- defined in mp_hud/hudutils.lua -- defined in mp_hud/hudutils.lua
function GetGameModeName() function GetGameModeName()
return Engine.Localize(Engine.TableLookup(GameTypesTable.File, return Engine.Localize(Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, GameX.GetGameMode(),
GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name)) GameTypesTable.Cols.Name))
end end
function NeverAllowChangeTeams() function NeverAllowChangeTeams()

View File

@ -0,0 +1,11 @@
if (Engine.InFrontend()) then
return
end
-- less background blur in SP, no blur in MP
LUI.MenuTemplate.InitInGameBkg = function(f39_arg0, f39_arg1)
LUI.MenuTemplate.AddDarken(f39_arg0, f39_arg1)
if game:issingleplayer() and not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
LUI.MenuTemplate.AddWorldBlur(f39_arg0, f39_arg1)
end
end

View File

@ -10,7 +10,7 @@ local gametypes = {
["ctf"] = true, ["ctf"] = true,
["dd"] = true, ["dd"] = true,
["hp"] = true, ["hp"] = true,
["gun"] = true, ["gun"] = true
} }
local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType