Merge branch 'develop' of https://github.com/h1-mod/h1-mod into develop

This commit is contained in:
Federico Cecchetto 2022-03-03 21:01:18 +01:00
commit 6adb2b38c3
10 changed files with 157 additions and 21 deletions

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@ -227,8 +227,8 @@ namespace auth
utils::hook::jump(0x140488BC1, get_direct_connect_stub(), true); // H1(1.4)
utils::hook::call(0x140250ED2, send_connect_data_stub); // H1(1.4)
// Check for sending connect packet
utils::hook::set(0x14059A6E0, 0xC301B0);
// Skip checks for sending connect packet
utils::hook::jump(0x1402508FC, 0x140250946);
// Don't instantly timeout the connecting client ? not sure about this
utils::hook::set(0x14025136B, 0xC3);
}

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@ -96,8 +96,7 @@ namespace colors
const size_t unk, const size_t unk2)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x14025BAA0)( // H1 (1.4)
local_client_num, index, buf, size, unk, unk2);
const auto result = utils::hook::invoke<size_t>(0x14025BAA0, local_client_num, index, buf, size, unk, unk2);
utils::string::strip(buf, buf, size);

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@ -91,7 +91,7 @@ namespace command
void parse_commandline_stub()
{
parse_command_line();
reinterpret_cast<void(*)()>(0x1400D8210)(); // mwr: test
utils::hook::invoke<void>(0x1400D8210);
}
game::dvar_t* dvar_command_stub()

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@ -26,7 +26,7 @@ namespace dedicated
initialized = true;
// R_LoadGraphicsAssets
reinterpret_cast<void(*)()>(0x1405DF4B0)();
utils::hook::invoke<void>(0x1405DF4B0);
}
void send_heartbeat()

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@ -0,0 +1,94 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace filesystem
{
namespace
{
bool custom_path_registered = false;
std::string get_binary_directory()
{
const auto dir = game_module::get_host_module().get_folder();
return utils::string::replace(dir, "/", "\\");
}
void register_custom_path_stub(const char* path, const char* dir)
{
if (!custom_path_registered)
{
custom_path_registered = true;
const auto launcher_dir = get_binary_directory();
game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
}
game::FS_AddLocalizedGameDirectory(path, dir);
}
void fs_startup_stub(const char* gamename)
{
custom_path_registered = false;
game::FS_Startup(gamename);
}
}
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Set fs_basegame
dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE);
utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub);
if (game::environment::is_mp())
{
utils::hook::call(0x1404ED823, fs_startup_stub);
}
utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
}
};
}
REGISTER_COMPONENT(filesystem::component)

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@ -0,0 +1,19 @@
#pragma once
namespace filesystem
{
class file
{
public:
file(std::string name);
bool exists() const;
const std::string& get_buffer() const;
const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
}

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@ -59,7 +59,7 @@ namespace game_console
std::vector<std::string> matches{};
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float color_title[4] = {0.9f, 0.9f, 0.5f, 1.0f};
float color_title[4] = {0.25f, 0.62f, 0.3f, 1.0f};
void clear()
{
@ -453,11 +453,19 @@ namespace game_console
bool console_char_event(const int local_client_num, const int key)
{
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
if (key == game::keyNum_t::K_GRAVE ||
key == game::keyNum_t::K_TILDE ||
key == '|' ||
key == '\\')
{
return false;
}
if (key > 127)
{
return true;
}
if (*game::keyCatchers & 1)
{
if (key == game::keyNum_t::K_TAB) // tab (auto complete)

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@ -119,7 +119,7 @@ namespace party
}
// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
reinterpret_cast<void(*)(const char*, const char*)>(0x1404FB210)(dvar_name, string);
utils::hook::invoke<void>(0x1404FB210, dvar_name, string);
}
void disconnect_stub()
@ -129,12 +129,12 @@ namespace party
if (game::CL_IsCgameInitialized())
{
// CL_ForwardCommandToServer
reinterpret_cast<void (*)(int, const char*)>(0x140253480)(0, "disconnect");
utils::hook::invoke<void>(0x140253480, 0, "disconnect");
// CL_WritePacket
reinterpret_cast<void (*)(int)>(0x14024DB10)(0);
utils::hook::invoke<void>(0x14024DB10, 0);
}
// CL_Disconnect
reinterpret_cast<void (*)(int)>(0x140252060)(0);
utils::hook::invoke<void>(0x140252060, 0);
}
}
@ -337,7 +337,8 @@ namespace party
*reinterpret_cast<int*>(0x14A3A91D0) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x14A3A91D4) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x14A3A91D8) = 0; // sv_migrate
reinterpret_cast<void(*)()>(0x14047E7F0)(); // SV_CheckLoadGame
utils::hook::invoke<void>(0x14047E7F0); // SV_CheckLoadGame
});
command::add("fast_restart", []()

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@ -7,6 +7,7 @@
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -77,16 +78,27 @@ namespace patches
}
// CG_SetClientDvarFromServer
reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x140236120)(a1, a2, dvar, value);
utils::hook::invoke<void>(0x140236120, a1, a2, dvar, value);
}
/*void aim_assist_add_to_target_list(void* a1, void* a2)
const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
{
if (!dvars::aimassist_enabled->current.enabled)
return;
std::string file_name = filename;
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
game::AimAssist_AddToTargetList(a1, a2);
}*/
const auto file = filesystem::file(file_name);
if (file.exists())
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
return buf;
}
// DB_ReadRawFile
return utils::hook::invoke<const char*>(SELECT_VALUE(0x1401CD4F0, 0x1402BEF10), filename, buf, size);
}
void bsp_sys_error_stub(const char* error, const char* arg1)
{
@ -131,7 +143,7 @@ namespace patches
return;
}
reinterpret_cast<void(*)(game::mp::client_t*, game::msg_t*)>(0x140481A00)(client, msg);
utils::hook::invoke<void>(0x140481A00, client, msg);
}
void aim_assist_add_to_target_list(void* a1, void* a2)
@ -172,6 +184,9 @@ namespace patches
utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
// Allow executing custom cfg files with the "exec" command
utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub);
if (!game::environment::is_sp())
{
patch_mp();

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@ -145,7 +145,7 @@ namespace game
* Variables
**************************************************************/
WEAK symbol<CmdArgs> sv_cmd_args{0, 0x14946BA20};
WEAK symbol<CmdArgs> sv_cmd_args{0x14AD99A10, 0x14946BA20};
WEAK symbol<const char*> command_whitelist{0x141079A60, 0x14120C360};
WEAK symbol<cmd_function_s*> cmd_functions{0x14AD99AB8, 0x14946BAC8};