Add entity overflow patch
This commit is contained in:
parent
5edb2e534c
commit
480c4d3c5d
@ -16,6 +16,29 @@ namespace security
|
||||
utils::hook::invoke<void>(0x61A9D0_b, localclient, index1, index2);
|
||||
}
|
||||
}
|
||||
|
||||
void remap_cached_entities(game::mp::cachedSnapshot_t& snapshot)
|
||||
{
|
||||
static bool printed = false;
|
||||
if (snapshot.num_clients > 1200 && !printed)
|
||||
{
|
||||
printed = true;
|
||||
printf("Too many entities (%d)... remapping!\n", snapshot.num_clients);
|
||||
}
|
||||
|
||||
snapshot.num_clients = std::min(snapshot.num_clients, 1200);
|
||||
}
|
||||
|
||||
void remap_cached_entities_stub(utils::hook::assembler& a)
|
||||
{
|
||||
a.pushad64();
|
||||
|
||||
a.mov(rcx, rbx);
|
||||
a.call_aligned(remap_cached_entities);
|
||||
|
||||
a.popad64();
|
||||
a.jmp(0x55E4D8_b);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -30,6 +53,9 @@ namespace security
|
||||
|
||||
// Patch vulnerability in PlayerCards_SetCachedPlayerData
|
||||
utils::hook::call(0xF4632_b, set_cached_playerdata_stub);
|
||||
|
||||
// Patch entity overflow
|
||||
utils::hook::jump(0x55E4C7_b, assemble(remap_cached_entities_stub), true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user