fix script main menu for controllers

This commit is contained in:
quaK 2022-09-12 19:24:19 +03:00
parent 6a1d1c0b0a
commit 40acfdc07d

View File

@ -36,6 +36,11 @@ namespace menus
return false;
}
int UI_SetActiveMenu(int local_client_num, int menu)
{
return utils::hook::invoke<int>(0x1E4D80_b, local_client_num, menu);
}
void CL_ShowSystemCursor(int a1)
{
return utils::hook::invoke<void>(0x5BAA60_b, a1);
@ -117,7 +122,7 @@ namespace menus
auto vY = y / (game::ScrPlace_HiResGetScaleY() * scrPlaceFull->scaleVirtualToFull[1]);
*reinterpret_cast<float*>(0x352E590_b) = vX; // cursorX
*reinterpret_cast<float*>(0x352E594_b) = vY; // cursorY
int isCursorVisible = vX >= 0.0 && vX <= 640.0 && vY >= 0.0 && vY <= 480.0;
auto isCursorVisible = vX >= 0.0 && vX <= 640.0 && vY >= 0.0 && vY <= 480.0;
if (isCursorVisible)
{
@ -165,14 +170,25 @@ namespace menus
return false;
}
void ui_set_active_menu_stub(int client_num, int idx)
void lui_toggle_menu_stub(int controller_index, void* context)
{
if (open_script_main_menu())
if (!game::VirtualLobby_Loaded())
{
*game::keyCatchers = *game::keyCatchers & 1 | 0x10;
return;
if (!script_main_menu.empty())
{
if (game::Menu_IsMenuOpenAndVisible(0, script_main_menu.data()))
{
UI_SetActiveMenu(0, 0);
return;
}
else if (open_script_main_menu())
{
*game::keyCatchers = *game::keyCatchers & 1 | 0x10;
return;
}
}
}
return utils::hook::invoke<void>(0x1E4D80_b, client_num, idx); // UI_SetActiveMenu
return utils::hook::invoke<void>(0x270A90_b, controller_index, context); // LUI_ToggleMenu
}
}
@ -199,8 +215,9 @@ namespace menus
// add legacy menu mouse fix
utils::hook::call(0x5BA535_b, ui_mouse_fix);
// add script main menu (ESC)
utils::hook::call(0x135C82_b, ui_set_active_menu_stub);
// add script main menu
utils::hook::call(0x1E5143_b, lui_toggle_menu_stub); // (CL_ExecBinding)
utils::hook::call(0x131377_b, lui_toggle_menu_stub); // (UI_SetActiveMenu)
command::add("openmenu", [](const command::params& params)
{