This commit is contained in:
Federico Cecchetto 2022-05-30 23:03:36 +02:00
parent da90d37846
commit 502b7ac3dd
5 changed files with 170 additions and 152 deletions

View File

@ -67,7 +67,7 @@ function addrequest(request)
left = 1,
bottom = -1,
right = -1,
material = luiglobals.RegisterMaterial("white"),
material = RegisterMaterial("white"),
color = {
r = 0,
b = 0,
@ -81,7 +81,7 @@ function addrequest(request)
leftAnchor = true,
rightAnchor = true,
bottomAnchor = true,
material = luiglobals.RegisterMaterial("btn_focused_rect_innerglow"),
material = RegisterMaterial("btn_focused_rect_innerglow"),
})
border:setup9SliceImage(10, 5, 0.25, 0.12)
@ -105,7 +105,7 @@ function addrequest(request)
width = 32,
height = 32,
left = 1,
material = luiglobals.RegisterMaterial(avatarmaterial)
material = RegisterMaterial(avatarmaterial)
})
local username = LUI.UIText.new({
@ -113,7 +113,7 @@ function addrequest(request)
topAnchor = true,
height = 12,
left = 32 + paddingvalue,
color = luiglobals.Colors.white,
color = Colors.white,
alignment = LUI.Alignment.Left,
rightAnchor = true,
font = CoD.TextSettings.BodyFontBold.Font
@ -137,7 +137,7 @@ function addrequest(request)
topAnchor = true,
height = 18,
width = 85,
material = luiglobals.RegisterMaterial("btn_focused_rect_innerglow"),
material = RegisterMaterial("btn_focused_rect_innerglow"),
})
local center = LUI.UIText.new({
@ -214,7 +214,7 @@ function addrequest(request)
bottom = -3,
left = 3,
width = 200 - 6,
material = luiglobals.RegisterMaterial("white"),
material = RegisterMaterial("white"),
height = 2,
color = {
r = 92 / 255,
@ -236,7 +236,7 @@ function addrequest(request)
avatar:registerEventHandler("update", function()
local avatarmaterial = discord.getavatarmaterial(request.userid)
avatar:setImage(luiglobals.RegisterMaterial(avatarmaterial))
avatar:setImage(RegisterMaterial(avatarmaterial))
end)
avatar:addElement(LUI.UITimer.new(100, "update"))

View File

@ -16,6 +16,7 @@
#include "mods.hpp"
#include "fastfiles.hpp"
#include "scripting.hpp"
#include "updater.hpp"
#include "game/ui_scripting/execution.hpp"
#include "game/scripting/execution.hpp"
@ -40,6 +41,7 @@ namespace ui_scripting
utils::hook::detour hks_load_hook;
const auto lui_common = utils::nt::load_resource(LUI_COMMON);
const auto lui_updater = utils::nt::load_resource(LUI_UPDATER);
const auto lua_json = utils::nt::load_resource(LUA_JSON);
struct script
@ -331,6 +333,29 @@ namespace ui_scripting
}, ::scheduler::pipeline::server);
};
}
auto updater_table = table();
lua["updater"] = updater_table;
updater_table["relaunch"] = updater::relaunch;
updater_table["sethastriedupdate"] = updater::set_has_tried_update;
updater_table["gethastriedupdate"] = updater::get_has_tried_update;
updater_table["autoupdatesenabled"] = updater::auto_updates_enabled;
updater_table["startupdatecheck"] = updater::start_update_check;
updater_table["isupdatecheckdone"] = updater::is_update_check_done;
updater_table["getupdatecheckstatus"] = updater::get_update_check_status;
updater_table["isupdateavailable"] = updater::is_update_available;
updater_table["startupdatedownload"] = updater::start_update_download;
updater_table["isupdatedownloaddone"] = updater::is_update_download_done;
updater_table["getupdatedownloadstatus"] = updater::get_update_download_status;
updater_table["cancelupdate"] = updater::cancel_update;
updater_table["isrestartrequired"] = updater::is_restart_required;
updater_table["getlasterror"] = updater::get_last_error;
updater_table["getcurrentfile"] = updater::get_current_file;
}
void start()
@ -347,6 +372,7 @@ namespace ui_scripting
lua["luiglobals"] = lua;
load_script("lui_common", lui_common);
load_script("lui_updater", lui_updater);
load_script("lua_json", lua_json);
for (const auto& path : filesystem::get_search_paths())

View File

@ -4,6 +4,7 @@
#include "scheduler.hpp"
#include "dvars.hpp"
#include "updater.hpp"
#include "game/ui_scripting/execution.hpp"
#include "version.h"
@ -63,14 +64,9 @@ namespace updater
utils::concurrency::container<update_data_t> update_data;
std::string get_branch()
{
return GIT_BRANCH;
}
std::string select(const std::string& main, const std::string& develop)
{
if (get_branch() == "develop")
if (GIT_BRANCH == "develop"s)
{
return develop;
}
@ -78,14 +74,12 @@ namespace updater
return main;
}
std::string get_data_path()
void notify(const std::string& name)
{
if (get_branch() == "develop")
scheduler::once([=]()
{
return DATA_PATH_DEV;
}
return DATA_PATH;
ui_scripting::notify(name, {});
}, scheduler::pipeline::lui);
}
void set_update_check_status(bool done, bool success, const std::string& error = {})
@ -95,6 +89,8 @@ namespace updater
data_.check.done = done;
data_.check.success = success;
data_.error = error;
notify("update_check_done");
});
}
@ -105,6 +101,7 @@ namespace updater
data_.download.done = done;
data_.download.success = success;
data_.error = error;
notify("update_done");
});
}
@ -126,11 +123,8 @@ namespace updater
std::string load_binary_name()
{
// utils::nt::library self;
// return self.get_name();
// returns the game's name and not the client's
return BINARY_NAME;
utils::nt::library self;
return self.get_name();
}
std::string get_binary_name()
@ -217,7 +211,7 @@ namespace updater
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
char buf[1024] = {0};
char buf[1024] = {0};
const auto command_line = utils::string::va("%s %s", GetCommandLineA(), get_mode_flag().data());
strcpy_s(buf, 1024, command_line);
@ -392,6 +386,8 @@ namespace updater
data_.check.success = true;
data_.required_files = required_files;
});
notify("update_check_done");
}, scheduler::pipeline::async);
}
@ -468,4 +464,4 @@ namespace updater
};
}
//REGISTER_COMPONENT(updater::component)
REGISTER_COMPONENT(updater::component)

View File

@ -38,7 +38,9 @@ LUI.MenuBuilder.m_types_build["generic_waiting_popup_"] = function (menu, event)
end
})
popup.text = popup:getLastChild():getPreviousSibling():getPreviousSibling()
local listchildren = getchildren(popup:getChildById("LUIHorizontalList"))
local children = getchildren(listchildren[2])
popup.text = children[2]
stack = {
ret = popup
@ -171,4 +173,4 @@ LUI.confirmationpopup = function(data)
end
LUI.FlowManager.RequestPopupMenu(nil, "generic_confirmation_popup_")
return stack.ret
end
end

View File

@ -1,164 +1,158 @@
updatecancelled = false
taskinterval = 100
if (not Engine.InFrontend()) then
return
end
updatecancelled = false
updater.cancelupdate()
function startupdatecheck(popup, autoclose)
updatecancelled = false
Engine.GetLuiRoot():registerEventHandler("update_check_done", function(element, event)
if (updatecancelled) then
return
end
local callback = function()
if (not updater.getupdatecheckstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
if (not updater.getupdatecheckstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end
if (not updater.isupdateavailable()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
if (not updater.isupdateavailable()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("No updates available")
return
end
popup.text:setText("No updates available")
return
end
LUI.yesnopopup({
title = "NOTICE",
text = "An update is available, proceed with installation?",
callback = function(result)
if (result) then
startupdatedownload(popup, autoclose)
else
LUI.FlowManager.RequestLeaveMenu(popup)
end
end
})
end
LUI.yesnopopup({
title = "NOTICE",
text = "An update is available, proceed with installation?",
callback = function(result)
if (result) then
startupdatedownload(popup, autoclose)
else
LUI.FlowManager.RequestLeaveMenu(popup)
end
end
})
end)
updater.startupdatecheck()
createtask({
done = updater.isupdatecheckdone,
cancelled = isupdatecancelled,
callback = callback,
interval = taskinterval
})
updater.startupdatecheck()
end
function startupdatedownload(popup, autoclose)
updater.startupdatedownload()
local textupdate = nil
local previousfile = nil
local timer = LUI.UITimer.new(10, "update_file")
local textupdate = nil
local previousfile = nil
textupdate = game:oninterval(function()
local file = updater.getcurrentfile()
if (file == previousfile) then
return
end
popup:addElement(timer)
popup:registerEventHandler("update_file", function()
local file = updater.getcurrentfile()
if (file == previousfile) then
return
end
file = previousfile
popup.text:setText("Downloading file " .. updater.getcurrentfile() .. "...")
end, 10)
file = previousfile
popup.text:setText("Downloading file " .. updater.getcurrentfile() .. "...")
end)
local callback = function()
textupdate:clear()
Engine.GetLuiRoot():registerEventHandler("update_done", function(element, event)
timer:close()
if (not updater.getupdatedownloadstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
if (updatecancelled) then
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end
if (not updater.getupdatedownloadstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("Update successful")
popup.text:setText("Error: " .. updater.getlasterror())
return
end
if (updater.isrestartrequired()) then
LUI.confirmationpopup({
title = "RESTART REQUIRED",
text = "Update requires restart",
buttontext = "RESTART",
callback = function()
updater.relaunch()
end
})
else
if (LUI.mp_menus) then
Engine.Exec("lui_restart; lui_open mp_main_menu")
else
Engine.Exec("lui_restart")
end
end
popup.text:setText("Update successful")
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
end
end
if (updater.isrestartrequired()) then
LUI.confirmationpopup({
title = "RESTART REQUIRED",
text = "Update requires restart",
buttontext = "RESTART",
callback = function()
updater.relaunch()
end
})
else
Engine.Exec("lui_restart")
end
createtask({
done = updater.isupdatedownloaddone,
cancelled = isupdatecancelled,
callback = callback,
interval = taskinterval
})
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
end
end)
updater.startupdatedownload()
end
function updaterpopup(oncancel)
return LUI.openpopupmenu("generic_waiting_popup_", {
oncancel = oncancel,
withcancel = true,
text = "Checking for updates..."
})
return LUI.openpopupmenu("generic_waiting_popup_", {
oncancel = oncancel,
withcancel = true,
text = "Checking for updates..."
})
end
function createtask(data)
local interval = nil
interval = game:oninterval(function()
if (data.cancelled()) then
interval:clear()
return
end
local interval = nil
interval = game:oninterval(function()
if (data.cancelled()) then
interval:clear()
return
end
if (data.done()) then
interval:clear()
data.callback()
end
end, data.interval)
return interval
end
function isupdatecancelled()
return updatecancelled
if (data.done()) then
interval:clear()
data.callback()
end
end, data.interval)
return interval
end
function tryupdate(autoclose)
updatecancelled = false
local popup = updaterpopup(function()
updater.cancelupdate()
updatecancelled = true
end)
updatecancelled = false
local popup = updaterpopup(function()
updater.cancelupdate()
updatecancelled = true
end)
startupdatecheck(popup, autoclose)
startupdatecheck(popup, autoclose)
end
function tryautoupdate()
if (not updater.autoupdatesenabled()) then
return
end
if (not updater.autoupdatesenabled()) then
return
end
if (not updater.gethastriedupdate()) then
game:ontimeout(function()
updater.sethastriedupdate(true)
tryupdate(true)
end, 100)
end
if (not updater.gethastriedupdate()) then
local timer = LUI.UITimer.new(100, "tryupdate")
Engine.GetLuiRoot():addElement(timer)
Engine.GetLuiRoot():registerEventHandler("tryupdate", function()
timer:close()
updater.sethastriedupdate(true)
tryupdate(true)
end)
end
end
LUI.tryupdating = tryupdate
LUI.onmenuopen("main_lockout", tryautoupdate)
LUI.onmenuopen("mp_main_menu", tryautoupdate)
LUI.onmenuopen("main_lockout", tryautoupdate)