better concept, but its not working
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c0e5f3d5fe
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@ -1,4 +1,4 @@
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if (game:issingleplayer() or not Engine.InFrontend()) then
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if (game:issingleplayer()) then
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return
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return
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end
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end
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@ -6,11 +6,11 @@ custom_depot = {
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collection_details_menu = nil,
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collection_details_menu = nil,
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data = {
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data = {
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currencies = {
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currencies = {
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["1"] = 0, -- LaunchCredits
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launchCredits = 0, -- LaunchCredits
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["2"] = 0, -- Credits
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credits = 0, -- Credits
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["3"] = 0, -- Parts
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parts = 0, -- Parts
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["4"] = 0, -- CoDPoints
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codPoints = 0, -- CoDPoints
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["5"] = 0 -- Bonus
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bonus = 0 -- Bonus
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},
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},
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items = {},
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items = {},
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reward_splashes = {},
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reward_splashes = {},
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@ -34,9 +34,7 @@ custom_depot.get_function = function(function_name)
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end
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end
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custom_depot.functions["save_depot_data"] = function()
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custom_depot.functions["save_depot_data"] = function()
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io.writefile(custom_depot.file_path, json.encode(custom_depot.data, {
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io.writefile(custom_depot.file_path, json.encode(custom_depot.data), false)
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indent = true
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}), false)
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end
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end
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custom_depot.functions["load_depot_data"] = function()
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custom_depot.functions["load_depot_data"] = function()
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@ -51,14 +49,28 @@ custom_depot.functions["load_depot_data"] = function()
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custom_depot.data = json.decode(io.readfile(custom_depot.file_path))
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custom_depot.data = json.decode(io.readfile(custom_depot.file_path))
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end
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end
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local function convert_currency_to_string(type)
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if type == InventoryCurrencyType.LaunchCredits then
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return "launchCredits"
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elseif type == InventoryCurrencyType.Credits then
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return "credits"
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elseif type == InventoryCurrencyType.Parts then
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return "parts"
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elseif type == InventoryCurrencyType.CoDPoints then
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return "codPoints"
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elseif type == InventoryCurrencyType.Bonus then
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return "bonus"
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end
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end
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custom_depot.functions["add_currency"] = function(currency_type, amount)
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custom_depot.functions["add_currency"] = function(currency_type, amount)
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custom_depot.data.currencies[tostring(currency_type)] = custom_depot.data.currencies[tostring(currency_type)] +
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local type = convert_currency_to_string(currency_type)
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amount
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custom_depot.data.currencies[type] = custom_depot.data.currencies[type] + amount
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end
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end
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custom_depot.functions["remove_currency"] = function(currency_type, amount)
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custom_depot.functions["remove_currency"] = function(currency_type, amount)
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custom_depot.data.currencies[tostring(currency_type)] = custom_depot.data.currencies[tostring(currency_type)] -
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local type = convert_currency_to_string(currency_type)
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amount
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custom_depot.data.currencies[type] = custom_depot.data.currencies[type] - amount
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end
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end
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custom_depot.functions["get_currency"] = function(currency_type)
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custom_depot.functions["get_currency"] = function(currency_type)
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@ -110,6 +122,6 @@ if (Engine.InFrontend()) then
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require("depot_override")
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require("depot_override")
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end
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end
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if (Engine.InFrontend() == false) then
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if (not Engine.InFrontend()) then
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require("scoreboard_override")
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require("scoreboard_override")
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end
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end
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