Server list changes
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46454bae4a
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6898d6e842
@ -2,151 +2,189 @@ local Lobby = luiglobals.Lobby
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local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
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if (not SystemLinkJoinMenu) then
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return
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return
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end
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game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
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game:addlocalizedstring("MENU_PING", "Ping")
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local offsets = {10, 500, 950, 700, 1100}
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local columns = {"@MENU_HOST_NAME", "@MENU_MAP", "@MENU_NUMPLAYERS", "@MENU_TYPE1", "@MENU_PING"}
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local columns = {
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{
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offset = 10,
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text = "@MENU_HOST_NAME",
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dataindex = 0
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},
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{
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offset = 500,
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text = "@MENU_MAP",
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dataindex = 1
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},
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{
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offset = 700,
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text = "@MENU_TYPE1",
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dataindex = 3
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},
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{
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offset = 950,
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text = "@MENU_NUMPLAYERS",
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dataindex = 2
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},
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{
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offset = 1100,
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text = "@MENU_PING",
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dataindex = 4
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}
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}
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function textlength(text, font, height)
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local _, _, width = luiglobals.GetTextDimensions(text, font, height)
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return width
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local _, _, width = luiglobals.GetTextDimensions(text, font, height)
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return width
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end
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function trimtext(text, font, height, maxwidth)
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while (textlength(text, font, height) > maxwidth) do
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text = text:sub(1, #text - 1)
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end
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if (maxwidth < 0) then
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return text
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end
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return text
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while (textlength(text, font, height) > maxwidth) do
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text = text:sub(1, #text - 1)
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end
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return text
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end
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SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
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local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
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state.width = width
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local element = LUI.UIElement.new(state)
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local button = SystemLinkJoinMenu.CreateButton("header", 24)
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local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
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state.width = width
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local element = LUI.UIElement.new(state)
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local button = SystemLinkJoinMenu.CreateButton("header", 24)
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button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40,
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LUI.Divider.Grey))
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button:makeNotFocusable()
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button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40,
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LUI.Divider.Grey))
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button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40,
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LUI.Divider.Grey))
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button:makeNotFocusable()
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button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40,
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LUI.Divider.Grey))
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local gettext = function(i)
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return Engine.Localize(columns[i])
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end
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button.m_eventHandlers = {}
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for i = 1, #offsets do
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SystemLinkJoinMenu.MakeText(button.textHolder, offsets[i], gettext(i), nil)
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end
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for i = 1, #columns do
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
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end
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element:addElement(button)
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menu:addElement(element)
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element:addElement(button)
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menu:addElement(element)
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end
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SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
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local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
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button:makeFocusable()
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button.index = index
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button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
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local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
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button:makeFocusable()
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button.index = index
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button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
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local gettext = function(i)
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local text = Lobby.GetServerData(controller, index, i - 1)
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return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, 400)
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end
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local gettext = function(i)
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local text = Lobby.GetServerData(controller, index, columns[i].dataindex)
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for i = 1, #offsets do
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SystemLinkJoinMenu.MakeText(button.textHolder, offsets[i], gettext(i), luiglobals.Colors.h1.medium_grey)
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end
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local islast = not columns[i + 1]
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local end_ = islast and 1130 or columns[i + 1].offset
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local maxlength = end_ - columns[i].offset
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menu.list:addElement(button)
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return button
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if (maxlength < 0) then
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maxlength = columns[i].offset - end_
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end
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if (not islast) then
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maxlength = maxlength - 50
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end
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return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, maxlength)
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end
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for i = 1, #columns do
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
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end
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menu.list:addElement(button)
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return button
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end
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SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
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local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
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state.font = CoD.TextSettings.TitleFontSmall.Font
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state.top = -6
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state.height = 14
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state.alignment = LUI.Alignment.Left
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state.glow = LUI.GlowState.None
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state.color = color
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local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
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state.font = CoD.TextSettings.TitleFontSmall.Font
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state.top = -6
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state.height = 14
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state.alignment = nil
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state.glow = LUI.GlowState.None
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state.color = color
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local el = LUI.UIText.new(state)
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el:registerAnimationState("focused", {
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color = luiglobals.Colors.white
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})
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local el = LUI.UIText.new(state)
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el:registerAnimationState("focused", {
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color = luiglobals.Colors.white
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})
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el:registerEventHandler("focused", function(element, event)
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element:animateToState("focused", 0)
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end)
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el:registerEventHandler("focused", function(element, event)
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element:animateToState("focused", 0)
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end)
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el:registerEventHandler("unfocused", function(element, event)
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element:animateToState("default", 0)
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end)
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el:registerEventHandler("unfocused", function(element, event)
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element:animateToState("default", 0)
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end)
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el:setText(text)
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menu:addElement(el)
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el:setText(text)
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menu:addElement(el)
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end
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function menu_systemlink_join(f19_arg0, f19_arg1)
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local width = 1145
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local width = 1145
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local menu = LUI.MenuTemplate.new(f19_arg0, {
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menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
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menu_width = width,
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menu_top_indent = 20,
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disableDeco = true,
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spacing = 1
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})
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local menu = LUI.MenuTemplate.new(f19_arg0, {
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menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
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menu_width = width,
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menu_top_indent = 20,
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disableDeco = true,
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spacing = 1
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})
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SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
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SystemLinkJoinMenu.AddLowerCounter(menu, width)
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SystemLinkJoinMenu.UpdateCounterText(menu, nil)
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Lobby.BuildServerList(Engine.GetFirstActiveController())
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SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
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SystemLinkJoinMenu.AddLowerCounter(menu, width)
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SystemLinkJoinMenu.UpdateCounterText(menu, nil)
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Lobby.BuildServerList(Engine.GetFirstActiveController())
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menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
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SystemLinkJoinMenu.UpdateCounterText(menu, event)
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end)
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menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
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SystemLinkJoinMenu.UpdateCounterText(menu, event)
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end)
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SystemLinkJoinMenu.UpdateGameList(menu)
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menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
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menu:addElement(LUI.UITimer.new(250, "updateGameList"))
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SystemLinkJoinMenu.UpdateGameList(menu)
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menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
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LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
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side = "all"
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})
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LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
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side = "all"
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})
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "button_alt1",
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helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
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side = "right",
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clickable = true,
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priority = -1000
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}, function(f21_arg0, f21_arg1)
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SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
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end)
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "button_alt1",
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helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
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side = "right",
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clickable = true,
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priority = -1000
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}, function(f21_arg0, f21_arg1)
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SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
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end)
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "button_action",
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helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
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side = "left",
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clickable = false,
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priority = -1000
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}, nil, nil, true)
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "button_action",
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helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
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side = "left",
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clickable = false,
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priority = -1000
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}, nil, nil, true)
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menu:AddBackButton()
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menu:AddBackButton()
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Lobby.RefreshServerList(Engine.GetFirstActiveController())
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Lobby.RefreshServerList(Engine.GetFirstActiveController())
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return menu
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return menu
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end
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LUI.MenuBuilder.m_types_build["menu_systemlink_join"] = menu_systemlink_join
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@ -1,24 +1,26 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "server_list.hpp"
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#include "localized_strings.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "party.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/cryptography.hpp>
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include "console.hpp"
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#include "command.hpp"
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namespace server_list
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{
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namespace
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{
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const int server_limit = 18;
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const int server_limit = 100;
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struct server_info
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{
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@ -107,11 +109,6 @@ namespace server_list
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int ui_feeder_count()
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{
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std::lock_guard<std::mutex> _(mutex);
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if (update_server_list)
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{
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update_server_list = false;
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return 0;
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}
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const auto count = static_cast<int>(servers.size());
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const auto index = get_page_base_index();
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const auto diff = count - index;
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@ -272,6 +269,15 @@ namespace server_list
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lui_open_menu_hook.invoke<void>(controllerIndex, menuName, isPopup, isModal, isExclusive);
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}
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void check_refresh()
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{
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if (update_server_list)
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{
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update_server_list = false;
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ui_scripting::notify("updateGameList", {});
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}
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}
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}
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bool sl_key_event(const int key, const int down)
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@ -430,6 +436,7 @@ namespace server_list
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}), true);
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scheduler::loop(do_frame_work, scheduler::pipeline::main);
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scheduler::loop(check_refresh, scheduler::pipeline::lui, 10ms);
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network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
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{
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