Small fix
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5b7cb9b642
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@ -2,7 +2,9 @@ if (game:issingleplayer()) then
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return
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return
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end
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end
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if (Engine.InFrontend()) then
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require("shaderdialog")
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require("shaderdialog")
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end
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-- defined in mp_hud/hudutils.lua
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-- defined in mp_hud/hudutils.lua
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function GetGameModeName()
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function GetGameModeName()
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@ -1,4 +1,3 @@
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local originaldialog = LUI.ShaderCacheDialog.new
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LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
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LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
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game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
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game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
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