Also lookup dvars by hash in dvar command
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@ -115,7 +115,12 @@ namespace command
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return 0;
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}
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const auto dvar = game::Dvar_FindVar(args[0]);
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auto dvar = game::Dvar_FindVar(args[0]);
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if (dvar == nullptr)
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{
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const auto hash = static_cast<int>(std::strtoull(args[0], nullptr, 16));
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dvar = game::Dvar_FindMalleableVar(hash);
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}
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if (dvar)
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{
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@ -124,12 +129,20 @@ namespace command
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const auto current = game::Dvar_ValueToString(dvar, true, dvar->current);
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const auto reset = game::Dvar_ValueToString(dvar, true, dvar->reset);
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const auto info = dvars::get_dvar_info_from_hash(dvar->hash);
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std::string desc{};
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std::string name = args[0];
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if (info.has_value())
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{
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name = info.value().name;
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desc = info.value().description;
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}
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console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX type: %i\n",
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args[0], current, reset, dvar->hash, dvar->type);
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name.data(), current, reset, dvar->hash, dvar->type);
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const auto dvar_info = dvars::dvar_get_description(args[0]);
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console::info("%s\n", dvar_info.data());
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console::info("%s\n", desc.data());
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console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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else
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@ -71,6 +71,7 @@ namespace game
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WEAK symbol<void(int hash, const char* name, const char* buffer)> Dvar_SetCommand{0x41BAD0, 0x1857D0};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x41A600, 0x183EB0};
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WEAK symbol<dvar_t*(int hash)> Dvar_FindMalleableVar{0x41A570, 0x183E20};
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WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x41A4F0, 0x183D50};
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x3A7D60, 0x4EA020};
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WEAK symbol<const char*(dvar_t* dvar, bool is_hashed, dvar_value value)> Dvar_ValueToString{0x41CE00, 0x187000};
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