renderer + partial register enum overrides
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b326279957
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@ -35,7 +35,6 @@ namespace dvars
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struct dvar_vector3 : dvar_base
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{
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float x{};
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float y{};
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float z{};
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@ -43,6 +42,12 @@ namespace dvars
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float max{};
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};
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struct dvar_enum : dvar_base
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{
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const char* const* value_list{};
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int default_index{};
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};
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struct dvar_int : dvar_base
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{
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int value{};
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@ -139,6 +144,7 @@ namespace dvars
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static std::unordered_map<std::string, dvar_string> register_string_overrides;
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static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
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static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
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static std::unordered_map<std::string, dvar_enum> register_enum_overrides;
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static std::unordered_map<std::string, bool> set_bool_overrides;
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static std::unordered_map<std::string, float> set_float_overrides;
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@ -210,6 +216,16 @@ namespace dvars
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register_vector3_overrides[name] = std::move(values);
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}
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void register_enum(const std::string& name, /*const char* const* value_list, int default_index,*/
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const unsigned int flags)
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{
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dvar_enum values;
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//values.value_list = value_list;
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//values.default_index = default_index;
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values.flags = flags;
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register_enum_overrides[name] = std::move(values);
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}
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void set_bool(const std::string& name, const bool value)
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{
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set_bool_overrides[name] = value;
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@ -245,6 +261,7 @@ namespace dvars
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utils::hook::detour dvar_register_string_hook;
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utils::hook::detour dvar_register_vector2_hook;
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utils::hook::detour dvar_register_vector3_hook;
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utils::hook::detour dvar_register_enum_hook;
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utils::hook::detour dvar_set_bool_hook;
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utils::hook::detour dvar_set_float_hook;
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@ -377,6 +394,19 @@ namespace dvars
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return dvar_register_vector3_hook.invoke<game::dvar_t*>(hash, name, x, y, z, min, max, flags);
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}
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game::dvar_t* dvar_register_enum(const int hash, const char* name, const char* const value_list, int default_index, unsigned int flags)
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{
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auto* var = find_dvar(override::register_enum_overrides, hash);
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if (var)
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{
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//value_list = var->value_list;
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//default_index = var->default_index;
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flags = var->flags;
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}
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return dvar_register_enum_hook.invoke<game::dvar_t*>(hash, name, value_list, default_index, flags);
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}
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void dvar_set_bool(game::dvar_t* dvar, bool boolean)
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{
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const auto disabled = find_dvar(disable::set_bool_disables, dvar->hash);
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@ -473,6 +503,7 @@ namespace dvars
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dvar_register_string_hook.create(SELECT_VALUE(0x4197E0_b, 0x182BD0_b), &dvar_register_string);
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dvar_register_vector2_hook.create(SELECT_VALUE(0x4198C0_b, 0x182CB0_b), &dvar_register_vector2);
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dvar_register_vector3_hook.create(SELECT_VALUE(0x419A00_b, 0x182DB0_b), &dvar_register_vector3);
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dvar_register_enum_hook.create(SELECT_VALUE(0x0, 0x182700_b), &dvar_register_enum);
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if (!game::environment::is_sp())
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{
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@ -18,6 +18,7 @@ namespace dvars
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void register_string(const std::string& name, const std::string& value, const unsigned int flags);
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void register_vec2(const std::string& name, float x, float y, float min, float max, const unsigned int flags);
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void register_vec3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags);
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void register_enum(const std::string& name, /*const char* const* value_list, int default_index,*/ const unsigned int flags);
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void set_bool(const std::string& name, bool boolean);
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void set_float(const std::string& name, float fl);
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@ -1,5 +1,8 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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@ -30,7 +33,6 @@ namespace renderer
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void gfxdrawmethod()
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{
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game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
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game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
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game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
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game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 242;
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@ -67,19 +69,15 @@ namespace renderer
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dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting");
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r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
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r_init_draw_method_hook.create(SELECT_VALUE(0x0, 0x669580_b), &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x0, 0x6A78C0_b), &r_update_front_end_dvar_options_stub);
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// use "saved" flags for "r_normalMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5CA, 0x1405D460E), game::DVAR_FLAG_SAVED);
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// use "saved" flags for "r_specularMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5F5, 0x1405D4639), game::DVAR_FLAG_SAVED);
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// use "saved" flags for "r_specOccMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF620, 0x1405D4664), game::DVAR_FLAG_SAVED);
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// use "saved" flags
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dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED);
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}
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};
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}
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//REGISTER_COMPONENT(renderer::component)
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REGISTER_COMPONENT(renderer::component)
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@ -71,7 +71,7 @@ namespace game
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WEAK symbol<void(int hash, const char* name, const char* buffer)> Dvar_SetCommand{0x41BAD0, 0x1857D0};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x41A600, 0x183EB0};
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WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x0, 0x0};
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WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x0, 0x183D50};
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x3A7D60, 0x4EA020};
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WEAK symbol<const char*(dvar_t* dvar, bool is_hashed, dvar_value value)> Dvar_ValueToString{0x41CE00, 0x187000};
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{0x41B5F0, 0x185390};
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@ -135,7 +135,7 @@ namespace game
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WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x55C7A0, 0x67F8F0};
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WEAK symbol<int(void* font)> R_GetFontHeight{0x55C5C0, 0x67F710};
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WEAK symbol<void*(int a1)> R_GetSomething{0x55BB90, 0x67ECE0};
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WEAK symbol<void()> R_SyncRenderThread{0x0, 0x0};
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WEAK symbol<void()> R_SyncRenderThread{0x0, 0x6A78C0};
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WEAK symbol<void*(const char* text, int maxChars, void* font, int fontHeight, float x,
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float y, float xScale, float yScale, float rotation, float* color,
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int style, int cursor_pos, char cursor_char,
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@ -247,7 +247,7 @@ namespace game
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WEAK symbol<scrVmPub_t> scr_VmPub{0xC3F4E20, 0xB7AE3C0};
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WEAK symbol<function_stack_t> scr_function_stack{0xC4015C0, 0xB7B8940};
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WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x0, 0x0};
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WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x0, 0xE9213F0};
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WEAK symbol<int> dvarCount{0xC90E550, 0x2999C34};
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WEAK symbol<dvar_t> dvarPool{0xC90E560, 0x344DF20};
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