Small fix
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664264259a
commit
4542b97a96
@ -1,22 +1,22 @@
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require("language")
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if (game:issingleplayer()) then
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return
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return
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end
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if (Engine.InFrontend()) then
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require("shader_dialog")
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require("gamemodes")
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require("no_mode_switch")
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require("disable_useless_things")
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require("shader_dialog")
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require("gamemodes")
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require("no_mode_switch")
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require("disable_useless_things")
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else
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require("scoreboard")
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end
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-- defined in mp_hud/hudutils.lua
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function GetGameModeName()
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, GameX.GetGameMode(),
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GameTypesTable.Cols.Name))
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
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GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name))
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end
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function NeverAllowChangeTeams()
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return false
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return false
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end
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@ -9,32 +9,3 @@ Cac.GameModes.Data = {
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}
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}
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}
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if (Engine.InFrontend()) then
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return
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end
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local gametypes = {
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["dm"] = true,
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["dom"] = true,
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["sd"] = true,
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["war"] = true,
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["conf"] = true,
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["vlobby"] = true,
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["koth"] = true,
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["sab"] = true,
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["ctf"] = true,
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["dd"] = true,
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["hp"] = true,
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["gun"] = true,
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}
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local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType
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LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType = function()
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local gametype = Engine.GetDvarString("ui_gametype")
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if (gametypes[gametype]) then
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return func()
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end
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return Game.GetPlayerTeam() == Teams.free
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end
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24
data/cdata/ui_scripts/patches/scoreboard.lua
Normal file
24
data/cdata/ui_scripts/patches/scoreboard.lua
Normal file
@ -0,0 +1,24 @@
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local gametypes = {
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["dm"] = true,
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["dom"] = true,
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["sd"] = true,
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["war"] = true,
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["conf"] = true,
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["vlobby"] = true,
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["koth"] = true,
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["sab"] = true,
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["ctf"] = true,
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["dd"] = true,
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["hp"] = true,
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["gun"] = true,
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}
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local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType
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LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType = function()
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local gametype = Engine.GetDvarString("ui_gametype")
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if (gametypes[gametype]) then
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return func()
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end
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return Game.GetPlayerTeam() == Teams.free
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end
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