From fa41a6a8d33bdbada111fcf39a5d9c8b653d3bd7 Mon Sep 17 00:00:00 2001 From: quaK <38787176+Joelrau@users.noreply.github.com> Date: Sat, 20 Aug 2022 16:27:41 +0300 Subject: [PATCH] singleplayer mod stuff --- src/client/component/fastfiles.cpp | 111 ++++++++++++++++++---------- src/client/component/filesystem.cpp | 2 +- src/client/component/weapon.cpp | 8 +- src/client/game/symbols.hpp | 4 +- 4 files changed, 80 insertions(+), 45 deletions(-) diff --git a/src/client/component/fastfiles.cpp b/src/client/component/fastfiles.cpp index 00ad4293..14fd3562 100644 --- a/src/client/component/fastfiles.cpp +++ b/src/client/component/fastfiles.cpp @@ -91,28 +91,56 @@ namespace fastfiles return db_read_stream_file_hook.invoke(a1, a2); } - void skip_extra_zones_stub(utils::hook::assembler& a) + namespace mp { - const auto skip = a.newLabel(); - const auto original = a.newLabel(); + void skip_extra_zones_stub(utils::hook::assembler& a) + { + const auto skip = a.newLabel(); + const auto original = a.newLabel(); - a.pushad64(); - a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags - a.jnz(skip); + a.pushad64(); + a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags + a.jnz(skip); - a.bind(original); - a.popad64(); - a.mov(rdx, 0x8E2F80_b); - a.mov(rcx, rbp); - a.call(0x840A20_b); - a.jmp(0x398070_b); + a.bind(original); + a.popad64(); + a.mov(rdx, 0x8E2F80_b); + a.mov(rcx, rbp); + a.call(0x840A20_b); + a.jmp(0x398070_b); - a.bind(skip); - a.popad64(); - a.mov(r14d, game::DB_ZONE_CUSTOM); - a.not_(r14d); - a.and_(esi, r14d); - a.jmp(0x39814F_b); + a.bind(skip); + a.popad64(); + a.mov(r14d, game::DB_ZONE_CUSTOM); + a.not_(r14d); + a.and_(esi, r14d); + a.jmp(0x39814F_b); + } + } + namespace sp + { + void skip_extra_zones_stub(utils::hook::assembler& a) + { + const auto skip = a.newLabel(); + const auto original = a.newLabel(); + + a.pushad64(); + a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags + a.jnz(skip); + + a.bind(original); + a.popad64(); + a.mov(r8d, 9); + a.mov(rdx, 0x782210_b); + a.jmp(0x1F4006_b); + + a.bind(skip); + a.popad64(); + a.mov(r15d, game::DB_ZONE_CUSTOM); + a.not_(r15d); + a.and_(ebp, r15d); + a.jmp(0x1F4023_b); + } } utils::hook::detour sys_createfile_hook; @@ -164,7 +192,7 @@ namespace fastfiles std::vector data; merge(&data, zoneInfo, zoneCount); - // code_pre_gfx_mp + // code_pre_gfx game::DB_LoadXAssets(data.data(), static_cast(data.size()), syncMode); } @@ -174,9 +202,9 @@ namespace fastfiles std::vector data; merge(&data, zoneInfo, zoneCount); - // code_post_gfx_mp - // ui_mp - // common_mp + // code_post_gfx + // ui + // common if (fastfiles::exists("mod")) { @@ -191,7 +219,7 @@ namespace fastfiles std::vector data; merge(&data, zoneInfo, zoneCount); - // ui_mp + // ui game::DB_LoadXAssets(data.data(), static_cast(data.size()), syncMode); } @@ -251,28 +279,29 @@ namespace fastfiles // Fix compressor type on streamed file load db_read_stream_file_hook.create(SELECT_VALUE(0x1FB9D0_b, 0x3A1BF0_b), db_read_stream_file_stub); + // Add custom zone paths + sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub); + + // load our custom pre_gfx zones + utils::hook::call(SELECT_VALUE(0x3862ED_b, 0x15C3FD_b), load_pre_gfx_zones); + utils::hook::call(SELECT_VALUE(0x3865E7_b, 0x15C75D_b), load_pre_gfx_zones); + + // load our custom ui and common zones + utils::hook::call(SELECT_VALUE(0x5634AA_b, 0x686421_b), load_post_gfx_and_ui_and_common_zones); + + // load our custom ui zones + utils::hook::call(SELECT_VALUE(0x3A5676_b, 0x17C6D2_b), load_ui_zones); + // Don't load extra zones with loadzone - if (!game::environment::is_sp()) + if (game::environment::is_sp()) { - // TODO: SP? - utils::hook::nop(0x398061_b, 15); - utils::hook::jump(0x398061_b, utils::hook::assemble(skip_extra_zones_stub), true); + utils::hook::nop(0x1F3FF9_b, 13); + utils::hook::jump(0x1F3FF9_b, utils::hook::assemble(sp::skip_extra_zones_stub), true); } - - if (!game::environment::is_sp()) + else { - // Add custom zone paths - sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub); - - // load our custom pre_gfx zones - utils::hook::call(0x15C3FD_b, load_pre_gfx_zones); - utils::hook::call(0x15C75D_b, load_pre_gfx_zones); - - // load our custom ui and common zones - utils::hook::call(0x686421_b, load_post_gfx_and_ui_and_common_zones); - - // load our custom ui zones - utils::hook::call(0x17C6D2_b, load_ui_zones); + utils::hook::nop(0x398061_b, 15); + utils::hook::jump(0x398061_b, utils::hook::assemble(mp::skip_extra_zones_stub), true); } command::add("loadzone", [](const command::params& params) diff --git a/src/client/component/filesystem.cpp b/src/client/component/filesystem.cpp index 17364883..ab976b15 100644 --- a/src/client/component/filesystem.cpp +++ b/src/client/component/filesystem.cpp @@ -85,7 +85,7 @@ namespace filesystem get_search_paths().insert("data"); // fs_game flags - utils::hook::set(0x189275_b, 0); + utils::hook::set(SELECT_VALUE(0x40D2A5_b, 0x189275_b), 0); } }; } diff --git a/src/client/component/weapon.cpp b/src/client/component/weapon.cpp index 5d62251b..4bfa3713 100644 --- a/src/client/component/weapon.cpp +++ b/src/client/component/weapon.cpp @@ -84,7 +84,13 @@ namespace weapon public: void post_unpack() override { - g_setup_level_weapon_def_hook.create(0x462630_b, g_setup_level_weapon_def_stub); + if (!game::environment::is_sp()) + { + g_setup_level_weapon_def_hook.create(0x462630_b, g_setup_level_weapon_def_stub); + + // disable custom weapon index mismatch (fix for custom attachments) (NEEDS TESTING) + //utils::hook::set(0x11B910_b, 0xC3); // CG_SetupCustomWeapon + } #ifdef DEBUG command::add("setWeaponFieldFloat", [](const command::params& params) diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index 76b9baef..d3cea690 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -166,7 +166,7 @@ namespace game int createDefault)> DB_FindXAssetHeader{0x1F1120, 0x3950C0}; WEAK symbol DB_FileExists{0x1F0D50, 0x394DC0}; WEAK symbol DB_LoadXAssets{0x1F31E0, 0x397500}; - WEAK symbol DB_IsLocalized{0x0, 0x396790}; + WEAK symbol DB_IsLocalized{0x1F23C0, 0x396790}; WEAK symbol LUI_OpenMenu{0x3F20A0, 0x1E1210}; @@ -210,7 +210,7 @@ namespace game WEAK symbol Sys_IsDatabaseReady2{0x3AB100, 0x4F79C0}; WEAK symbol Sys_SendPacket{0x0, 0x5BDA90}; WEAK symbol Sys_FileExists{0x0, 0x0}; - WEAK symbol Sys_CreateFile{0x0, 0x5B2860}; + WEAK symbol Sys_CreateFile{0x42C430, 0x5B2860}; WEAK symbol UI_GetMapDisplayName{0x0, 0x4DDEE0}; WEAK symbol UI_GetGameTypeDisplayName{0x0, 0x4DD8C0};