cleanup discord and party [skip ci]
This commit is contained in:
parent
fe86fc31e1
commit
5acb5f7ba0
@ -31,23 +31,10 @@ namespace discord
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{
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DiscordRichPresence discord_presence;
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void update_discord()
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{
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if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
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void update_discord_frontend()
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{
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discord_presence.details = SELECT_VALUE("Singleplayer", "Multiplayer");
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discord_presence.state = "Main Menu";
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discord_presence.partySize = 0;
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discord_presence.partyMax = 0;
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discord_presence.startTimestamp = 0;
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discord_presence.largeImageKey = SELECT_VALUE("menu_singleplayer", "menu_multiplayer");
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discord_presence.largeImageText = "";
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discord_presence.smallImageKey = "";
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discord_presence.matchSecret = "";
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discord_presence.joinSecret = "";
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discord_presence.partyId = "";
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const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
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if (in_firing_range && in_firing_range->current.enabled == 1)
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@ -55,118 +42,122 @@ namespace discord
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discord_presence.state = "Firing Range";
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discord_presence.largeImageKey = "mp_vlobby_room";
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}
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}
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else
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{
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static char details[0x80] = {0};
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const auto mapname = game::Dvar_FindVar("mapname")->current.string;
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const auto presence_key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), mapname);
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const char* clean_mapname = mapname;
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discord_presence.state = "Main Menu";
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discord_presence.largeImageKey = SELECT_VALUE("menu_singleplayer", "menu_multiplayer");
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}
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if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, presence_key) && !game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, presence_key))
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Discord_UpdatePresence(&discord_presence);
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}
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void update_discord_ingame()
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{
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clean_mapname = game::UI_SafeTranslateString(presence_key);
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static const auto mapname_dvar = game::Dvar_FindVar("mapname");
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auto mapname = mapname_dvar->current.string;
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discord_presence.largeImageKey = mapname;
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const auto presence_key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), mapname);
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if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, presence_key) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, presence_key))
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{
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mapname = game::UI_SafeTranslateString(presence_key);
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}
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if (game::environment::is_mp())
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{
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static char clean_gametype[0x80] = {0};
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const auto gametype = game::UI_GetGameTypeDisplayName(game::Dvar_FindVar("g_gametype")->current.string);
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utils::string::strip(gametype, clean_gametype, sizeof(clean_gametype));
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strcpy_s(details, 0x80, utils::string::va("%s on %s", clean_gametype, clean_mapname));
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// setup Discord details (Free-for-all on Shipment)
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static char gametype[0x80] = {0};
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static const auto gametype_dvar = game::Dvar_FindVar("g_gametype");
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const auto gametype_display_name = game::UI_GetGameTypeDisplayName(gametype_dvar->current.string);
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utils::string::strip(gametype_display_name, gametype, sizeof(gametype));
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static char clean_hostname[0x80] = {0};
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utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string, clean_hostname, sizeof(clean_hostname));
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auto max_clients = party::server_client_count();
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if (game::SV_Loaded())
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{
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strcpy_s(clean_hostname, "Private Match");
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max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
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discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
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}
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else
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{
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const auto server_net_info = party::get_state_host();
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const auto server_ip_port = utils::string::va("%i.%i.%i.%i:%i",
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static_cast<int>(server_net_info.ip[0]),
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static_cast<int>(server_net_info.ip[1]),
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static_cast<int>(server_net_info.ip[2]),
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static_cast<int>(server_net_info.ip[3]),
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static_cast<int>(ntohs(server_net_info.port))
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);
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static char join_secret[0x80] = {0};
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strcpy_s(join_secret, 0x80, server_ip_port);
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static char party_id[0x80] = {0};
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const auto server_ip_port_hash = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
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strcpy_s(party_id, 0x80, server_ip_port_hash.data());
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discord_presence.partyId = party_id;
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discord_presence.joinSecret = join_secret;
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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}
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discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
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// setup Discord party (1 of 18)
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const auto client_state = *game::mp::client_state;
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if (client_state != nullptr)
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{
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discord_presence.partySize = client_state->num_players;
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}
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else
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{
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discord_presence.partySize = 0;
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}
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discord_presence.partyMax = max_clients;
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discord_presence.state = clean_hostname;
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auto discord_map_image_asset = mapname;
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if (!fastfiles::is_stock_map(mapname))
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if (game::SV_Loaded())
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{
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discord_map_image_asset = "menu_multiplayer"; // TODO: maybe add usermap images
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}
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auto discord_server_info = party::get_discord_server_image();
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if (!discord_server_info.empty())
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{
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// prioritize server image as large image instead
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discord_presence.smallImageKey = discord_map_image_asset;
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discord_presence.largeImageKey = discord_server_info.data();
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discord_server_info = party::get_discord_server_text();
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if (!discord_server_info.empty())
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{
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discord_presence.largeImageText = discord_server_info.data();
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}
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discord_presence.state = "Private Match";
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static const auto maxclients_dvar = game::Dvar_FindVar("sv_maxclients");
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discord_presence.partyMax = maxclients_dvar->current.integer;
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discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
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}
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else
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{
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discord_presence.smallImageKey = "";
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discord_presence.largeImageKey = discord_map_image_asset;
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discord_presence.largeImageText = "";
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static char hostname[0x80] = {0};
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static const auto hostname_dvar = game::Dvar_FindVar("sv_hostname");
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utils::string::strip(hostname_dvar->current.string, hostname, sizeof(hostname));
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discord_presence.state = hostname;
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const auto server_connection_state = party::get_server_connection_state();
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const auto server_ip_port = utils::string::va("%i.%i.%i.%i:%i",
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static_cast<int>(server_connection_state.host.ip[0]),
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static_cast<int>(server_connection_state.host.ip[1]),
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static_cast<int>(server_connection_state.host.ip[2]),
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static_cast<int>(server_connection_state.host.ip[3]),
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static_cast<int>(ntohs(server_connection_state.host.port))
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);
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static char party_id[0x80] = {0};
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const auto server_ip_port_hash = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
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strcpy_s(party_id, 0x80, server_ip_port_hash.data());
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discord_presence.partyId = party_id;
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discord_presence.partyMax = server_connection_state.max_clients;
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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static char join_secret[0x80] = { 0 };
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strcpy_s(join_secret, 0x80, server_ip_port);
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discord_presence.joinSecret = join_secret;
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}
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auto server_discord_information = party::get_server_discord_information();
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if (!server_discord_information.image.empty())
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{
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discord_presence.smallImageKey = server_discord_information.image.data();
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discord_presence.smallImageText = server_discord_information.image_text.data();
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}
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}
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else if (game::environment::is_sp())
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{
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discord_presence.state = "";
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discord_presence.largeImageKey = mapname;
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discord_presence.smallImageKey = "";
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strcpy_s(details, 0x80, clean_mapname);
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discord_presence.details = mapname;
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}
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discord_presence.details = details;
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if (!discord_presence.startTimestamp)
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if (discord_presence.startTimestamp == 0)
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{
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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}
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}
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Discord_UpdatePresence(&discord_presence);
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}
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void update_discord()
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{
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Discord_RunCallbacks();
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// reset presence data
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const auto saved_time = discord_presence.startTimestamp;
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discord_presence = {};
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discord_presence.startTimestamp = saved_time;
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if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
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{
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update_discord_frontend();
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}
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else
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{
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update_discord_ingame();
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}
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}
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void download_user_avatar(const std::string& id, const std::string& avatar)
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{
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const auto data = utils::http::get_data(
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@ -203,116 +194,39 @@ namespace discord
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has_default_avatar = true;
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materials::add(DEFAULT_AVATAR, value.buffer);
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}
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}
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std::string get_avatar_material(const std::string& id)
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void ready(const DiscordUser* request)
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{
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const auto avatar_name = utils::string::va(AVATAR, id.data());
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if (materials::exists(avatar_name))
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{
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return avatar_name;
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}
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if (has_default_avatar)
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{
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return DEFAULT_AVATAR;
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}
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return "black";
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}
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void respond(const std::string& id, int reply)
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{
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scheduler::once([=]()
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{
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Discord_Respond(id.data(), reply);
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}, scheduler::pipeline::async);
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}
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class component final : public component_interface
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{
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public:
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void post_load() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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DiscordEventHandlers handlers;
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ZeroMemory(&handlers, sizeof(handlers));
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.spectateGame = nullptr;
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if (game::environment::is_mp())
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{
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handlers.joinGame = join_game;
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handlers.joinRequest = join_request;
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}
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else
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{
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handlers.joinGame = nullptr;
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handlers.joinRequest = nullptr;
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}
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once(download_default_avatar, scheduler::pipeline::async);
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scheduler::once([]
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{
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scheduler::once(update_discord, scheduler::pipeline::async);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 1s);
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}, scheduler::pipeline::main);
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initialized_ = true;
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}
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void pre_destroy() override
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{
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if (!initialized_ || game::environment::is_dedi())
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{
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return;
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}
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Discord_Shutdown();
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}
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private:
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bool initialized_ = false;
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static void ready(const DiscordUser* request)
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{
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ZeroMemory(&discord_presence, sizeof(discord_presence));
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discord_presence.instance = 1;
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DiscordRichPresence presence{};
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presence.instance = 1;
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presence.state = "";
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console::info("Discord: Ready on %s (%s)\n", request->username, request->userId);
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Discord_UpdatePresence(&discord_presence);
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Discord_UpdatePresence(&presence);
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}
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static void errored(const int error_code, const char* message)
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void errored(const int error_code, const char* message)
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{
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console::error("Discord: Error (%i): %s\n", error_code, message);
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console::error("Discord: %s (%i)\n", message, error_code);
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}
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static void join_game(const char* join_secret)
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void join_game(const char* join_secret)
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{
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console::debug("Discord: join_game called with secret '%s'\n", join_secret);
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scheduler::once([=]
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{
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game::netadr_s target{};
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if (game::NET_StringToAdr(join_secret, &target))
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{
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console::info("Discord: Connecting to server: %s\n", join_secret);
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console::info("Discord: Connecting to server '%s'\n", join_secret);
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party::connect(target);
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}
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}, scheduler::pipeline::main);
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}
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static void join_request(const DiscordUser* request)
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void join_request(const DiscordUser* request)
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{
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console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
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console::debug("Discord: Join request from %s (%s)\n", request->username, request->userId);
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if (game::Com_InFrontend() || !ui_scripting::lui_running())
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{
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@ -344,6 +258,79 @@ namespace discord
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download_user_avatar(user_id, avatar);
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}
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}
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}
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std::string get_avatar_material(const std::string& id)
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{
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const auto avatar_name = utils::string::va(AVATAR, id.data());
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if (materials::exists(avatar_name))
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{
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return avatar_name;
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}
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if (has_default_avatar)
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{
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return DEFAULT_AVATAR;
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}
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return "black";
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}
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void respond(const std::string& id, int reply)
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{
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scheduler::once([=]()
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{
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Discord_Respond(id.data(), reply);
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}, scheduler::pipeline::async);
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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DiscordEventHandlers handlers{};
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.spectateGame = nullptr;
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if (game::environment::is_mp())
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{
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handlers.joinGame = join_game;
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handlers.joinRequest = join_request;
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}
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else
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{
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handlers.joinGame = nullptr;
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handlers.joinRequest = nullptr;
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}
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once(download_default_avatar, scheduler::pipeline::async);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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initialized_ = true;
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}
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void pre_destroy() override
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{
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if (!initialized_ || game::environment::is_dedi())
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{
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return;
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}
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Discord_Shutdown();
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}
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private:
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bool initialized_ = false;
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};
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}
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|
@ -32,15 +32,8 @@ namespace party
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{
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namespace
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{
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struct
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{
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game::netadr_s host{};
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std::string challenge{};
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bool hostDefined{false};
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} connect_state;
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std::string sv_motd;
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int sv_maxclients;
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connection_state server_connection_state{};
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discord_information server_discord_information{};
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struct usermap_file
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{
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@ -165,11 +158,11 @@ namespace party
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const char* get_didyouknow_stub(void* table, int row, int column)
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{
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if (party::sv_motd.empty())
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if (server_connection_state.motd.empty())
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{
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return utils::hook::invoke<const char*>(0x5A0AC0_b, table, row, column);
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}
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return utils::string::va("%s", party::sv_motd.data());
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return utils::string::va("%s", server_connection_state.motd.data());
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}
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void disconnect()
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@ -498,7 +491,7 @@ namespace party
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command::execute("disconnect");
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scheduler::once([]
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{
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connect(connect_state.host);
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connect(server_connection_state.host);
|
||||
}, scheduler::pipeline::main);
|
||||
return;
|
||||
}
|
||||
@ -614,7 +607,7 @@ namespace party
|
||||
|
||||
void clear_sv_motd()
|
||||
{
|
||||
party::sv_motd.clear();
|
||||
server_connection_state.motd.clear();
|
||||
}
|
||||
|
||||
int get_client_num_by_name(const std::string& name)
|
||||
@ -636,9 +629,9 @@ namespace party
|
||||
return -1;
|
||||
}
|
||||
|
||||
void reset_connect_state()
|
||||
void reset_server_connection_state()
|
||||
{
|
||||
connect_state = {};
|
||||
server_connection_state = {};
|
||||
}
|
||||
|
||||
int get_client_count()
|
||||
@ -691,16 +684,11 @@ namespace party
|
||||
|
||||
command::execute("lui_open_popup popup_acceptinginvite", false);
|
||||
|
||||
connect_state.host = target;
|
||||
connect_state.challenge = utils::cryptography::random::get_challenge();
|
||||
connect_state.hostDefined = true;
|
||||
server_connection_state.host = target;
|
||||
server_connection_state.challenge = utils::cryptography::random::get_challenge();
|
||||
server_connection_state.hostDefined = true;
|
||||
|
||||
network::send(target, "getInfo", connect_state.challenge);
|
||||
}
|
||||
|
||||
game::netadr_s get_state_host()
|
||||
{
|
||||
return connect_state.host;
|
||||
network::send(target, "getInfo", server_connection_state.challenge);
|
||||
}
|
||||
|
||||
void start_map(const std::string& mapname, bool dev)
|
||||
@ -762,19 +750,14 @@ namespace party
|
||||
}
|
||||
}
|
||||
|
||||
int server_client_count()
|
||||
connection_state get_server_connection_state()
|
||||
{
|
||||
return party::sv_maxclients;
|
||||
return server_connection_state;
|
||||
}
|
||||
|
||||
std::string get_discord_server_image()
|
||||
discord_information get_server_discord_information()
|
||||
{
|
||||
return saved_info_response.info_string.get("sv_discordImageUrl");
|
||||
}
|
||||
|
||||
std::string get_discord_server_text()
|
||||
{
|
||||
return saved_info_response.info_string.get("sv_discordImageText");
|
||||
return server_discord_information;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -859,7 +842,7 @@ namespace party
|
||||
|
||||
command::add("reconnect", [](const command::params& argument)
|
||||
{
|
||||
if (!connect_state.hostDefined)
|
||||
if (!server_connection_state.hostDefined)
|
||||
{
|
||||
console::info("Cannot connect to server.\n");
|
||||
return;
|
||||
@ -872,7 +855,7 @@ namespace party
|
||||
}
|
||||
else
|
||||
{
|
||||
connect(connect_state.host);
|
||||
connect(server_connection_state.host);
|
||||
}
|
||||
});
|
||||
|
||||
@ -1104,7 +1087,7 @@ namespace party
|
||||
const utils::info_string info(data);
|
||||
server_list::handle_info_response(target, info);
|
||||
|
||||
if (connect_state.host != target)
|
||||
if (server_connection_state.host != target)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1120,7 +1103,7 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.get("challenge") != connect_state.challenge)
|
||||
if (info.get("challenge") != server_connection_state.challenge)
|
||||
{
|
||||
menu_error("Connection failed: Invalid challenge.");
|
||||
return;
|
||||
@ -1166,8 +1149,11 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
party::sv_motd = info.get("sv_motd");
|
||||
party::sv_maxclients = std::stoi(info.get("sv_maxclients"));
|
||||
server_connection_state.motd = info.get("sv_motd");
|
||||
server_connection_state.max_clients = std::stoi(info.get("sv_maxclients"));
|
||||
server_connection_state.base_url = info.get("sv_wwwBaseUrl");
|
||||
server_discord_information.image = info.get("sv_discordImageUrl");
|
||||
server_discord_information.image_text = info.get("sv_discordImageText");
|
||||
|
||||
connect_to_party(target, mapname, gametype);
|
||||
});
|
||||
|
@ -3,21 +3,34 @@
|
||||
|
||||
namespace party
|
||||
{
|
||||
std::string get_www_url();
|
||||
struct connection_state
|
||||
{
|
||||
game::netadr_s host;
|
||||
std::string challenge;
|
||||
bool hostDefined;
|
||||
std::string motd;
|
||||
int max_clients;
|
||||
std::string base_url;
|
||||
};
|
||||
|
||||
struct discord_information
|
||||
{
|
||||
std::string image;
|
||||
std::string image_text;
|
||||
};
|
||||
|
||||
void user_download_response(bool response);
|
||||
|
||||
void menu_error(const std::string& error);
|
||||
|
||||
void reset_connect_state();
|
||||
void reset_server_connection_state();
|
||||
|
||||
void connect(const game::netadr_s& target);
|
||||
void start_map(const std::string& mapname, bool dev = false);
|
||||
|
||||
void clear_sv_motd();
|
||||
game::netadr_s get_state_host();
|
||||
int server_client_count();
|
||||
std::string get_discord_server_image();
|
||||
std::string get_discord_server_text();
|
||||
connection_state get_server_connection_state();
|
||||
discord_information get_server_discord_information();
|
||||
|
||||
int get_client_num_by_name(const std::string& name);
|
||||
|
||||
|
@ -77,7 +77,7 @@ namespace server_list
|
||||
server_list_page = 0;
|
||||
}
|
||||
|
||||
party::reset_connect_state();
|
||||
party::reset_server_connection_state();
|
||||
|
||||
if (get_master_server(master_state.address))
|
||||
{
|
||||
|
@ -367,7 +367,7 @@ namespace ui_scripting
|
||||
download_table["abort"] = download::stop_download;
|
||||
|
||||
download_table["userdownloadresponse"] = party::user_download_response;
|
||||
download_table["getwwwurl"] = party::get_www_url;
|
||||
download_table["getwwwurl"] = party::get_server_connection_state().base_url;
|
||||
}
|
||||
|
||||
void start()
|
||||
|
Loading…
Reference in New Issue
Block a user