@ -7,6 +7,7 @@
|
||||
#include "party.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
@ -28,20 +29,16 @@ namespace bots
|
||||
// TODO: when scripting comes, fix this to use better notifies
|
||||
void bot_team_join(const int entity_num)
|
||||
{
|
||||
scheduler::once([entity_num]()
|
||||
const game::scr_entref_t entref{static_cast<uint16_t>(entity_num), 0};
|
||||
scheduler::once([entref]()
|
||||
{
|
||||
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
|
||||
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
|
||||
false);
|
||||
|
||||
// scheduler the select class call
|
||||
scheduler::once([entity_num]()
|
||||
scripting::notify(entref, "luinotifyserver", {"team_select", 2});
|
||||
scheduler::once([entref]()
|
||||
{
|
||||
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
|
||||
utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
|
||||
*game::mp::sv_serverId_value), false);
|
||||
}, scheduler::pipeline::server, 1s);
|
||||
}, scheduler::pipeline::server, 1s);
|
||||
auto* _class = utils::string::va("class%d", utils::cryptography::random::get_integer() % 5);
|
||||
scripting::notify(entref, "luinotifyserver", {"class_select", _class});
|
||||
}, scheduler::pipeline::server, 2s);
|
||||
}, scheduler::pipeline::server, 2s);
|
||||
}
|
||||
|
||||
void spawn_bot(const int entity_num)
|
||||
|
317
src/client/component/logfile.cpp
Normal file
317
src/client/component/logfile.cpp
Normal file
@ -0,0 +1,317 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/scripting/entity.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
#include "game/scripting/lua/value_conversion.hpp"
|
||||
#include "game/scripting/lua/error.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include "logfile.hpp"
|
||||
|
||||
namespace logfile
|
||||
{
|
||||
std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
|
||||
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour scr_player_killed_hook;
|
||||
utils::hook::detour scr_player_damage_hook;
|
||||
|
||||
std::vector<sol::protected_function> player_killed_callbacks;
|
||||
std::vector<sol::protected_function> player_damage_callbacks;
|
||||
|
||||
utils::hook::detour vm_execute_hook;
|
||||
char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END
|
||||
bool hook_enabled = true;
|
||||
|
||||
sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent)
|
||||
{
|
||||
if (!ent)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const scripting::entity player{game::Scr_GetEntityId(ent->s.entityNum, 0)};
|
||||
return scripting::lua::convert(state, player);
|
||||
}
|
||||
|
||||
std::string get_weapon_name(unsigned int weapon, bool isAlternate)
|
||||
{
|
||||
char output[1024] = {0};
|
||||
game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
|
||||
return output;
|
||||
}
|
||||
|
||||
sol::lua_value convert_vector(lua_State* state, const float* vec)
|
||||
{
|
||||
if (!vec)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto vec_ = scripting::vector(vec);
|
||||
return scripting::lua::convert(state, vec_);
|
||||
}
|
||||
|
||||
std::string convert_mod(const int meansOfDeath)
|
||||
{
|
||||
const auto value = reinterpret_cast<game::scr_string_t**>(0x140FEC3F0)[meansOfDeath];
|
||||
const auto string = game::SL_ConvertToString(*value);
|
||||
return string;
|
||||
}
|
||||
|
||||
void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
|
||||
game::mp::gentity_s* attacker, int damage, const int meansOfDeath, const unsigned int weapon,
|
||||
const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration)
|
||||
{
|
||||
{
|
||||
const std::string hitloc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc];
|
||||
const auto mod_ = convert_mod(meansOfDeath);
|
||||
|
||||
const auto weapon_ = get_weapon_name(weapon, isAlternate);
|
||||
|
||||
for (const auto& callback : player_killed_callbacks)
|
||||
{
|
||||
const auto state = callback.lua_state();
|
||||
|
||||
const auto self_ = convert_entity(state, self);
|
||||
const auto inflictor_ = convert_entity(state, inflictor);
|
||||
const auto attacker_ = convert_entity(state, attacker);
|
||||
|
||||
const auto dir = convert_vector(state, vDir);
|
||||
|
||||
const auto result = callback(self_, inflictor_, attacker_, damage,
|
||||
mod_, weapon_, dir, hitloc, psTimeOffset, deathAnimDuration);
|
||||
|
||||
scripting::lua::handle_error(result);
|
||||
|
||||
if (result.valid() && result.get_type() == sol::type::number)
|
||||
{
|
||||
damage = result.get<int>();
|
||||
}
|
||||
}
|
||||
|
||||
if (damage == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, meansOfDeath,
|
||||
weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration);
|
||||
}
|
||||
|
||||
void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
|
||||
game::mp::gentity_s* attacker, int damage, int dflags, const int meansOfDeath,
|
||||
const unsigned int weapon, const bool isAlternate, const float* vPoint,
|
||||
const float* vDir, const unsigned int hitLoc, const int timeOffset)
|
||||
{
|
||||
{
|
||||
const std::string hitloc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc];
|
||||
const auto mod_ = convert_mod(meansOfDeath);
|
||||
|
||||
const auto weapon_ = get_weapon_name(weapon, isAlternate);
|
||||
|
||||
for (const auto& callback : player_damage_callbacks)
|
||||
{
|
||||
const auto state = callback.lua_state();
|
||||
|
||||
const auto self_ = convert_entity(state, self);
|
||||
const auto inflictor_ = convert_entity(state, inflictor);
|
||||
const auto attacker_ = convert_entity(state, attacker);
|
||||
|
||||
const auto point = convert_vector(state, vPoint);
|
||||
const auto dir = convert_vector(state, vDir);
|
||||
|
||||
const auto result = callback(self_, inflictor_, attacker_,
|
||||
damage, dflags, mod_, weapon_, point, dir, hitloc);
|
||||
|
||||
scripting::lua::handle_error(result);
|
||||
|
||||
if (result.valid() && result.get_type() == sol::type::number)
|
||||
{
|
||||
damage = result.get<int>();
|
||||
}
|
||||
}
|
||||
|
||||
if (damage == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, dflags,
|
||||
meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
|
||||
}
|
||||
|
||||
void client_command_stub(const int clientNum)
|
||||
{
|
||||
auto self = &game::mp::g_entities[clientNum];
|
||||
char cmd[1024] = {0};
|
||||
|
||||
game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
|
||||
|
||||
if (cmd == "say"s || cmd == "say_team"s)
|
||||
{
|
||||
auto hidden = false;
|
||||
std::string message(game::ConcatArgs(1));
|
||||
|
||||
hidden = message[1] == '/';
|
||||
message.erase(0, hidden ? 2 : 1);
|
||||
|
||||
scheduler::once([cmd, message, self]()
|
||||
{
|
||||
const scripting::entity level{*game::levelEntityId};
|
||||
const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)};
|
||||
|
||||
scripting::notify(level, cmd, {player, message});
|
||||
scripting::notify(player, cmd, {message});
|
||||
}, scheduler::pipeline::server);
|
||||
|
||||
if (hidden)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ClientCommand
|
||||
return utils::hook::invoke<void>(0x140336000, clientNum);
|
||||
}
|
||||
|
||||
void g_shutdown_game_stub(const int freeScripts)
|
||||
{
|
||||
{
|
||||
const scripting::entity level{*game::levelEntityId};
|
||||
scripting::notify(level, "shutdownGame_called", {1});
|
||||
}
|
||||
|
||||
// G_ShutdownGame
|
||||
return utils::hook::invoke<void>(0x140345A60, freeScripts);
|
||||
}
|
||||
|
||||
unsigned int local_id_to_entity(unsigned int local_id)
|
||||
{
|
||||
const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
|
||||
return variable.u.f.next;
|
||||
}
|
||||
|
||||
bool execute_vm_hook(const char* pos)
|
||||
{
|
||||
if (vm_execute_hooks.find(pos) == vm_execute_hooks.end())
|
||||
{
|
||||
hook_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
|
||||
{
|
||||
hook_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto hook = vm_execute_hooks[pos];
|
||||
const auto state = hook.lua_state();
|
||||
|
||||
const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId);
|
||||
|
||||
std::vector<sol::lua_value> args;
|
||||
|
||||
const auto top = game::scr_function_stack->top;
|
||||
|
||||
for (auto* value = top; value->type != game::SCRIPT_END; --value)
|
||||
{
|
||||
args.push_back(scripting::lua::convert(state, *value));
|
||||
}
|
||||
|
||||
const auto result = hook(self, sol::as_args(args));
|
||||
scripting::lua::handle_error(result);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void vm_execute_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto replace = a.newLabel();
|
||||
const auto end = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
|
||||
a.mov(rcx, r14);
|
||||
a.call_aligned(execute_vm_hook);
|
||||
|
||||
a.cmp(al, 0);
|
||||
a.jne(replace);
|
||||
|
||||
a.popad64();
|
||||
a.jmp(end);
|
||||
|
||||
a.bind(end);
|
||||
|
||||
a.movzx(r15d, byte_ptr(r14));
|
||||
a.inc(r14);
|
||||
a.mov(dword_ptr(rbp, 0xA4), r15d);
|
||||
|
||||
a.jmp(SELECT_VALUE(0x140376663, 0x140444653));
|
||||
|
||||
a.bind(replace);
|
||||
|
||||
a.popad64();
|
||||
a.mov(r14, reinterpret_cast<char*>(empty_function));
|
||||
a.jmp(end);
|
||||
}
|
||||
}
|
||||
|
||||
void add_player_damage_callback(const sol::protected_function& callback)
|
||||
{
|
||||
player_damage_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
void add_player_killed_callback(const sol::protected_function& callback)
|
||||
{
|
||||
player_killed_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
void clear_callbacks()
|
||||
{
|
||||
player_damage_callbacks.clear();
|
||||
player_killed_callbacks.clear();
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
|
||||
void enable_vm_execute_hook()
|
||||
{
|
||||
hook_enabled = true;
|
||||
}
|
||||
|
||||
void disable_vm_execute_hook()
|
||||
{
|
||||
hook_enabled = false;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x14048191D, client_command_stub);
|
||||
|
||||
scr_player_damage_hook.create(0x14037DC50, scr_player_damage_stub);
|
||||
scr_player_killed_hook.create(0x14037DF30, scr_player_killed_stub);
|
||||
|
||||
utils::hook::call(0x140484EC0, g_shutdown_game_stub);
|
||||
utils::hook::call(0x1404853C1, g_shutdown_game_stub);
|
||||
|
||||
utils::hook::jump(SELECT_VALUE(0x140376655, 0x140444645), utils::hook::assemble(vm_execute_stub), true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(logfile::component)
|
13
src/client/component/logfile.hpp
Normal file
13
src/client/component/logfile.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
namespace logfile
|
||||
{
|
||||
extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
|
||||
|
||||
void add_player_damage_callback(const sol::protected_function& callback);
|
||||
void add_player_killed_callback(const sol::protected_function& callback);
|
||||
void clear_callbacks();
|
||||
|
||||
void enable_vm_execute_hook();
|
||||
void disable_vm_execute_hook();
|
||||
}
|
@ -35,7 +35,7 @@ namespace renderer
|
||||
{
|
||||
if (dvars::r_fullbright->modified)
|
||||
{
|
||||
game::Dvar_ClearModified(dvars::r_fullbright);
|
||||
//game::Dvar_ClearModified(dvars::r_fullbright);
|
||||
game::R_SyncRenderThread();
|
||||
|
||||
gfxdrawmethod();
|
||||
|
141
src/client/component/scripting.cpp
Normal file
141
src/client/component/scripting.cpp
Normal file
@ -0,0 +1,141 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include "game/scripting/entity.hpp"
|
||||
#include "game/scripting/functions.hpp"
|
||||
#include "game/scripting/event.hpp"
|
||||
#include "game/scripting/lua/engine.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
#include "scripting.hpp"
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour vm_notify_hook;
|
||||
utils::hook::detour scr_load_level_hook;
|
||||
utils::hook::detour g_shutdown_game_hook;
|
||||
|
||||
utils::hook::detour scr_add_class_field_hook;
|
||||
|
||||
utils::hook::detour scr_set_thread_position_hook;
|
||||
utils::hook::detour process_script_hook;
|
||||
|
||||
std::string current_file;
|
||||
|
||||
void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
|
||||
game::VariableValue* top)
|
||||
{
|
||||
if (!game::VirtualLobby_Loaded())
|
||||
{
|
||||
const auto* string = game::SL_ConvertToString(string_value);
|
||||
if (string)
|
||||
{
|
||||
event e;
|
||||
e.name = string;
|
||||
e.entity = notify_list_owner_id;
|
||||
|
||||
for (auto* value = top; value->type != game::SCRIPT_END; --value)
|
||||
{
|
||||
e.arguments.emplace_back(*value);
|
||||
}
|
||||
|
||||
if (e.name == "entitydeleted")
|
||||
{
|
||||
scripting::clear_entity_fields(e.entity);
|
||||
}
|
||||
|
||||
lua::engine::notify(e);
|
||||
}
|
||||
}
|
||||
|
||||
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
|
||||
}
|
||||
|
||||
void scr_load_level_stub()
|
||||
{
|
||||
scr_load_level_hook.invoke<void>();
|
||||
if (!game::VirtualLobby_Loaded())
|
||||
{
|
||||
lua::engine::start();
|
||||
}
|
||||
}
|
||||
|
||||
void g_shutdown_game_stub(const int free_scripts)
|
||||
{
|
||||
lua::engine::stop();
|
||||
return g_shutdown_game_hook.invoke<void>(free_scripts);
|
||||
}
|
||||
|
||||
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset)
|
||||
{
|
||||
const auto name = game::SL_ConvertToString(_name);
|
||||
|
||||
if (fields_table[classnum].find(name) == fields_table[classnum].end())
|
||||
{
|
||||
fields_table[classnum][name] = offset;
|
||||
}
|
||||
|
||||
scr_add_class_field_hook.invoke<void>(classnum, _name, canonicalString, offset);
|
||||
}
|
||||
|
||||
void process_script_stub(const char* filename)
|
||||
{
|
||||
const auto file_id = atoi(filename);
|
||||
if (file_id)
|
||||
{
|
||||
current_file = scripting::find_token(file_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
current_file = filename;
|
||||
}
|
||||
|
||||
process_script_hook.invoke<void>(filename);
|
||||
}
|
||||
|
||||
void scr_set_thread_position_stub(unsigned int threadName, const char* codePos)
|
||||
{
|
||||
const auto function_name = scripting::find_token(threadName);
|
||||
script_function_table[current_file][function_name] = codePos;
|
||||
scr_set_thread_position_hook.invoke<void>(threadName, codePos);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
vm_notify_hook.create(SELECT_VALUE(0x140379A00, 0x1404479F0), vm_notify_stub);
|
||||
|
||||
scr_add_class_field_hook.create(SELECT_VALUE(0x140370370, 0x14043E2C0), scr_add_class_field_stub);
|
||||
|
||||
scr_set_thread_position_hook.create(SELECT_VALUE(0x14036A180, 0x140437D10), scr_set_thread_position_stub);
|
||||
process_script_hook.create(SELECT_VALUE(0x1403737E0, 0x1404417E0), process_script_stub);
|
||||
|
||||
scr_load_level_hook.create(SELECT_VALUE(0x1402A5BE0, 0x1403727C0), scr_load_level_stub);
|
||||
g_shutdown_game_hook.create(SELECT_VALUE(0x140277D40, 0x140345A60), g_shutdown_game_stub);
|
||||
|
||||
scheduler::loop([]()
|
||||
{
|
||||
lua::engine::run_frame();
|
||||
}, scheduler::pipeline::server);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(scripting::component)
|
8
src/client/component/scripting.hpp
Normal file
8
src/client/component/scripting.hpp
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include <utils/concurrency.hpp>
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
||||
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
}
|
@ -12,6 +12,7 @@
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include "console.hpp"
|
||||
#include "command.hpp"
|
||||
|
||||
namespace server_list
|
||||
{
|
||||
@ -377,7 +378,15 @@ namespace server_list
|
||||
if (!game::environment::is_mp()) return;
|
||||
|
||||
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
|
||||
localized_strings::override("MENU_NUMPLAYERS", "Players");
|
||||
|
||||
// small command until ui scripting
|
||||
command::add("openServerList", []()
|
||||
{
|
||||
refresh_server_list();
|
||||
command::execute("lui_open menu_systemlink_join\n");
|
||||
});
|
||||
|
||||
// hook LUI_OpenMenu to refresh server list for system link menu
|
||||
lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
|
||||
|
||||
|
Reference in New Issue
Block a user