Add red dot brightness slider
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@ -1,10 +1,13 @@
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local pcdisplay = luiglobals.require("LUI.PCDisplay")
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game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter.")
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game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
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game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency")
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game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency.")
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game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS", "Red dot Brightness")
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game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS_DESC", "Adjust the brightness of red dot reticles.")
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function createdivider(menu, text)
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local element = LUI.UIElement.new({
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@ -77,6 +80,36 @@ pcdisplay.CreateOptions = function(menu)
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
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"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
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local reddotbounds = {
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step = 0.2,
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max = 4,
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min = 0.2
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}
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LUI.Options.AddButtonOptionVariant(
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menu,
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GenericButtonSettings.Variants.Slider,
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"@LUA_MENU_RED_DOT_BRIGHTNESS",
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"@LUA_MENU_RED_DOT_BRIGHTNESS_DESC",
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function()
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return (Engine.GetDvarFloat( "r_redDotBrightnessScale" ) -
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reddotbounds.min) / (reddotbounds.max - reddotbounds.min)
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end,
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function()
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Engine.SetDvarFloat("r_redDotBrightnessScale",
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math.min(reddotbounds.max,
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math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") - reddotbounds.step))
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)
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end,
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function()
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Engine.SetDvarFloat("r_redDotBrightnessScale",
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math.min(reddotbounds.max,
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math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") + reddotbounds.step))
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)
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end
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)
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createdivider(menu, "TELEMETRY")
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LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
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