Almost fix classes not saving
This commit is contained in:
parent
2d9c3a8666
commit
5ed19f20ec
@ -254,7 +254,7 @@ namespace console
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{
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{
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std::string cmd;
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std::string cmd;
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while (true)
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while (!this->terminate_runner_)
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{
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{
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std::getline(std::cin, cmd);
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std::getline(std::cin, cmd);
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command::execute(cmd);
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command::execute(cmd);
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@ -66,17 +66,24 @@ namespace demonware
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void bdStorage::list_publisher_files(service_server* server, byte_buffer* buffer)
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void bdStorage::list_publisher_files(service_server* server, byte_buffer* buffer)
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{
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/list_publisher_files", buffer->get_buffer());
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#endif
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uint32_t date;
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uint32_t date;
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uint16_t num_results, offset;
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uint16_t num_results, offset;
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std::string filename, data;
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std::string unk, filename, data;
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int out{};
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buffer->read_string(&unk);
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buffer->read(2, &out);
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buffer->read_uint32(&date);
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buffer->read_uint32(&date);
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buffer->read_uint16(&num_results);
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buffer->read_uint16(&num_results);
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buffer->read_uint16(&offset);
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buffer->read_uint16(&offset);
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buffer->read_string(&filename);
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buffer->read_string(&filename);
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: list publisher files: %s\n", filename.data());
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#endif
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auto reply = server->create_reply(this->task_id());
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auto reply = server->create_reply(this->task_id());
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if (this->load_publisher_resource(filename, data))
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if (this->load_publisher_resource(filename, data))
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@ -99,9 +106,12 @@ namespace demonware
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void bdStorage::get_publisher_file(service_server* server, byte_buffer* buffer)
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void bdStorage::get_publisher_file(service_server* server, byte_buffer* buffer)
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{
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{
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std::string filename;
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#ifdef DEBUG
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int out{};
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utils::io::write_file("demonware/bdStorage/get_publisher_file", buffer->get_buffer());
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buffer->read(2, &out);
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#endif
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std::string unk, filename;
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buffer->read_string(&unk);
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buffer->read_string(&filename);
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buffer->read_string(&filename);
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#ifdef DEBUG
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#ifdef DEBUG
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@ -133,56 +143,126 @@ namespace demonware
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void bdStorage::set_user_file(service_server* server, byte_buffer* buffer) const
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void bdStorage::set_user_file(service_server* server, byte_buffer* buffer) const
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{
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{
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bool priv;
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#ifdef DEBUG
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uint64_t owner;
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utils::io::write_file("demonware/bdStorage/set_user_file", buffer->get_buffer());
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std::string game, filename, data;
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#endif
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buffer->read_string(&game);
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buffer->read_string(&filename);
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buffer->read_bool(&priv);
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buffer->read_blob(&data);
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buffer->read_uint64(&owner);
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const auto path = get_user_file_path(filename);
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utils::io::write_file(path, data);
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auto* info = new bdFileInfo;
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info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
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info->filename = filename;
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info->create_time = uint32_t(time(nullptr));
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info->modified_time = info->create_time;
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info->file_size = uint32_t(data.size());
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info->owner_id = owner;
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info->priv = priv;
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auto reply = server->create_reply(this->task_id());
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auto reply = server->create_reply(this->task_id());
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reply->add(info);
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uint64_t owner;
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{
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bool priv;
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uint32_t unk32_0;
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uint32_t unk32_1;
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std::string game, platform, filename, data;
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buffer->read_string(&game);
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buffer->read_uint64(&owner);
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buffer->read_string(&platform);
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buffer->read_uint32(&unk32_0);
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buffer->read_string(&filename);
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buffer->read_blob(&data);
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buffer->read_uint32(&unk32_1);
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buffer->read_bool(&priv);
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const auto path = get_user_file_path(filename);
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utils::io::write_file(path, data);
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: set user file: %s\n", filename.data());
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#endif
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auto* info = new bdFileInfo;
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info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
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info->filename = filename;
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info->create_time = uint32_t(time(nullptr));
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info->modified_time = info->create_time;
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info->file_size = uint32_t(data.size());
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info->owner_id = uint64_t(owner);
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info->priv = priv;
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printf("set user file %llx\n", owner);
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reply->add(info);
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}
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{
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bool priv;
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uint32_t unk32_0;
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std::string filename, data;
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buffer->read_string(&filename);
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buffer->read_blob(&data);
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buffer->read_uint32(&unk32_0);
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buffer->read_bool(&priv);
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const auto path = get_user_file_path(filename);
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utils::io::write_file(path, data);
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: set user file: %s\n", filename.data());
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#endif
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auto* info = new bdFileInfo;
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info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
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info->filename = filename;
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info->create_time = uint32_t(time(nullptr));
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info->modified_time = info->create_time;
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info->file_size = uint32_t(data.size());
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info->owner_id = uint64_t(owner);
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info->priv = priv;
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reply->add(info);
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}
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reply->send();
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reply->send();
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}
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}
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void bdStorage::get_user_file(service_server* server, byte_buffer* buffer) const
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void bdStorage::get_user_file(service_server* server, byte_buffer* buffer) const
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{
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{
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uint64_t owner{};
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#ifdef DEBUG
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std::string game, filename, platform, data;
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utils::io::write_file("demonware/bdStorage/get_user_file", buffer->get_buffer());
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#endif
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uint32_t unk32_0;
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uint32_t unk32_1;
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uint64_t owner;
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std::string game, filename, filename2,
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platform, data, data2;
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int out{};
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buffer->read(2, &out);
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buffer->read_string(&game);
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buffer->read_string(&game);
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buffer->read_string(&filename);
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buffer->read_uint32(&unk32_0);
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buffer->read_uint64(&owner);
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buffer->read_uint64(&owner);
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buffer->read_string(&platform);
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buffer->read_string(&platform);
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buffer->read_uint64(&owner);
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buffer->read_string(&platform);
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buffer->read_uint32(&unk32_1);
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buffer->read_string(&filename);
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buffer->read_string(&filename2);
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#ifdef DEBUG
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: user file: %s, %s, %s\n", game.data(), filename.data(), platform.data());
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printf("[DW]: [bdStorage]: get user file: %s, %s, %s\n", game.data(), filename.data(), platform.data());
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#endif
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#ifdef DEBUG
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printf("[DW]: [bdStorage]: get user file: %s, %s, %s\n", game.data(), filename2.data(), platform.data());
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#endif
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#endif
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const auto path = get_user_file_path(filename);
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const auto path = get_user_file_path(filename);
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if (utils::io::read_file(path, &data))
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const auto path2 = get_user_file_path(filename2);
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if (utils::io::read_file(path, &data) && utils::io::read_file(path2, &data2))
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{
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{
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auto reply = server->create_reply(this->task_id());
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// TODO: find out what the response should be for 2 files
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reply->add(new bdFileData(data));
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// auto reply = server->create_reply(this->task_id());
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reply->send();
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// reply->add(new bdFileData(data));
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// reply->add(new bdFileData(data2));
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// reply->send();
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server->create_reply(this->task_id(), game::BD_NO_FILE)->send();
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}
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}
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else
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else
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{
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{
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@ -192,6 +272,10 @@ namespace demonware
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void bdStorage::unk12(service_server* server, byte_buffer* buffer) const
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void bdStorage::unk12(service_server* server, byte_buffer* buffer) const
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{
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/unk12", buffer->get_buffer());
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#endif
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// TODO:
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// TODO:
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auto reply = server->create_reply(this->task_id());
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auto reply = server->create_reply(this->task_id());
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reply->send();
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reply->send();
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