Add localized zone loading (mp) (#421)
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@ -167,6 +167,10 @@ namespace fastfiles
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{
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const auto language = game::SEH_GetCurrentLanguageCode();
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try_load_zone(language + "_"s + name, false);
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if (game::environment::is_mp())
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{
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try_load_zone(language + "_"s + name + "_mp"s, false);
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}
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}
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if (!fastfiles::exists(name))
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