Add red dot brightness slider
This commit is contained in:
parent
723a7d65eb
commit
51a5f31a3d
@ -1,109 +1,142 @@
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local pcdisplay = luiglobals.require("LUI.PCDisplay")
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local pcdisplay = luiglobals.require("LUI.PCDisplay")
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game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter.")
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game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
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game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
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game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency")
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game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency.")
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game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS", "Red dot Brightness")
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game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS_DESC", "Adjust the brightness of red dot reticles.")
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function createdivider(menu, text)
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function createdivider(menu, text)
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local element = LUI.UIElement.new({
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local element = LUI.UIElement.new({
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leftAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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rightAnchor = true,
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left = 0,
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left = 0,
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right = 0,
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right = 0,
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topAnchor = true,
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topAnchor = true,
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bottomAnchor = false,
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bottomAnchor = false,
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top = 0,
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top = 0,
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bottom = 33.33
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bottom = 33.33
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})
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})
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element.scrollingToNext = true
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = text
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title_bar_text = text
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}))
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}))
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menu.list:addElement(element)
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menu.list:addElement(element)
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end
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end
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pcdisplay.CreateOptions = function(menu)
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pcdisplay.CreateOptions = function(menu)
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText,
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"@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText,
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LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle)
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LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle)
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if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then
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if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
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"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
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LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"),
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LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"),
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LUI.Options.ToggleDvarFunc("cg_paintballFx"))
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LUI.Options.ToggleDvarFunc("cg_paintballFx"))
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end
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end
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD",
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD",
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"@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options
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"@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options
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.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options
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.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options
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.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)))
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.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)))
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if not Engine.IsMultiplayer() then
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if not Engine.IsMultiplayer() then
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC",
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"@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC",
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LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
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LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
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LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"))
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LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"))
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LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER",
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LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER",
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"@LUA_MENU_HIT_MARKER_DESC", {{
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"@LUA_MENU_HIT_MARKER_DESC", {{
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text = "@LUA_MENU_ENABLED",
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text = "@LUA_MENU_ENABLED",
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value = true
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value = true
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}, {
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}, {
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text = "@LUA_MENU_DISABLED",
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text = "@LUA_MENU_DISABLED",
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value = false
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value = false
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}})
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}})
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end
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end
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if Engine.IsMultiplayer() then
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if Engine.IsMultiplayer() then
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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"@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
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"@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
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pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle,
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pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle,
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pcdisplay.DisplayKillstreakCounterToggle)
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pcdisplay.DisplayKillstreakCounterToggle)
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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"@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText,
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"@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText,
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pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle)
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pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle)
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
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"@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText,
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"@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText,
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pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle)
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pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle)
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end
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end
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
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LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
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"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
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"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
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createdivider(menu, "TELEMETRY")
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LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
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local reddotbounds = {
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text = "@LUA_MENU_ENABLED",
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step = 0.2,
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value = true
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max = 4,
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}, {
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min = 0.2
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text = "@LUA_MENU_DISABLED",
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}
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value = false
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}}, nil, nil, function(value)
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Engine.SetDvarBool("cg_infobar_ping", value)
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Engine.GetLuiRoot():processEvent({
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name = "update_hud_infobar_settings"
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})
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end)
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LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{
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LUI.Options.AddButtonOptionVariant(
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text = "@LUA_MENU_ENABLED",
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menu,
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value = true
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GenericButtonSettings.Variants.Slider,
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}, {
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"@LUA_MENU_RED_DOT_BRIGHTNESS",
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text = "@LUA_MENU_DISABLED",
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"@LUA_MENU_RED_DOT_BRIGHTNESS_DESC",
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value = false
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function()
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}}, nil, nil, function(value)
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return (Engine.GetDvarFloat( "r_redDotBrightnessScale" ) -
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Engine.SetDvarBool("cg_infobar_fps", value)
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reddotbounds.min) / (reddotbounds.max - reddotbounds.min)
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Engine.GetLuiRoot():processEvent({
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end,
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name = "update_hud_infobar_settings"
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function()
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})
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Engine.SetDvarFloat("r_redDotBrightnessScale",
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end)
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math.min(reddotbounds.max,
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math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") - reddotbounds.step))
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)
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end,
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function()
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Engine.SetDvarFloat("r_redDotBrightnessScale",
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math.min(reddotbounds.max,
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math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") + reddotbounds.step))
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)
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end
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)
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createdivider(menu, "TELEMETRY")
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LUI.Options.InitScrollingList(menu.list, nil)
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LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
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text = "@LUA_MENU_ENABLED",
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value = true
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}, {
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text = "@LUA_MENU_DISABLED",
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value = false
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}}, nil, nil, function(value)
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Engine.SetDvarBool("cg_infobar_ping", value)
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Engine.GetLuiRoot():processEvent({
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name = "update_hud_infobar_settings"
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})
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end)
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LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{
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text = "@LUA_MENU_ENABLED",
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value = true
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}, {
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text = "@LUA_MENU_DISABLED",
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value = false
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}}, nil, nil, function(value)
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Engine.SetDvarBool("cg_infobar_fps", value)
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Engine.GetLuiRoot():processEvent({
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name = "update_hud_infobar_settings"
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})
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end)
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LUI.Options.InitScrollingList(menu.list, nil)
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end
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end
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