Merge branch 'develop' of https://github.com/h1-mod/h1-mod into develop
This commit is contained in:
commit
6adb2b38c3
@ -227,8 +227,8 @@ namespace auth
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utils::hook::jump(0x140488BC1, get_direct_connect_stub(), true); // H1(1.4)
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utils::hook::call(0x140250ED2, send_connect_data_stub); // H1(1.4)
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// Check for sending connect packet
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utils::hook::set(0x14059A6E0, 0xC301B0);
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// Skip checks for sending connect packet
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utils::hook::jump(0x1402508FC, 0x140250946);
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// Don't instantly timeout the connecting client ? not sure about this
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utils::hook::set(0x14025136B, 0xC3);
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}
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@ -96,8 +96,7 @@ namespace colors
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const size_t unk, const size_t unk2)
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{
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// CL_GetClientName (CL_GetClientNameAndClantag?)
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const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x14025BAA0)( // H1 (1.4)
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local_client_num, index, buf, size, unk, unk2);
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const auto result = utils::hook::invoke<size_t>(0x14025BAA0, local_client_num, index, buf, size, unk, unk2);
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utils::string::strip(buf, buf, size);
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@ -91,7 +91,7 @@ namespace command
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void parse_commandline_stub()
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{
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parse_command_line();
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reinterpret_cast<void(*)()>(0x1400D8210)(); // mwr: test
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utils::hook::invoke<void>(0x1400D8210);
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}
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game::dvar_t* dvar_command_stub()
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@ -26,7 +26,7 @@ namespace dedicated
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initialized = true;
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// R_LoadGraphicsAssets
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reinterpret_cast<void(*)()>(0x1405DF4B0)();
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utils::hook::invoke<void>(0x1405DF4B0);
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}
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void send_heartbeat()
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94
src/client/component/filesystem.cpp
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94
src/client/component/filesystem.cpp
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@ -0,0 +1,94 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "filesystem.hpp"
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#include "game_module.hpp"
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#include "game/game.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace filesystem
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{
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namespace
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{
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bool custom_path_registered = false;
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std::string get_binary_directory()
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{
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const auto dir = game_module::get_host_module().get_folder();
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return utils::string::replace(dir, "/", "\\");
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}
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void register_custom_path_stub(const char* path, const char* dir)
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{
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if (!custom_path_registered)
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{
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custom_path_registered = true;
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const auto launcher_dir = get_binary_directory();
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game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
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}
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game::FS_AddLocalizedGameDirectory(path, dir);
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}
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void fs_startup_stub(const char* gamename)
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{
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custom_path_registered = false;
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game::FS_Startup(gamename);
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}
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}
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file::file(std::string name)
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: name_(std::move(name))
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{
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char* buffer{};
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const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
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if (size >= 0 && buffer)
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{
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this->valid_ = true;
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this->buffer_.append(buffer, size);
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game::FS_FreeFile(buffer);
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}
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}
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bool file::exists() const
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{
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return this->valid_;
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}
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const std::string& file::get_buffer() const
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{
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return this->buffer_;
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}
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const std::string& file::get_name() const
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{
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return this->name_;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// Set fs_basegame
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dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE);
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utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub);
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if (game::environment::is_mp())
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{
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utils::hook::call(0x1404ED823, fs_startup_stub);
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}
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utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
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utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
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utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
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}
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};
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}
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REGISTER_COMPONENT(filesystem::component)
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src/client/component/filesystem.hpp
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19
src/client/component/filesystem.hpp
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@ -0,0 +1,19 @@
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#pragma once
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namespace filesystem
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{
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class file
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{
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public:
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file(std::string name);
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bool exists() const;
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const std::string& get_buffer() const;
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const std::string& get_name() const;
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private:
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bool valid_ = false;
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std::string name_;
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std::string buffer_;
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};
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}
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@ -59,7 +59,7 @@ namespace game_console
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std::vector<std::string> matches{};
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float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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float color_title[4] = {0.9f, 0.9f, 0.5f, 1.0f};
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float color_title[4] = {0.25f, 0.62f, 0.3f, 1.0f};
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void clear()
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{
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@ -453,11 +453,19 @@ namespace game_console
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bool console_char_event(const int local_client_num, const int key)
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{
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if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
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if (key == game::keyNum_t::K_GRAVE ||
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key == game::keyNum_t::K_TILDE ||
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key == '|' ||
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key == '\\')
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{
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return false;
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}
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if (key > 127)
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{
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return true;
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}
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if (*game::keyCatchers & 1)
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{
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if (key == game::keyNum_t::K_TAB) // tab (auto complete)
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@ -119,7 +119,7 @@ namespace party
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}
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// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
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reinterpret_cast<void(*)(const char*, const char*)>(0x1404FB210)(dvar_name, string);
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utils::hook::invoke<void>(0x1404FB210, dvar_name, string);
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}
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void disconnect_stub()
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@ -129,12 +129,12 @@ namespace party
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if (game::CL_IsCgameInitialized())
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{
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// CL_ForwardCommandToServer
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reinterpret_cast<void (*)(int, const char*)>(0x140253480)(0, "disconnect");
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utils::hook::invoke<void>(0x140253480, 0, "disconnect");
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// CL_WritePacket
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reinterpret_cast<void (*)(int)>(0x14024DB10)(0);
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utils::hook::invoke<void>(0x14024DB10, 0);
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}
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// CL_Disconnect
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reinterpret_cast<void (*)(int)>(0x140252060)(0);
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utils::hook::invoke<void>(0x140252060, 0);
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}
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}
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@ -337,7 +337,8 @@ namespace party
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*reinterpret_cast<int*>(0x14A3A91D0) = 1; // sv_map_restart
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*reinterpret_cast<int*>(0x14A3A91D4) = 1; // sv_loadScripts
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*reinterpret_cast<int*>(0x14A3A91D8) = 0; // sv_migrate
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reinterpret_cast<void(*)()>(0x14047E7F0)(); // SV_CheckLoadGame
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utils::hook::invoke<void>(0x14047E7F0); // SV_CheckLoadGame
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});
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command::add("fast_restart", []()
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@ -7,6 +7,7 @@
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#include "console.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "filesystem.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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@ -77,16 +78,27 @@ namespace patches
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}
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// CG_SetClientDvarFromServer
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reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x140236120)(a1, a2, dvar, value);
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utils::hook::invoke<void>(0x140236120, a1, a2, dvar, value);
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}
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/*void aim_assist_add_to_target_list(void* a1, void* a2)
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const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
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{
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if (!dvars::aimassist_enabled->current.enabled)
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return;
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std::string file_name = filename;
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if (file_name.find(".cfg") == std::string::npos)
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{
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file_name.append(".cfg");
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}
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game::AimAssist_AddToTargetList(a1, a2);
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}*/
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const auto file = filesystem::file(file_name);
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if (file.exists())
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{
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snprintf(buf, size, "%s\n", file.get_buffer().data());
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return buf;
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}
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// DB_ReadRawFile
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return utils::hook::invoke<const char*>(SELECT_VALUE(0x1401CD4F0, 0x1402BEF10), filename, buf, size);
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}
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void bsp_sys_error_stub(const char* error, const char* arg1)
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{
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@ -131,7 +143,7 @@ namespace patches
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return;
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}
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reinterpret_cast<void(*)(game::mp::client_t*, game::msg_t*)>(0x140481A00)(client, msg);
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utils::hook::invoke<void>(0x140481A00, client, msg);
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}
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void aim_assist_add_to_target_list(void* a1, void* a2)
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@ -172,6 +184,9 @@ namespace patches
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utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
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utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
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// Allow executing custom cfg files with the "exec" command
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utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub);
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if (!game::environment::is_sp())
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{
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patch_mp();
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@ -145,7 +145,7 @@ namespace game
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* Variables
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**************************************************************/
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WEAK symbol<CmdArgs> sv_cmd_args{0, 0x14946BA20};
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WEAK symbol<CmdArgs> sv_cmd_args{0x14AD99A10, 0x14946BA20};
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WEAK symbol<const char*> command_whitelist{0x141079A60, 0x14120C360};
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WEAK symbol<cmd_function_s*> cmd_functions{0x14AD99AB8, 0x14946BAC8};
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