add http to lua [skip ci]
NOTE: THIS IS NOT WORKING IN ITS CURRENT STATE, i just need somewhere to put this for now
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2516bb3f94
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47942bab95
173
src/client/component/http.cpp
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173
src/client/component/http.cpp
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@ -0,0 +1,173 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/structs.hpp"
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#include "game/game.hpp"
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#include "http.hpp"
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#include "console.hpp"
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#include "scheduler.hpp"
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#include "scripting.hpp"
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#include <utils/http.hpp>
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#include <curl/curl.h>
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namespace http
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{
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std::unordered_map<uint64_t, bool> active_requests{};
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uint64_t request_id{};
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unsigned int http_get(const std::string& url)
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{
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const auto id = request_id++;
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active_requests[id] = true;
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const auto object = scripting::array{};
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const auto object_id = object.get_entity_id();
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scheduler::once([id, object_id, url]()
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{
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const auto data = utils::http::get_data(url);
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scheduler::once([id, object_id, data]()
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{
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if (active_requests.find(id) == active_requests.end())
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{
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return;
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}
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if (!data.has_value())
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{
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scripting::notify(object_id, "done", {{}, false, "Unknown error"});
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}
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const auto& result = data.value();
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const auto code = result.code;
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const auto error = curl_easy_strerror(code);
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if (code != CURLE_OK)
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{
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scripting::notify(object_id, "done", {{}, false, error});
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}
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if (result.buffer.size() >= 0x5000)
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{
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console::warn("^3WARNING: HTTP result size bigger than 20480 bytes (%i), truncating!", static_cast<int>(result.buffer.size()));
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}
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scripting::notify(object_id, "done", {result.buffer.substr(0, 0x5000), true});
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}, scheduler::pipeline::server);
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}, scheduler::pipeline::async);
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return object_id;
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}
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unsigned int http_request(const std::string& url, const sol::variadic_args& va)
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{
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const auto id = request_id++;
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active_requests[id] = true;
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const auto object = scripting::array{};
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const auto object_id = object.get_entity_id();
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std::string fields_string{};
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std::unordered_map<std::string, std::string> headers_map{};
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if (va.size() > 0)
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{
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const scripting::array options = va[0].as<scripting::array>();
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const auto fields = options["parameters"];
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const auto body = options["body"];
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const auto headers = options["headers"];
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if (fields.is<scripting::array>())
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{
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const auto fields_ = fields.as<scripting::array>();
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const auto keys = fields_.get_keys();
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for (const auto& key : keys)
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{
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if (!key.is<std::string>())
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{
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continue;
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}
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const auto key_ = key.as<std::string>();
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const auto value = fields_[key].to_string();
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fields_string += key_ + "=" + value + "&";
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}
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}
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if (body.is<std::string>())
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{
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fields_string = body.as<std::string>();
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}
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if (headers.is<scripting::array>())
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{
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const auto headers_ = headers.as<scripting::array>();
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const auto keys = headers_.get_keys();
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for (const auto& key : keys)
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{
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if (!key.is<std::string>())
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{
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continue;
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}
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const auto key_ = key.as<std::string>();
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const auto value = headers_[key].to_string();
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headers_map[key_] = value;
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}
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}
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}
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scheduler::once([id, object_id, url]()
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{
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const auto data = utils::http::get_data(url);
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scheduler::once([id, object_id, data]()
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{
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if (active_requests.find(id) == active_requests.end())
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{
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return;
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}
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if (!data.has_value())
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{
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scripting::notify(object_id, "done", {{}, false, "Unknown error"});
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}
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const auto& result = data.value();
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const auto code = result.code;
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const auto error = curl_easy_strerror(code);
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if (code != CURLE_OK)
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{
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scripting::notify(object_id, "done", { {}, false, error });
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}
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if (result.buffer.size() >= 0x5000)
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{
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console::warn("^3WARNING: HTTP result size bigger than 20480 bytes (%i), truncating!", static_cast<int>(result.buffer.size()));
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}
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scripting::notify(object_id, "done", {result.buffer.substr(0, 0x5000), true});
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}, scheduler::pipeline::server);
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}, scheduler::pipeline::async);
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return object_id;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scripting::on_shutdown([]()
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{
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active_requests.clear();
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});
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}
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};
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}
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11
src/client/component/http.hpp
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11
src/client/component/http.hpp
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#pragma once
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#include "game/scripting/lua/value_conversion.hpp"
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#include "game/scripting/array.hpp"
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#include "game/scripting/execution.hpp"
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namespace http
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{
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unsigned int http_get(const std::string& url);
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unsigned int http_request(const std::string& url, const sol::variadic_args& va);
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}
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game::dvar_t* g_dump_scripts;
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game::dvar_t* g_dump_scripts;
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std::vector<std::function<void()>> shutdown_callbacks;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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game::VariableValue* top)
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game::VariableValue* top)
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{
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{
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script_function_table.clear();
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script_function_table.clear();
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}
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}
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for (const auto& callback : shutdown_callbacks)
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{
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callback();
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}
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scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
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scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
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lua::engine::stop();
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lua::engine::stop();
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return g_shutdown_game_hook.invoke<void>(free_scripts);
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return g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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}
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}
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}
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void on_shutdown(const std::function<void()>& callback)
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{
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shutdown_callbacks.push_back(callback);
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}
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class component final : public component_interface
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class component final : public component_interface
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{
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{
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public:
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public:
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extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
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extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
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extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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extern utils::concurrency::container<shared_table_t> shared_table;
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extern utils::concurrency::container<shared_table_t> shared_table;
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void on_shutdown(const std::function<void()>& callback);
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}
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}
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{
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{
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return { this->id_, this->get_value_id(key.as<S>()) };
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return { this->id_, this->get_value_id(key.as<S>()) };
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}
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}
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throw std::runtime_error("Invalid key type");
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}
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}
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private:
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private:
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#include "../functions.hpp"
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#include "../functions.hpp"
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#include "../../../component/command.hpp"
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#include "../../../component/command.hpp"
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#include "../../../component/http.hpp"
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#include "../../../component/logfile.hpp"
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#include "../../../component/logfile.hpp"
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#include "../../../component/scripting.hpp"
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#include "../../../component/scripting.hpp"
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#include "../../../component/fastfiles.hpp"
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#include "../../../component/fastfiles.hpp"
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#include "../../../component/scheduler.hpp"
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#include <utils/string.hpp>
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#include <utils/string.hpp>
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#include <utils/io.hpp>
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#include <utils/io.hpp>
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#include <utils/http.hpp>
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namespace scripting::lua
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namespace scripting::lua
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{
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{
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return sol::lua_value{s, sol::lua_nil};
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return sol::lua_value{s, sol::lua_nil};
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}
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}
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};
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};
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game_type["httpget"] = [](const game& game, const sol::this_state s,
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const std::string& url)
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{
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const auto request = http::http_get(url);
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return convert(s, scripting::entity{request});
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};
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game_type["httprequest"] = [](const game& game, const sol::this_state s,
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const std::string& url, sol::variadic_args va)
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{
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const auto request = http::http_request(url, va);
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return convert(s, scripting::entity{request});
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};
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}
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}
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}
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}
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#include "script_value.hpp"
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#include "script_value.hpp"
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#include "entity.hpp"
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#include "entity.hpp"
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#include "array.hpp"
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#include "array.hpp"
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#include "functions.hpp"
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namespace scripting
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namespace scripting
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{
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{
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{
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{
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return this->value_.get();
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return this->value_.get();
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}
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}
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std::string script_value::to_string() const
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{
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if (this->is<int>())
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{
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return utils::string::va("%i", this->as<int>());
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}
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if (this->is<float>())
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{
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return utils::string::va("%f", this->as<float>());
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}
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if (this->is<std::string>())
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{
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return this->as<std::string>();
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}
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if (this->is<vector>())
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{
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const auto vec = this->as<vector>();
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return utils::string::va("(%g, %g, %g)",
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vec.get_x(),
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vec.get_y(),
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vec.get_z()
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);
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}
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if (this->is<std::function<void()>>())
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{
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return utils::string::va("[[ function ]]");
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}
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return this->type_name();
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}
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}
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}
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#include "variable_value.hpp"
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#include "variable_value.hpp"
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#include "vector.hpp"
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#include "vector.hpp"
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#include <utils/string.hpp>
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namespace scripting
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namespace scripting
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{
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{
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class entity;
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class entity;
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@ -32,6 +34,14 @@ namespace scripting
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template <typename T>
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template <typename T>
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bool is() const;
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bool is() const;
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// was gonna do this but no clue if this is the same on H1 so just return string (https://github.com/fedddddd/t6-gsc-utils/blob/main/src/game/scripting/script_value.hpp#L18)
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std::string type_name() const
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{
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return utils::string::va("%s", this->get_raw().type);
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}
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std::string to_string() const;
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template <typename T>
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template <typename T>
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T as() const
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T as() const
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{
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{
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