Update renderer.cpp
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@ -60,20 +60,18 @@ namespace renderer
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r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
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// TODO: find singleplayer addresses. unless they are different, i could not find it in R_RegisterDvars :|
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// use "saved" flags for "r_normalMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D460E), game::DVAR_FLAG_SAVED);
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utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5CA, 0x1405D460E), game::DVAR_FLAG_SAVED);
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// use "saved" flags for "r_specularMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D4639), game::DVAR_FLAG_SAVED);
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utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5F5, 0x1405D4639), game::DVAR_FLAG_SAVED);
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// use "saved" flags for "r_specOccMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D4664), game::DVAR_FLAG_SAVED);
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utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF620, 0x1405D4664), game::DVAR_FLAG_SAVED);
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}
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};
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}
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#ifdef DEBUG
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#ifdef DEUBG
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REGISTER_COMPONENT(renderer::component)
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#endif
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