Merge pull request #169 from jokeruarwentto/custom_depot_tweaks

Depot tweaks
This commit is contained in:
fed 2022-07-07 20:25:29 +00:00 committed by GitHub
commit 43aa5f29f9
3 changed files with 25 additions and 2 deletions

View File

@ -12,6 +12,13 @@ InventoryCurrencyType = {
Max = 6
}
ItemRarity = {
Common = 0,
Rare = 1,
Legendary = 2,
Epic = 3
}
custom_depot = {
collection_details_menu = nil,
data = {

View File

@ -197,7 +197,7 @@ MPDepotOpenLootMenu = function(unk1, unk2)
custom_depot.get_function("remove_currency")(supply_drop_price.type, supply_drop_price.amount)
custom_depot.get_function("save_depot_data")()
for i = 1, math.random(1, 3) do
for i = 1, unk2.crateType:find("_basic") and math.random(1, 2) or math.random(2, 3) do
local items_list = LUI.MPLootDropsBase.GetGenericItemList(x, LUI.MPDepot.LootDropsData[LUI.MPDepot
.SuppyDropLootStream[unk2.crateType]].lootTableColName)
local random_item = items_list[math.random(#items_list)]
@ -215,7 +215,19 @@ MPDepotOpenLootMenu = function(unk1, unk2)
if not custom_depot.get_function("has_item")(f48_arg1.items[i]) then
custom_depot.get_function("add_item")(f48_arg1.items[i], true)
else
local dismantled_amount = math.random(1, 1000)
local item_rarity = tonumber(Engine.TableLookup(LootTable.File, LootTable.Cols.GUID, f48_arg1.items[i],
LootTable.Cols.Rarity))
local dismantled_amount = 0
if item_rarity == ItemRarity.Common then
dismantled_amount = math.random(1, 75)
elseif item_rarity == ItemRarity.Rare then
dismantled_amount = math.random(75, 155)
elseif item_rarity == ItemRarity.Legendary then
dismantled_amount = math.random(155, 260)
elseif item_rarity == ItemRarity.Epic then
dismantled_amount = math.random(260, 550)
end
table.insert(f48_arg1.replacements, {
item_index = i,

View File

@ -56,6 +56,10 @@ local scoreboard = function(unk1, unk2)
custom_depot.get_function("add_currency")(InventoryCurrencyType.Parts, currency_gain)
if custom_depot.functions["has_accepted_mod_eula"]() then
custom_depot.get_function("add_currency")(InventoryCurrencyType.Credits, math.random(2, 3))
end
player_old_score = player_score
custom_depot.get_function("save_depot_data")()
end