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src/client/component/colors.cpp
Normal file
183
src/client/component/colors.cpp
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@ -0,0 +1,183 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace colors
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{
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struct hsv_color
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{
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unsigned char h;
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unsigned char s;
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unsigned char v;
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};
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namespace
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{
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std::vector<DWORD> color_table;
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DWORD hsv_to_rgb(const hsv_color hsv)
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{
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DWORD rgb;
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if (hsv.s == 0)
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{
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return RGB(hsv.v, hsv.v, hsv.v);
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}
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// converting to 16 bit to prevent overflow
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const unsigned int h = hsv.h;
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const unsigned int s = hsv.s;
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const unsigned int v = hsv.v;
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const auto region = static_cast<uint8_t>(h / 43);
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const auto remainder = (h - (region * 43)) * 6;
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const auto p = static_cast<uint8_t>((v * (255 - s)) >> 8);
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const auto q = static_cast<uint8_t>(
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(v * (255 - ((s * remainder) >> 8))) >> 8);
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const auto t = static_cast<uint8_t>(
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(v * (255 - ((s * (255 - remainder)) >> 8))) >> 8);
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switch (region)
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{
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case 0:
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rgb = RGB(v, t, p);
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break;
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case 1:
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rgb = RGB(q, v, p);
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break;
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case 2:
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rgb = RGB(p, v, t);
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break;
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case 3:
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rgb = RGB(p, q, v);
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break;
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case 4:
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rgb = RGB(t, p, v);
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break;
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default:
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rgb = RGB(v, p, q);
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break;
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}
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return rgb;
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}
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int color_index(const char c)
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{
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const auto index = c - 48;
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return index >= 0xC ? 7 : index;
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}
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char add(const uint8_t r, const uint8_t g, const uint8_t b)
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{
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const char index = '0' + static_cast<char>(color_table.size());
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color_table.push_back(RGB(r, g, b));
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return index;
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}
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void com_clean_name_stub(const char* in, char* out, const int out_size)
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{
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strncpy_s(out, out_size, in, _TRUNCATE);
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}
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char* i_clean_str_stub(char* string)
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{
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utils::string::strip(string, string, static_cast<int>(strlen(string)) + 1);
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return string;
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}
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size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
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const size_t unk, const size_t unk2)
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{
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// CL_GetClientName (CL_GetClientNameAndClantag?)
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const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x14025BAA0)( // H1 (1.4)
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local_client_num, index, buf, size, unk, unk2);
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utils::string::strip(buf, buf, size);
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return result;
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}
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void rb_lookup_color_stub(const char index, DWORD* color)
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{
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*color = RGB(255, 255, 255);
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if (index == '8')
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{
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*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FF8, 0x14FE70634)); // H1(1.4)
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}
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else if (index == '9')
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{
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*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FFC, 0x14FE70638)); // H1(1.4)
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}
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else if (index == ':')
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{
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*color = hsv_to_rgb({ static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255 });
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}
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else if (index == ';')
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{
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*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F143004, 0x14FE70640)); // H1(1.4)
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}
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else if (index == '<')
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{
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*color = 0xFFFCFF80;
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}
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else
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{
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*color = color_table[color_index(index)];
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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if (!game::environment::is_sp())
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{
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// allows colored name in-game
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utils::hook::jump(0x140503810, com_clean_name_stub); // H1(1.4)
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// don't apply colors to overhead names
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utils::hook::call(0x1400AB416, get_client_name_stub); // H1(1.4)
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// patch I_CleanStr
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utils::hook::jump(0x140503D00, i_clean_str_stub); // H1(1.4)
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}
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// force new colors
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utils::hook::jump(SELECT_VALUE(0x140524BD0, 0x1406206A0), rb_lookup_color_stub); // H1(1.4)
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// add colors
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add(0, 0, 0); // 0 - Black
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add(255, 49, 49); // 1 - Red
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add(134, 192, 0); // 2 - Green
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add(255, 173, 34); // 3 - Yellow
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add(0, 135, 193); // 4 - Blue
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add(32, 197, 255); // 5 - Light Blue
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add(151, 80, 221); // 6 - Pink
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add(255, 255, 255); // 7 - White
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add(0, 0, 0); // 8 - Team color (axis?)
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add(0, 0, 0); // 9 - Team color (allies?)
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add(0, 0, 0); // 10 - Rainbow (:)
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add(0, 0, 0);
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// 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
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}
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};
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}
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REGISTER_COMPONENT(colors::component)
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@ -267,7 +267,7 @@ namespace command
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static void add_commands_generic()
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{
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add("quit", game::Com_Quit_f);
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add("quit_hard", utils::nt::raise_hard_exception);
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//add("quit_hard", utils::nt::raise_hard_exception); /* this command delivers you to a windows blue screen, its quit hard from windows xD */
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add("crash", []()
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{
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*reinterpret_cast<int*>(1) = 0;
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@ -294,7 +294,7 @@ namespace command
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}
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console::info("Total %i matches\n", matches.size());
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});
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});*/
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add("dvarDump", [](const params& argument)
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{
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@ -302,7 +302,7 @@ namespace command
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std::string filename;
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if (argument.size() == 2)
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{
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filename = "s1x/";
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filename = "h1-mod/";
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filename.append(argument[1]);
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if (!filename.ends_with(".txt"))
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{
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@ -317,17 +317,17 @@ namespace command
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if (!filename.empty())
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{
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const auto line = std::format("{} \"{}\"\r\n", dvar->hash,
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game::Dvar_ValueToString(dvar, dvar->current, 0));
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game::Dvar_ValueToString(dvar, dvar->current));
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utils::io::write_file(filename, line, i != 0);
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}
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console::info("%s \"%s\"\n", dvar->hash,
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game::Dvar_ValueToString(dvar, dvar->current, 0));
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game::Dvar_ValueToString(dvar, dvar->current));
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}
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}
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console::info("\n%i dvars\n", *game::dvarCount);
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console::info("================================ END DVAR DUMP ====================================\n");
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});
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add("commandDump", [](const params& argument)
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{
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console::info("================================ COMMAND DUMP =====================================\n");
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@ -335,7 +335,7 @@ namespace command
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std::string filename;
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if (argument.size() == 2)
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{
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filename = "s1x/";
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filename = "h1-mod/";
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filename.append(argument[1]);
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if (!filename.ends_with(".txt"))
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{
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@ -360,7 +360,7 @@ namespace command
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console::info("\n%i commands\n", i);
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console::info("================================ END COMMAND DUMP =================================\n");
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});
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/*
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add("listassetpool", [](const params& params)
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{
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if (params.size() < 2)
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@ -446,7 +446,7 @@ namespace command
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: "^1off"));
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});
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/*add("demigod", []()
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add("demigod", []()
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{
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if (!game::SV_Loaded())
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{
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@ -502,7 +502,7 @@ namespace command
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: "^1off"));
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});
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add("give", [](const params& params)
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/*add("give", [](const params& params)
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{
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if (!game::SV_Loaded())
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{
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// fps setup
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cg_perf.perf_start = std::chrono::high_resolution_clock::now();
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utils::hook::call(SELECT_VALUE(0x14018D261, 0x140213B27), &perf_update); //h1sp
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utils::hook::call(SELECT_VALUE(0x14018D261, 0x14025B747), &perf_update); // H1(1.4)
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// change cg_drawfps flags to saved
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utils::hook::call(SELECT_VALUE(0x140139F48, 0x1401A4B8E), &cg_draw_fps_register_stub); //h1sp
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60
src/client/component/lui.cpp
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60
src/client/component/lui.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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namespace lui
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp()) return;
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// Don't show create cod account popup
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//utils::hook::set<uint32_t>(0x14017C957, 0); // H1(1.4)
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//#ifdef _DEBUG
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// Enable development menus (causes issues in sp)
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//utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x1401AB779), 1);
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//#endif
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command::add("lui_open", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_open <name>\n");
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return;
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}
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game::LUI_OpenMenu(0, params[1], 0, 0, 0);
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});
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command::add("lui_open_popup", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_open_popup <name>\n");
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return;
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}
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game::LUI_OpenMenu(0, params[1], 1, 0, 0);
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});
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command::add("runMenuScript", [](const command::params& params)
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{
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const auto args_str = params.join(1);
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const auto* args = args_str.data();
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game::UI_RunMenuScript(0, &args);
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});
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}
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};
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}
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REGISTER_COMPONENT(lui::component)
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#include "command.hpp"
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#include "network.hpp"
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#include "game_console.hpp"
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#include "../game/game.hpp"
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#include "console.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <game/dvars.hpp>
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#include <component/console.hpp>
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namespace network
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{
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@ -56,11 +54,11 @@ namespace network
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// Command handled
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a.popad64();
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a.mov(al, 1);
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a.jmp(0x140252AF8); //H1MP64(1.4)
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a.jmp(0x140252AF8); // H1MP64(1.4)
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a.bind(return_unhandled);
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a.popad64();
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a.jmp(0x14025234C); //H1MP64(1.4)
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a.jmp(0x14025234C); // H1MP64(1.4)
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}
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int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
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@ -105,11 +103,11 @@ namespace network
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get_callbacks()[utils::string::to_lower(command)] = callback;
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}
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void dw_send_to_stub(const unsigned int size, const char* src, game::netadr_s* a3)
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int dw_send_to_stub(const int size, const char* src, game::netadr_s* a3)
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{
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sockaddr s = {};
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game::NetadrToSockadr(a3, &s); //0x1404F62F0
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sendto(*game::query_socket, src, size - 2, 0, &s, 16);
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game::NetadrToSockadr(a3, &s);
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return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
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}
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void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
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@ -122,16 +120,23 @@ namespace network
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send_data(address, packet);
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}
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void send_data(const game::netadr_s& address, const std::string& data)
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{
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auto size = static_cast<int>(data.size());
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if (address.type == game::NA_LOOPBACK)
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{
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game::NET_SendLoopPacket(game::NS_CLIENT1, static_cast<int>(data.size()), data.data(), &address);
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// TODO: Fix this for loopback
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if (size > 1280)
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{
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console::error("Packet was too long. Truncated!\n");
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size = 1280;
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}
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game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
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}
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else
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{
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game::Sys_SendPacket(static_cast<int>(data.size()), data.data(), &address);
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game::Sys_SendPacket(size, data.data(), &address);
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}
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}
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@ -168,7 +173,8 @@ namespace network
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game::dvar_t* register_netport_stub(const char* dvarName, int value, int min, int max, unsigned int flags,
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const char* description)
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{
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auto dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port");
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game::dvar_t* dvar;
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dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED);
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// read net_port from command line
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command::read_startup_variable("net_port");
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@ -190,7 +196,7 @@ namespace network
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// redirect dw_sendto to raw socket
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//utils::hook::jump(0x1404D850A, reinterpret_cast<void*>(0x1404D849A));
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utils::hook::call(0x140513467, dw_send_to_stub); // H1MP64(1.4)
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utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub);
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utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub); // H1MP64(1.4)
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// intercept command handling
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utils::hook::jump(0x140252327, utils::hook::assemble(handle_command_stub), true); // H1MP64(1.4)
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@ -213,64 +219,66 @@ namespace network
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// disable xuid verification
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utils::hook::set<uint8_t>(0x14005B62D, 0xEB); // H1MP64(1.4)
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utils::hook::set<uint8_t>(0x14005B649, 0xEB); // H1MP64(1.4) NOT_SURE SHOULD JZ BUT LEA
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utils::hook::set<uint8_t>(0x14005B649, 0xEB); // H1MP64(1.4)
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// disable xuid verification
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utils::hook::nop(0x14048382C, 2); // H1MP64(1.4)
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utils::hook::set<uint8_t>(0x140483889, 0xEB); // H1MP64(1.4) NOT_SURE
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utils::hook::nop(0x14048382C, 2);
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utils::hook::set<uint8_t>(0x140483889, 0xEB); // H1MP64(1.4)
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// ignore configstring mismatch
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utils::hook::set<uint8_t>(0x1402591C9, 0xEB); // H1MP64(1.4)
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// ignore dw handle in SV_PacketEvent
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utils::hook::set<uint8_t>(0x1404898E2, 0xEB); // H1MP64(1.4)
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utils::hook::set<uint8_t>(0x1404898E2, 0xEB);
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utils::hook::call(0x1404898D6, &net_compare_address); // H1MP64(1.4)
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// ignore dw handle in SV_FindClientByAddress
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utils::hook::set<uint8_t>(0x140488EFD, 0xEB); // H1MP64(1.4)
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utils::hook::set<uint8_t>(0x140488EFD, 0xEB);
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utils::hook::call(0x140488EF1, &net_compare_address); // H1MP64(1.4)
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// ignore dw handle in SV_DirectConnect
|
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utils::hook::set<uint8_t>(0x140480C58, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x140480CF2, 0xEB); // H1MP64(1.4) NOT_SURE
|
||||
utils::hook::set<uint8_t>(0x140480CF2, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::call(0x140480C4B, &net_compare_address); // H1MP64(1.4)
|
||||
utils::hook::call(0x140480E62, &net_compare_address); // H1MP64(1.4)
|
||||
|
||||
// increase cl_maxpackets
|
||||
//dvars::override::Dvar_RegisterInt("cl_maxpackets", 1000, 1, 1000, 0x1);
|
||||
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, 0x1, true);
|
||||
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
|
||||
|
||||
// increase snaps
|
||||
dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
|
||||
|
||||
// ignore impure client
|
||||
utils::hook::jump(0x140481B58, reinterpret_cast<void*>(0x140481BEE)); // H1MP64(1.4)
|
||||
|
||||
// don't send checksum
|
||||
utils::hook::set<uint8_t>(0x140513433, 0); // H1MP64(1.4) mov: r8d, edi ; LEN
|
||||
utils::hook::set<uint8_t>(0x14051345A, 0); // H1MP64(1.4)
|
||||
|
||||
// don't read checksum
|
||||
utils::hook::jump(0x140513389, 0x14051339F); // H1MP64(1.4)
|
||||
utils::hook::jump(0x140513389, 0x14051339F);
|
||||
|
||||
// don't try to reconnect client
|
||||
utils::hook::call(0x140480DFF, reconnect_migratated_client); // H1MP64(1.4)
|
||||
utils::hook::call(0x140480DFF, reconnect_migratated_client);
|
||||
utils::hook::nop(0x140480DDB, 4); // H1MP64(1.4) this crashes when reconnecting for some reason
|
||||
|
||||
// allow server owner to modify net_port before the socket bind
|
||||
utils::hook::call(0x140512BE5, register_netport_stub); // H1MP64(1.4)
|
||||
utils::hook::call(0x140512D20, register_netport_stub); // H1MP64(1.4)
|
||||
|
||||
// increase allowed packet size
|
||||
const auto max_packet_size = 0x20000;
|
||||
utils::hook::set<int>(0x1404255F0, max_packet_size); // H1MP64(1.4)
|
||||
utils::hook::set<int>(0x14042562E, max_packet_size); // H1MP64(1.4)
|
||||
utils::hook::set<int>(0x140425521, max_packet_size); // H1MP64(1.4)
|
||||
utils::hook::set<int>(0x140425549, max_packet_size); // H1MP64(1.4)
|
||||
|
||||
// ignore built in "print" oob command and add in our own
|
||||
utils::hook::set<uint8_t>(0x14025280E, 0xEB); // H1MP64(1.4)
|
||||
on("print", [](const game::netadr_s& addr, const std::string_view& data)
|
||||
on("print", [](const game::netadr_s&, const std::string_view& data)
|
||||
{
|
||||
const std::string message{ data };
|
||||
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
printf("%s\n", message.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::info("%s\n", message.data()); //test
|
||||
}
|
||||
console::info(message.data());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -148,7 +148,8 @@ namespace game
|
||||
WEAK symbol<char* (GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
|
||||
uint32_t imageFlags, DXGI_FORMAT imageFormat, int a8, const char* name, const void* initData)> Image_Setup{ 0, 0x14074B2A0 };
|
||||
|
||||
WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{ 0, 0x1405F0EE0 };
|
||||
WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{ 0, 0x14048E450 }; //
|
||||
|
||||
WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{ 0, 0x1405EE1A0 };
|
||||
|
||||
WEAK symbol<const float* (const float* v)> Scr_AllocVector{ 0, 0x1405C3220 };
|
||||
@ -178,6 +179,8 @@ namespace game
|
||||
|
||||
WEAK symbol<const char* (const char* string)> UI_SafeTranslateString{ 0x140350430, 0x1405A2930 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{ 0, 0x1404CFE60 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{ 0x140648FD4, 0x14089EED0 }; // H1(1.4)
|
||||
WEAK symbol<int(jmp_buf* Buf)> _setjmp{ 0x1406BFDD0, 0x1408EC2E0 }; // H1(1.4)
|
||||
|
||||
@ -192,8 +195,8 @@ namespace game
|
||||
|
||||
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{ 0,0x14EDF9E00 };
|
||||
|
||||
WEAK symbol<int> dvarCount{ 0, 0x14BFBB310 };
|
||||
WEAK symbol<dvar_t*> sortedDvars{ 0,0x14BFBB320 };
|
||||
WEAK symbol<int> dvarCount{ 0, 0x14D064CF4 }; //h1mp
|
||||
WEAK symbol<dvar_t*> sortedDvars{ 0,0x14D064D00 }; //h1mp
|
||||
|
||||
WEAK symbol<unsigned int> levelEntityId{ 0,0x14B5E0B30 };
|
||||
WEAK symbol<int> g_script_error_level{ 0,0x14BA9CC24 };
|
||||
|
Loading…
Reference in New Issue
Block a user