add ui scripting
This commit is contained in:
parent
a5ba35390a
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176
src/client/component/ui_scripting.cpp
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176
src/client/component/ui_scripting.cpp
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@ -0,0 +1,176 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "ui_scripting.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include "game/ui_scripting/lua/error.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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namespace ui_scripting
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{
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namespace
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{
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std::unordered_map<game::hks::cclosure*, sol::protected_function> converted_functions;
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utils::hook::detour hksi_lual_error_hook;
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utils::hook::detour hksi_lual_error_hook2;
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utils::hook::detour hks_start_hook;
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utils::hook::detour hks_shutdown_hook;
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utils::hook::detour hks_allocator_hook;
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utils::hook::detour hks_frame_hook;
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bool error_hook_enabled = false;
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void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...)
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{
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char va_buffer[2048] = {0};
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va_list ap;
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va_start(ap, fmt);
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vsprintf_s(va_buffer, fmt, ap);
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va_end(ap);
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const auto formatted = std::string(va_buffer);
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if (!error_hook_enabled)
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{
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return hksi_lual_error_hook.invoke<void>(s, formatted.data());
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}
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else
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{
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throw std::runtime_error(formatted);
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}
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}
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void* hks_start_stub(char a1)
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{
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const auto _1 = gsl::finally([]()
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{
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ui_scripting::lua::engine::start();
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});
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return hks_start_hook.invoke<void*>(a1);
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}
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void hks_shutdown_stub()
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{
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ui_scripting::lua::engine::stop();
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hks_shutdown_hook.invoke<void*>();
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}
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void* hks_allocator_stub(void* userData, void* oldMemory, unsigned __int64 oldSize, unsigned __int64 newSize)
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{
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const auto closure = reinterpret_cast<game::hks::cclosure*>(oldMemory);
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if (converted_functions.find(closure) != converted_functions.end())
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{
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converted_functions.erase(closure);
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}
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return hks_allocator_hook.invoke<void*>(userData, oldMemory, oldSize, newSize);
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}
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void hks_frame_stub()
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{
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const auto state = *game::hks::lua_state;
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if (state)
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{
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ui_scripting::lua::engine::run_frame();
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}
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}
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}
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int main_function_handler(game::hks::lua_State* state)
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{
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const auto value = state->m_apistack.base[-1];
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if (value.t != game::hks::TCFUNCTION)
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{
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return 0;
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}
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const auto closure = reinterpret_cast<game::hks::cclosure*>(value.v.cClosure);
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if (converted_functions.find(closure) == converted_functions.end())
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{
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return 0;
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}
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const auto function = converted_functions[closure];
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const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
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const auto arguments = get_return_values(count);
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const auto s = function.lua_state();
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std::vector<sol::lua_value> converted_args;
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for (const auto& argument : arguments)
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{
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converted_args.push_back(lua::convert(s, argument));
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}
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const auto results = function(sol::as_args(converted_args));
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lua::handle_error(results);
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for (const auto& result : results)
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{
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push_value(lua::convert({s, result}));
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}
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return results.return_count();
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}
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void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function)
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{
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converted_functions[closure] = function;
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}
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void clear_converted_functions()
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{
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converted_functions.clear();
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}
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void enable_error_hook()
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{
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error_hook_enabled = true;
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}
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void disable_error_hook()
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{
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error_hook_enabled = false;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp())
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{
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return;
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}
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hks_start_hook.create(0x140176A40, hks_start_stub);
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hks_shutdown_hook.create(0x14016CA80, hks_shutdown_stub);
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hksi_lual_error_hook.create(0x14011D4CC, hksi_lual_error_stub);
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hksi_lual_error_hook2.create(0x1401366B0, hksi_lual_error_stub);
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hks_allocator_hook.create(0x14012BB90, hks_allocator_stub);
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hks_frame_hook.create(0x1401755B0, hks_frame_stub);
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command::add("lui_restart", []()
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{
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utils::hook::invoke<void>(0x14016CA95);
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utils::hook::invoke<void>(0x1401780D0);
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});
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}
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};
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}
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REGISTER_COMPONENT(ui_scripting::component)
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12
src/client/component/ui_scripting.hpp
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12
src/client/component/ui_scripting.hpp
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#pragma once
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#include "game/ui_scripting/lua/value_conversion.hpp"
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namespace ui_scripting
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{
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int main_function_handler(game::hks::lua_State* state);
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void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
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void clear_converted_functions();
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void enable_error_hook();
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void disable_error_hook();
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}
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@ -183,4 +183,19 @@ namespace game
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{
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WEAK symbol<gentity_s> g_entities{0x14550DD90, 0};
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}
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namespace hks
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{
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WEAK symbol<lua_State*> lua_state{0, 0x1426D3D08};
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WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0, 0x1400624F0};
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WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_getfield{0, 0x14012C600};
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WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)> hks_obj_settable{0, 0x14012D820};
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WEAK symbol<HksObject* (HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_gettable{0, 0x14012CAE0};
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WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{0, 0x140159EB0};
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WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{0, 0x14011B320};
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WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues,
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int internal_, int profilerTreatClosureAsFunc)> cclosure_Create{0, 0x14011B540};
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WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0, 0x140136D30};
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WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0, 0x14012F610};
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}
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}
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src/client/game/ui_scripting/execution.cpp
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src/client/game/ui_scripting/execution.cpp
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#include <std_include.hpp>
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#include "execution.hpp"
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#include "component/ui_scripting.hpp"
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#include <utils/string.hpp>
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namespace ui_scripting
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{
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void push_value(const script_value& value)
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{
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const auto state = *game::hks::lua_state;
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const auto value_ = value.get_raw();
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*state->m_apistack.top = value_;
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state->m_apistack.top++;
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}
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script_value get_return_value(int offset)
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{
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const auto state = *game::hks::lua_state;
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return state->m_apistack.top[-1 - offset];
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}
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arguments get_return_values(int count)
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{
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arguments values;
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for (auto i = count - 1; i >= 0; i--)
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{
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values.push_back(get_return_value(i));
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}
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if (values.size() == 0)
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{
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values.push_back({});
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}
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return values;
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}
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arguments call_script_function(const function& function, const arguments& arguments)
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{
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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push_value(function);
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for (auto i = arguments.begin(); i != arguments.end(); ++i)
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{
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push_value(*i);
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}
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const auto _1 = gsl::finally(&disable_error_hook);
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enable_error_hook();
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try
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{
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game::hks::vm_call_internal(state, static_cast<int>(arguments.size()), -1, 0);
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const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
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return get_return_values(count);
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(std::string("Error executing script function: ") + e.what());
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}
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}
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script_value get_field(const userdata& self, const script_value& key)
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{
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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push_value(key);
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const auto _1 = gsl::finally(&disable_error_hook);
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enable_error_hook();
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game::hks::HksObject value{};
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game::hks::HksObject userdata{};
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userdata.t = game::hks::TUSERDATA;
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userdata.v.ptr = self.ptr;
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try
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{
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game::hks::hks_obj_gettable(&value, state, &userdata, &state->m_apistack.top[-1]);
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return value;
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(std::string("Error getting userdata field: ") + e.what());
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}
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}
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script_value get_field(const table& self, const script_value& key)
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{
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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push_value(key);
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const auto _1 = gsl::finally(&disable_error_hook);
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enable_error_hook();
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game::hks::HksObject value{};
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game::hks::HksObject userdata{};
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userdata.t = game::hks::TTABLE;
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userdata.v.ptr = self.ptr;
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try
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{
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game::hks::hks_obj_gettable(&value, state, &userdata, &state->m_apistack.top[-1]);
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return value;
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(std::string("Error getting table field: ") + e.what());
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}
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}
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void set_field(const userdata& self, const script_value& key, const script_value& value)
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{
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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const auto _1 = gsl::finally(&disable_error_hook);
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enable_error_hook();
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game::hks::HksObject userdata{};
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userdata.t = game::hks::TUSERDATA;
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userdata.v.ptr = self.ptr;
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try
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{
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game::hks::hks_obj_settable(state, &userdata, &key.get_raw(), &value.get_raw());
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(std::string("Error setting userdata field: ") + e.what());
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}
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}
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void set_field(const table& self, const script_value& key, const script_value& value)
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{
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const auto state = *game::hks::lua_state;
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state->m_apistack.top = state->m_apistack.base;
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const auto _1 = gsl::finally(&disable_error_hook);
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enable_error_hook();
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game::hks::HksObject userdata{};
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userdata.t = game::hks::TTABLE;
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userdata.v.ptr = self.ptr;
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try
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{
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game::hks::hks_obj_settable(state, &userdata, &key.get_raw(), &value.get_raw());
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(std::string("Error setting table field: ") + e.what());
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}
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}
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}
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src/client/game/ui_scripting/execution.hpp
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18
src/client/game/ui_scripting/execution.hpp
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#pragma once
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#include "game/game.hpp"
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#include "types.hpp"
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#include "script_value.hpp"
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namespace ui_scripting
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{
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void push_value(const script_value& value);
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script_value get_return_value(int offset);
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arguments get_return_values(int count);
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arguments call_script_function(const function& function, const arguments& arguments);
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script_value get_field(const userdata& self, const script_value& key);
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script_value get_field(const table& self, const script_value& key);
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void set_field(const userdata& self, const script_value& key, const script_value& value);
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void set_field(const table& self, const script_value& key, const script_value& value);
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}
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src/client/game/ui_scripting/lua/context.cpp
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205
src/client/game/ui_scripting/lua/context.cpp
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#include <std_include.hpp>
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#include "context.hpp"
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#include "error.hpp"
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#include "value_conversion.hpp"
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#include "../script_value.hpp"
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#include "../execution.hpp"
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#include "../../../component/ui_scripting.hpp"
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#include "../../../component/command.hpp"
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#include "component/game_console.hpp"
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#include "component/scheduler.hpp"
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#include <utils/string.hpp>
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#include <utils/nt.hpp>
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#include <utils/io.hpp>
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namespace ui_scripting::lua
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{
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namespace
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{
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void setup_types(sol::state& state, scheduler& scheduler)
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{
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struct game
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{
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};
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auto game_type = state.new_usertype<game>("game_");
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state["game"] = game();
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game_type["ontimeout"] = [&scheduler](const game&, const sol::protected_function& callback,
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const long long milliseconds)
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{
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return scheduler.add(callback, milliseconds, true);
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};
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game_type["oninterval"] = [&scheduler](const game&, const sol::protected_function& callback,
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const long long milliseconds)
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{
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return scheduler.add(callback, milliseconds, false);
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};
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auto userdata_type = state.new_usertype<userdata>("userdata_");
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userdata_type["new"] = sol::property(
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[](const userdata& userdata, const sol::this_state s)
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{
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return convert(s, userdata.get("new"));
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},
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[](const userdata& userdata, const sol::this_state s, const sol::lua_value& value)
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{
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userdata.set("new", convert({s, value}));
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}
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);
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userdata_type["get"] = [](const userdata& userdata, const sol::this_state s,
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const sol::lua_value& key)
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{
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return convert(s, userdata.get(convert({s, key})));
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};
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userdata_type["set"] = [](const userdata& userdata, const sol::this_state s,
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const sol::lua_value& key, const sol::lua_value& value)
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{
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userdata.set(convert({s, key}), convert({s, value}));
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};
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userdata_type[sol::meta_function::index] = [](const userdata& userdata, const sol::this_state s,
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const sol::lua_value& key)
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{
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return convert(s, userdata.get(convert({s, key})));
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};
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userdata_type[sol::meta_function::new_index] = [](const userdata& userdata, const sol::this_state s,
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const sol::lua_value& key, const sol::lua_value& value)
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{
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userdata.set(convert({s, key }), convert({s, value}));
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};
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|
||||
auto table_type = state.new_usertype<table>("table_");
|
||||
|
||||
table_type["new"] = sol::property(
|
||||
[](const table& table, const sol::this_state s)
|
||||
{
|
||||
return convert(s, table.get("new"));
|
||||
},
|
||||
[](const table& table, const sol::this_state s, const sol::lua_value& value)
|
||||
{
|
||||
table.set("new", convert({s, value}));
|
||||
}
|
||||
);
|
||||
|
||||
table_type["get"] = [](const table& table, const sol::this_state s,
|
||||
const sol::lua_value& key)
|
||||
{
|
||||
return convert(s, table.get(convert({s, key})));
|
||||
};
|
||||
|
||||
table_type["set"] = [](const table& table, const sol::this_state s,
|
||||
const sol::lua_value& key, const sol::lua_value& value)
|
||||
{
|
||||
table.set(convert({s, key}), convert({s, value}));
|
||||
};
|
||||
|
||||
table_type[sol::meta_function::index] = [](const table& table, const sol::this_state s,
|
||||
const sol::lua_value& key)
|
||||
{
|
||||
return convert(s, table.get(convert({s, key})));
|
||||
};
|
||||
|
||||
table_type[sol::meta_function::new_index] = [](const table& table, const sol::this_state s,
|
||||
const sol::lua_value& key, const sol::lua_value& value)
|
||||
{
|
||||
table.set(convert({s, key}), convert({s, value}));
|
||||
};
|
||||
|
||||
auto function_type = state.new_usertype<function>("function_");
|
||||
|
||||
function_type[sol::meta_function::call] = [](const function& function, const sol::this_state s, sol::variadic_args va)
|
||||
{
|
||||
arguments arguments{};
|
||||
|
||||
for (auto arg : va)
|
||||
{
|
||||
arguments.push_back(convert({s, arg}));
|
||||
}
|
||||
|
||||
const auto values = function.call(arguments);
|
||||
std::vector<sol::lua_value> returns;
|
||||
|
||||
for (const auto& value : values)
|
||||
{
|
||||
returns.push_back(convert(s, value));
|
||||
}
|
||||
|
||||
return sol::as_returns(returns);
|
||||
};
|
||||
|
||||
state["luiglobals"] = table((*::game::hks::lua_state)->globals.v.table);
|
||||
state["CoD"] = state["luiglobals"]["CoD"];
|
||||
state["LUI"] = state["luiglobals"]["LUI"];
|
||||
state["Engine"] = state["luiglobals"]["Engine"];
|
||||
state["Game"] = state["luiglobals"]["Game"];
|
||||
}
|
||||
}
|
||||
|
||||
context::context(std::string folder)
|
||||
: folder_(std::move(folder))
|
||||
, scheduler_(state_)
|
||||
{
|
||||
this->state_.open_libraries(sol::lib::base,
|
||||
sol::lib::package,
|
||||
sol::lib::io,
|
||||
sol::lib::string,
|
||||
sol::lib::os,
|
||||
sol::lib::math,
|
||||
sol::lib::table);
|
||||
|
||||
this->state_["include"] = [this](const std::string& file)
|
||||
{
|
||||
this->load_script(file);
|
||||
};
|
||||
|
||||
sol::function old_require = this->state_["require"];
|
||||
auto base_path = utils::string::replace(this->folder_, "/", ".") + ".";
|
||||
this->state_["require"] = [base_path, old_require](const std::string& path)
|
||||
{
|
||||
return old_require(base_path + path);
|
||||
};
|
||||
|
||||
this->state_["scriptdir"] = [this]()
|
||||
{
|
||||
return this->folder_;
|
||||
};
|
||||
|
||||
setup_types(this->state_, this->scheduler_);
|
||||
|
||||
printf("Loading ui script '%s'\n", this->folder_.data());
|
||||
this->load_script("__init__");
|
||||
}
|
||||
|
||||
context::~context()
|
||||
{
|
||||
this->state_.collect_garbage();
|
||||
this->scheduler_.clear();
|
||||
this->state_ = {};
|
||||
}
|
||||
|
||||
void context::run_frame()
|
||||
{
|
||||
this->scheduler_.run_frame();
|
||||
this->state_.collect_garbage();
|
||||
}
|
||||
|
||||
void context::load_script(const std::string& script)
|
||||
{
|
||||
if (!this->loaded_scripts_.emplace(script).second)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto file = (std::filesystem::path{this->folder_} / (script + ".lua")).generic_string();
|
||||
handle_error(this->state_.safe_script_file(file, &sol::script_pass_on_error));
|
||||
}
|
||||
}
|
36
src/client/game/ui_scripting/lua/context.hpp
Normal file
36
src/client/game/ui_scripting/lua/context.hpp
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4702)
|
||||
|
||||
#define SOL_ALL_SAFETIES_ON 1
|
||||
#define SOL_PRINT_ERRORS 0
|
||||
#include <sol/sol.hpp>
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
class context
|
||||
{
|
||||
public:
|
||||
context(std::string folder);
|
||||
~context();
|
||||
|
||||
context(context&&) noexcept = delete;
|
||||
context& operator=(context&&) noexcept = delete;
|
||||
|
||||
context(const context&) = delete;
|
||||
context& operator=(const context&) = delete;
|
||||
|
||||
void run_frame();
|
||||
|
||||
private:
|
||||
sol::state state_{};
|
||||
std::string folder_;
|
||||
std::unordered_set<std::string> loaded_scripts_;
|
||||
|
||||
scheduler scheduler_;
|
||||
|
||||
void load_script(const std::string& script);
|
||||
};
|
||||
}
|
61
src/client/game/ui_scripting/lua/engine.cpp
Normal file
61
src/client/game/ui_scripting/lua/engine.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
#include <std_include.hpp>
|
||||
#include "engine.hpp"
|
||||
#include "context.hpp"
|
||||
|
||||
#include "../../../component/ui_scripting.hpp"
|
||||
#include "../../../component/game_module.hpp"
|
||||
|
||||
#include <utils/io.hpp>
|
||||
|
||||
namespace ui_scripting::lua::engine
|
||||
{
|
||||
namespace
|
||||
{
|
||||
auto& get_scripts()
|
||||
{
|
||||
static std::vector<std::unique_ptr<context>> scripts{};
|
||||
return scripts;
|
||||
}
|
||||
|
||||
void load_scripts(const std::string& script_dir)
|
||||
{
|
||||
if (!utils::io::directory_exists(script_dir))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto scripts = utils::io::list_files(script_dir);
|
||||
|
||||
for (const auto& script : scripts)
|
||||
{
|
||||
if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua"))
|
||||
{
|
||||
get_scripts().push_back(std::make_unique<context>(script));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void start()
|
||||
{
|
||||
clear_converted_functions();
|
||||
get_scripts().clear();
|
||||
load_scripts(game_module::get_host_module().get_folder() + "/data/ui_scripts/");
|
||||
load_scripts("h1-mod/ui_scripts/");
|
||||
load_scripts("data/ui_scripts/");
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
clear_converted_functions();
|
||||
get_scripts().clear();
|
||||
}
|
||||
|
||||
void run_frame()
|
||||
{
|
||||
for (auto& script : get_scripts())
|
||||
{
|
||||
script->run_frame();
|
||||
}
|
||||
}
|
||||
}
|
8
src/client/game/ui_scripting/lua/engine.hpp
Normal file
8
src/client/game/ui_scripting/lua/engine.hpp
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
namespace ui_scripting::lua::engine
|
||||
{
|
||||
void start();
|
||||
void stop();
|
||||
void run_frame();
|
||||
}
|
18
src/client/game/ui_scripting/lua/error.cpp
Normal file
18
src/client/game/ui_scripting/lua/error.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include <std_include.hpp>
|
||||
#include "error.hpp"
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
void handle_error(const sol::protected_function_result& result)
|
||||
{
|
||||
if (!result.valid())
|
||||
{
|
||||
printf("************** UI Script execution error **************\n");
|
||||
|
||||
const sol::error err = result;
|
||||
printf("%s\n", err.what());
|
||||
|
||||
printf("****************************************************\n");
|
||||
}
|
||||
}
|
||||
}
|
8
src/client/game/ui_scripting/lua/error.hpp
Normal file
8
src/client/game/ui_scripting/lua/error.hpp
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "context.hpp"
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
void handle_error(const sol::protected_function_result& result);
|
||||
}
|
122
src/client/game/ui_scripting/lua/scheduler.cpp
Normal file
122
src/client/game/ui_scripting/lua/scheduler.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
#include "std_include.hpp"
|
||||
#include "context.hpp"
|
||||
#include "error.hpp"
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
scheduler::scheduler(sol::state& state)
|
||||
{
|
||||
auto task_handle_type = state.new_usertype<task_handle>("task_handle");
|
||||
|
||||
task_handle_type["clear"] = [this](const task_handle& handle)
|
||||
{
|
||||
this->remove(handle);
|
||||
};
|
||||
}
|
||||
|
||||
void scheduler::run_frame()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
this->merge_callbacks();
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();)
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto diff = now - i->last_call;
|
||||
|
||||
if (diff < i->delay)
|
||||
{
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
i->last_call = now;
|
||||
|
||||
if (!i->is_deleted)
|
||||
{
|
||||
handle_error(i->callback());
|
||||
}
|
||||
|
||||
if (i->is_volatile || i->is_deleted)
|
||||
{
|
||||
i = tasks.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void scheduler::clear()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
new_tasks.clear();
|
||||
tasks.clear();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
task_handle scheduler::add(const sol::protected_function& callback, const long long milliseconds,
|
||||
const bool is_volatile)
|
||||
{
|
||||
return this->add(callback, std::chrono::milliseconds(milliseconds), is_volatile);
|
||||
}
|
||||
|
||||
task_handle scheduler::add(const sol::protected_function& callback, const std::chrono::milliseconds delay,
|
||||
const bool is_volatile)
|
||||
{
|
||||
const uint64_t id = ++this->current_task_id_;
|
||||
|
||||
task task;
|
||||
task.is_volatile = is_volatile;
|
||||
task.callback = callback;
|
||||
task.delay = delay;
|
||||
task.last_call = std::chrono::steady_clock::now();
|
||||
task.id = id;
|
||||
task.is_deleted = false;
|
||||
|
||||
new_callbacks_.access([&task](task_list& tasks)
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
|
||||
return {id};
|
||||
}
|
||||
|
||||
void scheduler::remove(const task_handle& handle)
|
||||
{
|
||||
auto mask_as_deleted = [&](task_list& tasks)
|
||||
{
|
||||
for (auto& task : tasks)
|
||||
{
|
||||
if (task.id == handle.id)
|
||||
{
|
||||
task.is_deleted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
callbacks_.access(mask_as_deleted);
|
||||
new_callbacks_.access(mask_as_deleted);
|
||||
}
|
||||
|
||||
void scheduler::merge_callbacks()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()),
|
||||
std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
50
src/client/game/ui_scripting/lua/scheduler.hpp
Normal file
50
src/client/game/ui_scripting/lua/scheduler.hpp
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
#include <utils/concurrency.hpp>
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
class context;
|
||||
|
||||
class task_handle
|
||||
{
|
||||
public:
|
||||
uint64_t id = 0;
|
||||
};
|
||||
|
||||
class task final : public task_handle
|
||||
{
|
||||
public:
|
||||
std::chrono::steady_clock::time_point last_call{};
|
||||
sol::protected_function callback{};
|
||||
std::chrono::milliseconds delay{};
|
||||
bool is_volatile = false;
|
||||
bool is_deleted = false;
|
||||
};
|
||||
|
||||
class scheduler final
|
||||
{
|
||||
public:
|
||||
scheduler(sol::state& state);
|
||||
|
||||
scheduler(scheduler&&) noexcept = delete;
|
||||
scheduler& operator=(scheduler&&) noexcept = delete;
|
||||
|
||||
scheduler(const scheduler&) = delete;
|
||||
scheduler& operator=(const scheduler&) = delete;
|
||||
|
||||
void run_frame();
|
||||
void clear();
|
||||
|
||||
task_handle add(const sol::protected_function& callback, long long milliseconds, bool is_volatile);
|
||||
task_handle add(const sol::protected_function& callback, std::chrono::milliseconds delay, bool is_volatile);
|
||||
|
||||
private:
|
||||
using task_list = std::vector<task>;
|
||||
utils::concurrency::container<task_list> new_callbacks_;
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
std::atomic_int64_t current_task_id_ = 0;
|
||||
|
||||
void remove(const task_handle& handle);
|
||||
void merge_callbacks();
|
||||
};
|
||||
}
|
144
src/client/game/ui_scripting/lua/value_conversion.cpp
Normal file
144
src/client/game/ui_scripting/lua/value_conversion.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
#include <std_include.hpp>
|
||||
#include "value_conversion.hpp"
|
||||
#include "../execution.hpp"
|
||||
#include "../../../component/ui_scripting.hpp"
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
namespace
|
||||
{
|
||||
table convert_table(const sol::table& t)
|
||||
{
|
||||
table res{};
|
||||
|
||||
t.for_each([res](const sol::object& key, const sol::object& value)
|
||||
{
|
||||
res.set(convert(key), convert(value));
|
||||
});
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
script_value convert_function(const sol::protected_function& function)
|
||||
{
|
||||
const auto closure = game::hks::cclosure_Create(*game::hks::lua_state, main_function_handler, 0, 0, 0);
|
||||
add_converted_function(closure, function);
|
||||
|
||||
game::hks::HksObject value{};
|
||||
value.t = game::hks::TCFUNCTION;
|
||||
value.v.cClosure = closure;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
script_value convert(const sol::lua_value& value)
|
||||
{
|
||||
if (value.is<bool>())
|
||||
{
|
||||
return {value.as<bool>()};
|
||||
}
|
||||
|
||||
if (value.is<int>())
|
||||
{
|
||||
return {value.as<int>()};
|
||||
}
|
||||
|
||||
if (value.is<unsigned int>())
|
||||
{
|
||||
return {value.as<unsigned int>()};
|
||||
}
|
||||
|
||||
if (value.is<double>())
|
||||
{
|
||||
return {value.as<double>()};
|
||||
}
|
||||
|
||||
if (value.is<float>())
|
||||
{
|
||||
return {value.as<float>()};
|
||||
}
|
||||
|
||||
if (value.is<std::string>())
|
||||
{
|
||||
return {value.as<std::string>()};
|
||||
}
|
||||
|
||||
if (value.is<lightuserdata>())
|
||||
{
|
||||
return {value.as<lightuserdata>()};
|
||||
}
|
||||
|
||||
if (value.is<userdata>())
|
||||
{
|
||||
return {value.as<userdata>()};
|
||||
}
|
||||
|
||||
if (value.is<table>())
|
||||
{
|
||||
return {value.as<table>()};
|
||||
}
|
||||
|
||||
if (value.is<function>())
|
||||
{
|
||||
return {value.as<function>()};
|
||||
}
|
||||
|
||||
if (value.is<sol::table>())
|
||||
{
|
||||
return {convert_table(value.as<sol::table>())};
|
||||
}
|
||||
|
||||
if (value.is<sol::protected_function>())
|
||||
{
|
||||
return {convert_function(value.as<sol::protected_function>())};
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
sol::lua_value convert(lua_State* state, const script_value& value)
|
||||
{
|
||||
if (value.is<int>())
|
||||
{
|
||||
return {state, value.as<int>()};
|
||||
}
|
||||
|
||||
if (value.is<float>())
|
||||
{
|
||||
return {state, value.as<float>()};
|
||||
}
|
||||
|
||||
if (value.is<bool>())
|
||||
{
|
||||
return {state, value.as<bool>()};
|
||||
}
|
||||
|
||||
if (value.is<std::string>())
|
||||
{
|
||||
return {state, value.as<std::string>()};
|
||||
}
|
||||
|
||||
if (value.is<lightuserdata>())
|
||||
{
|
||||
return {state, value.as<lightuserdata>()};
|
||||
}
|
||||
|
||||
if (value.is<userdata>())
|
||||
{
|
||||
return {state, value.as<userdata>()};
|
||||
}
|
||||
|
||||
if (value.is<table>())
|
||||
{
|
||||
return {state, value.as<table>()};
|
||||
}
|
||||
|
||||
if (value.is<function>())
|
||||
{
|
||||
return {state, value.as<function>()};
|
||||
}
|
||||
|
||||
return {state, sol::lua_nil};
|
||||
}
|
||||
}
|
9
src/client/game/ui_scripting/lua/value_conversion.hpp
Normal file
9
src/client/game/ui_scripting/lua/value_conversion.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include "context.hpp"
|
||||
#include "../script_value.hpp"
|
||||
|
||||
namespace ui_scripting::lua
|
||||
{
|
||||
script_value convert(const sol::lua_value& value);
|
||||
sol::lua_value convert(lua_State* state, const script_value& value);
|
||||
}
|
274
src/client/game/ui_scripting/script_value.cpp
Normal file
274
src/client/game/ui_scripting/script_value.cpp
Normal file
@ -0,0 +1,274 @@
|
||||
#include <std_include.hpp>
|
||||
#include "execution.hpp"
|
||||
#include "types.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
/***************************************************************
|
||||
* Constructors
|
||||
**************************************************************/
|
||||
|
||||
script_value::script_value(const game::hks::HksObject& value)
|
||||
: value_(value)
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const int value)
|
||||
{
|
||||
game::hks::HksObject obj{};
|
||||
obj.t = game::hks::TNUMBER;
|
||||
obj.v.number = static_cast<float>(value);
|
||||
|
||||
this->value_ = obj;
|
||||
}
|
||||
|
||||
script_value::script_value(const unsigned int value)
|
||||
{
|
||||
game::hks::HksObject obj{};
|
||||
obj.t = game::hks::TNUMBER;
|
||||
obj.v.number = static_cast<float>(value);
|
||||
|
||||
this->value_ = obj;
|
||||
}
|
||||
|
||||
script_value::script_value(const bool value)
|
||||
{
|
||||
game::hks::HksObject obj{};
|
||||
obj.t = game::hks::TBOOLEAN;
|
||||
obj.v.boolean = value;
|
||||
|
||||
this->value_ = obj;
|
||||
}
|
||||
|
||||
script_value::script_value(const float value)
|
||||
{
|
||||
game::hks::HksObject obj{};
|
||||
obj.t = game::hks::TNUMBER;
|
||||
obj.v.number = static_cast<float>(value);
|
||||
|
||||
this->value_ = obj;
|
||||
}
|
||||
|
||||
script_value::script_value(const double value)
|
||||
: script_value(static_cast<float>(value))
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const char* value)
|
||||
{
|
||||
game::hks::HksObject obj{};
|
||||
|
||||
const auto state = *game::hks::lua_state;
|
||||
state->m_apistack.top = state->m_apistack.base;
|
||||
|
||||
game::hks::hksi_lua_pushlstring(state, value, (unsigned int)strlen(value));
|
||||
obj = state->m_apistack.top[-1];
|
||||
|
||||
this->value_ = obj;
|
||||
}
|
||||
|
||||
script_value::script_value(const std::string& value)
|
||||
: script_value(value.data())
|
||||
{
|
||||
}
|
||||
|
||||
script_value::script_value(const lightuserdata& value)
|
||||
{
|
||||
this->value_.t = game::hks::TLIGHTUSERDATA;
|
||||
this->value_.v.ptr = value.ptr;
|
||||
}
|
||||
|
||||
script_value::script_value(const userdata& value)
|
||||
{
|
||||
this->value_.t = game::hks::TUSERDATA;
|
||||
this->value_.v.ptr = value.ptr;
|
||||
}
|
||||
|
||||
script_value::script_value(const table& value)
|
||||
{
|
||||
this->value_.t = game::hks::TTABLE;
|
||||
this->value_.v.ptr = value.ptr;
|
||||
}
|
||||
|
||||
script_value::script_value(const function& value)
|
||||
{
|
||||
this->value_.t = value.type;
|
||||
this->value_.v.ptr = value.ptr;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Integer
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<int>() const
|
||||
{
|
||||
const auto number = this->get_raw().v.number;
|
||||
return this->get_raw().t == game::hks::TNUMBER && static_cast<int>(number) == number;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<unsigned int>() const
|
||||
{
|
||||
return this->is<int>();
|
||||
}
|
||||
|
||||
template <>
|
||||
int script_value::get() const
|
||||
{
|
||||
return static_cast<int>(this->get_raw().v.number);
|
||||
}
|
||||
|
||||
template <>
|
||||
unsigned int script_value::get() const
|
||||
{
|
||||
return static_cast<unsigned int>(this->get_raw().v.number);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Boolean
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<bool>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TBOOLEAN;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::get() const
|
||||
{
|
||||
return this->get_raw().v.boolean;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Float
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<float>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TNUMBER;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<double>() const
|
||||
{
|
||||
return this->is<float>();
|
||||
}
|
||||
|
||||
template <>
|
||||
float script_value::get() const
|
||||
{
|
||||
return this->get_raw().v.number;
|
||||
}
|
||||
|
||||
template <>
|
||||
double script_value::get() const
|
||||
{
|
||||
return static_cast<double>(this->get_raw().v.number);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* String
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<const char*>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TSTRING;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool script_value::is<std::string>() const
|
||||
{
|
||||
return this->is<const char*>();
|
||||
}
|
||||
|
||||
template <>
|
||||
const char* script_value::get() const
|
||||
{
|
||||
return this->get_raw().v.str->m_data;
|
||||
}
|
||||
|
||||
template <>
|
||||
std::string script_value::get() const
|
||||
{
|
||||
return this->get<const char*>();
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Lightuserdata
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<lightuserdata>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TLIGHTUSERDATA;
|
||||
}
|
||||
|
||||
template <>
|
||||
lightuserdata script_value::get() const
|
||||
{
|
||||
return this->get_raw().v.ptr;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Userdata
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<userdata>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TUSERDATA;
|
||||
}
|
||||
|
||||
template <>
|
||||
userdata script_value::get() const
|
||||
{
|
||||
return this->get_raw().v.ptr;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Table
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<table>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TTABLE;
|
||||
}
|
||||
|
||||
template <>
|
||||
table script_value::get() const
|
||||
{
|
||||
return this->get_raw().v.table;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Function
|
||||
**************************************************************/
|
||||
|
||||
template <>
|
||||
bool script_value::is<function>() const
|
||||
{
|
||||
return this->get_raw().t == game::hks::TIFUNCTION
|
||||
|| this->get_raw().t == game::hks::TCFUNCTION;
|
||||
}
|
||||
|
||||
template <>
|
||||
function script_value::get() const
|
||||
{
|
||||
return { this->get_raw().v.cClosure, this->get_raw().t };
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
**************************************************************/
|
||||
|
||||
const game::hks::HksObject& script_value::get_raw() const
|
||||
{
|
||||
return this->value_;
|
||||
}
|
||||
}
|
56
src/client/game/ui_scripting/script_value.hpp
Normal file
56
src/client/game/ui_scripting/script_value.hpp
Normal file
@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
class lightuserdata;
|
||||
class userdata;
|
||||
class table;
|
||||
class function;
|
||||
|
||||
class script_value
|
||||
{
|
||||
public:
|
||||
script_value() = default;
|
||||
script_value(const game::hks::HksObject& value);
|
||||
|
||||
script_value(int value);
|
||||
script_value(unsigned int value);
|
||||
script_value(bool value);
|
||||
|
||||
script_value(float value);
|
||||
script_value(double value);
|
||||
|
||||
script_value(const char* value);
|
||||
script_value(const std::string& value);
|
||||
|
||||
script_value(const lightuserdata& value);
|
||||
script_value(const userdata& value);
|
||||
script_value(const table& value);
|
||||
script_value(const function& value);
|
||||
|
||||
template <typename T>
|
||||
bool is() const;
|
||||
|
||||
template <typename T>
|
||||
T as() const
|
||||
{
|
||||
if (!this->is<T>())
|
||||
{
|
||||
throw std::runtime_error("Invalid type");
|
||||
}
|
||||
|
||||
return get<T>();
|
||||
}
|
||||
|
||||
const game::hks::HksObject& get_raw() const;
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
T get() const;
|
||||
|
||||
game::hks::HksObject value_{};
|
||||
};
|
||||
|
||||
using arguments = std::vector<script_value>;
|
||||
}
|
276
src/client/game/ui_scripting/types.cpp
Normal file
276
src/client/game/ui_scripting/types.cpp
Normal file
@ -0,0 +1,276 @@
|
||||
#include <std_include.hpp>
|
||||
#include "types.hpp"
|
||||
#include "execution.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
/***************************************************************
|
||||
* Lightuserdata
|
||||
**************************************************************/
|
||||
|
||||
lightuserdata::lightuserdata(void* ptr_)
|
||||
: ptr(ptr_)
|
||||
{
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Userdata
|
||||
**************************************************************/
|
||||
|
||||
userdata::userdata(void* ptr_)
|
||||
: ptr(ptr_)
|
||||
{
|
||||
this->add();
|
||||
}
|
||||
|
||||
userdata::userdata(const userdata& other)
|
||||
{
|
||||
this->operator=(other);
|
||||
}
|
||||
|
||||
userdata::userdata(userdata&& other) noexcept
|
||||
{
|
||||
this->ptr = other.ptr;
|
||||
this->ref = other.ref;
|
||||
other.ref = 0;
|
||||
}
|
||||
|
||||
userdata::~userdata()
|
||||
{
|
||||
this->release();
|
||||
}
|
||||
|
||||
userdata& userdata::operator=(const userdata& other)
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->ptr = other.ptr;
|
||||
this->ref = other.ref;
|
||||
this->add();
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
userdata& userdata::operator=(userdata&& other) noexcept
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->ptr = other.ptr;
|
||||
this->ref = other.ref;
|
||||
other.ref = 0;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void userdata::add()
|
||||
{
|
||||
game::hks::HksObject value{};
|
||||
value.v.ptr = this->ptr;
|
||||
value.t = game::hks::TUSERDATA;
|
||||
|
||||
const auto state = *game::hks::lua_state;
|
||||
state->m_apistack.top = state->m_apistack.base;
|
||||
|
||||
push_value(value);
|
||||
|
||||
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
|
||||
}
|
||||
|
||||
void userdata::release()
|
||||
{
|
||||
if (this->ref)
|
||||
{
|
||||
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
|
||||
}
|
||||
}
|
||||
|
||||
void userdata::set(const script_value& key, const script_value& value) const
|
||||
{
|
||||
set_field(*this, key, value);
|
||||
}
|
||||
|
||||
script_value userdata::get(const script_value& key) const
|
||||
{
|
||||
return get_field(*this, key);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Table
|
||||
**************************************************************/
|
||||
|
||||
table::table()
|
||||
{
|
||||
const auto state = *game::hks::lua_state;
|
||||
this->ptr = game::hks::Hashtable_Create(state, 0, 0);
|
||||
this->add();
|
||||
}
|
||||
|
||||
table::table(game::hks::HashTable* ptr_)
|
||||
: ptr(ptr_)
|
||||
{
|
||||
this->add();
|
||||
}
|
||||
|
||||
table::table(const table& other)
|
||||
{
|
||||
this->operator=(other);
|
||||
}
|
||||
|
||||
table::table(table&& other) noexcept
|
||||
{
|
||||
this->ptr = other.ptr;
|
||||
this->ref = other.ref;
|
||||
other.ref = 0;
|
||||
}
|
||||
|
||||
table::~table()
|
||||
{
|
||||
this->release();
|
||||
}
|
||||
|
||||
table& table::operator=(const table& other)
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->ptr = other.ptr;
|
||||
this->ref = other.ref;
|
||||
this->add();
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
table& table::operator=(table&& other) noexcept
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->ptr = other.ptr;
|
||||
this->ref = other.ref;
|
||||
other.ref = 0;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void table::add()
|
||||
{
|
||||
game::hks::HksObject value{};
|
||||
value.v.table = this->ptr;
|
||||
value.t = game::hks::TTABLE;
|
||||
|
||||
const auto state = *game::hks::lua_state;
|
||||
state->m_apistack.top = state->m_apistack.base;
|
||||
|
||||
push_value(value);
|
||||
|
||||
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
|
||||
}
|
||||
|
||||
void table::release()
|
||||
{
|
||||
if (this->ref)
|
||||
{
|
||||
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
|
||||
}
|
||||
}
|
||||
|
||||
void table::set(const script_value& key, const script_value& value) const
|
||||
{
|
||||
set_field(*this, key, value);
|
||||
}
|
||||
|
||||
script_value table::get(const script_value& key) const
|
||||
{
|
||||
return get_field(*this, key);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Function
|
||||
**************************************************************/
|
||||
|
||||
function::function(game::hks::cclosure* ptr_, game::hks::HksObjectType type_)
|
||||
: ptr(ptr_)
|
||||
, type(type_)
|
||||
{
|
||||
this->add();
|
||||
}
|
||||
|
||||
function::function(const function& other)
|
||||
{
|
||||
this->operator=(other);
|
||||
}
|
||||
|
||||
function::function(function&& other) noexcept
|
||||
{
|
||||
this->ptr = other.ptr;
|
||||
this->type = other.type;
|
||||
this->ref = other.ref;
|
||||
other.ref = 0;
|
||||
}
|
||||
|
||||
function::~function()
|
||||
{
|
||||
this->release();
|
||||
}
|
||||
|
||||
function& function::operator=(const function& other)
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->ptr = other.ptr;
|
||||
this->type = other.type;
|
||||
this->ref = other.ref;
|
||||
this->add();
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
function& function::operator=(function&& other) noexcept
|
||||
{
|
||||
if (&other != this)
|
||||
{
|
||||
this->release();
|
||||
this->ptr = other.ptr;
|
||||
this->type = other.type;
|
||||
this->ref = other.ref;
|
||||
other.ref = 0;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void function::add()
|
||||
{
|
||||
game::hks::HksObject value{};
|
||||
value.v.cClosure = this->ptr;
|
||||
value.t = this->type;
|
||||
|
||||
const auto state = *game::hks::lua_state;
|
||||
state->m_apistack.top = state->m_apistack.base;
|
||||
|
||||
push_value(value);
|
||||
|
||||
this->ref = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
|
||||
}
|
||||
|
||||
void function::release()
|
||||
{
|
||||
if (this->ref)
|
||||
{
|
||||
game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref);
|
||||
}
|
||||
}
|
||||
|
||||
arguments function::call(const arguments& arguments) const
|
||||
{
|
||||
return call_script_function(*this, arguments);
|
||||
}
|
||||
}
|
89
src/client/game/ui_scripting/types.hpp
Normal file
89
src/client/game/ui_scripting/types.hpp
Normal file
@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
#include "script_value.hpp"
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
class lightuserdata
|
||||
{
|
||||
public:
|
||||
lightuserdata(void*);
|
||||
void* ptr;
|
||||
};
|
||||
|
||||
class userdata
|
||||
{
|
||||
public:
|
||||
userdata(void*);
|
||||
|
||||
userdata(const userdata& other);
|
||||
userdata(userdata&& other) noexcept;
|
||||
|
||||
~userdata();
|
||||
|
||||
userdata& operator=(const userdata& other);
|
||||
userdata& operator=(userdata&& other) noexcept;
|
||||
|
||||
script_value get(const script_value& key) const;
|
||||
void set(const script_value& key, const script_value& value) const;
|
||||
|
||||
void* ptr;
|
||||
|
||||
private:
|
||||
void add();
|
||||
void release();
|
||||
|
||||
int ref{};
|
||||
};
|
||||
|
||||
class table
|
||||
{
|
||||
public:
|
||||
table();
|
||||
table(game::hks::HashTable* ptr_);
|
||||
|
||||
table(const table& other);
|
||||
table(table&& other) noexcept;
|
||||
|
||||
~table();
|
||||
|
||||
table& operator=(const table& other);
|
||||
table& operator=(table&& other) noexcept;
|
||||
|
||||
script_value get(const script_value& key) const;
|
||||
void set(const script_value& key, const script_value& value) const;
|
||||
|
||||
game::hks::HashTable* ptr;
|
||||
|
||||
private:
|
||||
void add();
|
||||
void release();
|
||||
|
||||
int ref{};
|
||||
};
|
||||
|
||||
class function
|
||||
{
|
||||
public:
|
||||
function(game::hks::cclosure*, game::hks::HksObjectType);
|
||||
|
||||
function(const function& other);
|
||||
function(function&& other) noexcept;
|
||||
|
||||
~function();
|
||||
|
||||
function& operator=(const function& other);
|
||||
function& operator=(function&& other) noexcept;
|
||||
|
||||
arguments call(const arguments& arguments) const;
|
||||
|
||||
game::hks::cclosure* ptr;
|
||||
game::hks::HksObjectType type;
|
||||
|
||||
private:
|
||||
void add();
|
||||
void release();
|
||||
|
||||
int ref{};
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user