Improve text chat

This commit is contained in:
Federico Cecchetto 2022-03-06 01:39:03 +01:00
parent de1a3d4a38
commit 42ccedefef
2 changed files with 54 additions and 3 deletions

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@ -0,0 +1,54 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace chat
{
namespace
{
game::Font_s* ui_get_font_handle_stub()
{
return game::R_RegisterFont("fonts/defaultBold.otf", 24);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// use better font
utils::hook::call(0x1400AA831, ui_get_font_handle_stub);
utils::hook::call(0x14024800C, ui_get_font_handle_stub);
utils::hook::call(0x14024F573, ui_get_font_handle_stub);
// set text style to 0 (non-blurry)
utils::hook::set<uint8_t>(0x14024F5DD, 0);
utils::hook::set<uint8_t>(0x1400AAA1C, 0);
utils::hook::set<uint8_t>(0x14024802E, 0);
localized_strings::override("EXE_SAY", "^3Match^7");
localized_strings::override("EXE_SAYTEAM", "^5Team^7");
// move chat position on the screen above menu splashes
dvars::override::register_vec2("cg_hudChatPosition", 5, 200, 0, 640, game::DVAR_FLAG_SAVED);
dvars::override::register_int("cg_chatHeight", 5, 0, 8, game::DVAR_FLAG_SAVED);
}
};
}
REGISTER_COMPONENT(chat::component)

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@ -252,9 +252,6 @@ namespace patches
dvars::override::register_int("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED); dvars::override::register_int("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED); dvars::override::register_int("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
// move chat position on the screen above menu splashes
dvars::override::register_vec2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
// allow servers to check for new packages more often // allow servers to check for new packages more often
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED); dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);