Add entity overflow patch

This commit is contained in:
Federico Cecchetto 2022-06-24 22:38:18 +02:00
parent 5edb2e534c
commit 480c4d3c5d

View File

@ -16,6 +16,29 @@ namespace security
utils::hook::invoke<void>(0x61A9D0_b, localclient, index1, index2);
}
}
void remap_cached_entities(game::mp::cachedSnapshot_t& snapshot)
{
static bool printed = false;
if (snapshot.num_clients > 1200 && !printed)
{
printed = true;
printf("Too many entities (%d)... remapping!\n", snapshot.num_clients);
}
snapshot.num_clients = std::min(snapshot.num_clients, 1200);
}
void remap_cached_entities_stub(utils::hook::assembler& a)
{
a.pushad64();
a.mov(rcx, rbx);
a.call_aligned(remap_cached_entities);
a.popad64();
a.jmp(0x55E4D8_b);
}
}
class component final : public component_interface
@ -30,6 +53,9 @@ namespace security
// Patch vulnerability in PlayerCards_SetCachedPlayerData
utils::hook::call(0xF4632_b, set_cached_playerdata_stub);
// Patch entity overflow
utils::hook::jump(0x55E4C7_b, assemble(remap_cached_entities_stub), true);
}
};
}