fixing concept and removing useless variable and parantheses
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e9644ea220
commit
47c09a5fa7
@ -1,4 +1,4 @@
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if (game:issingleplayer()) then
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if game:issingleplayer() then
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return
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return
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end
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end
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@ -74,11 +74,13 @@ custom_depot.functions["remove_currency"] = function(currency_type, amount)
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end
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end
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custom_depot.functions["get_currency"] = function(currency_type)
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custom_depot.functions["get_currency"] = function(currency_type)
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if not currency_type or not custom_depot.data.currencies[tostring(currency_type)] then
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local type = convert_currency_to_string(currency_type)
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if not currency_type or not custom_depot.data.currencies[type] then
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return nil
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return nil
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end
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end
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return custom_depot.data.currencies[tostring(currency_type)]
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return custom_depot.data.currencies[type]
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end
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end
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custom_depot.functions["add_item"] = function(item, value)
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custom_depot.functions["add_item"] = function(item, value)
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@ -117,11 +119,11 @@ end
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custom_depot.get_function("load_depot_data")()
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custom_depot.get_function("load_depot_data")()
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if (Engine.InFrontend()) then
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if Engine.InFrontend() then
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require("mod_eula")
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require("mod_eula")
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require("depot_override")
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require("depot_override")
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end
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end
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if (not Engine.InFrontend()) then
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if not Engine.InFrontend() then
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require("scoreboard_override")
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require("scoreboard_override")
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end
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end
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@ -1,12 +1,3 @@
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InventoryCurrencyType = {
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LaunchCredits = 1,
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Credits = 2,
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Parts = 3,
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CoDPoints = 4,
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Bonus = 5,
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Max = 6
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}
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GetCurrencyBalance = function(currency_type)
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GetCurrencyBalance = function(currency_type)
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return custom_depot.get_function("get_currency")(currency_type)
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return custom_depot.get_function("get_currency")(currency_type)
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end
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end
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