game launching errors [skip ci]
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c05aea9bd9
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3d32770ed7
@ -153,6 +153,7 @@ namespace arxan
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utils::hook::nop(0x81F0C0_b, 6);
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utils::hook::nop(0x81F0C0_b, 6);
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utils::hook::nop(0x5813609_b, 6);
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utils::hook::nop(0x5813609_b, 6);
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utils::hook::nop(0x8DD678_b, 0xEB);
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utils::hook::nop(0x8DD678_b, 0xEB);
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//utils::hook::nop(0xB3D96_b, 4);
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}
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}
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};
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};
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}
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}
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@ -3,6 +3,7 @@
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#include "game_module.hpp"
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#include "game_module.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include <game/game.hpp>
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namespace game_module
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namespace game_module
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{
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{
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@ -90,7 +91,7 @@ namespace game_module
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utils::nt::library get_game_module()
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utils::nt::library get_game_module()
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{
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{
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static utils::nt::library game{HMODULE(0x140000000)};
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static utils::nt::library game{HMODULE(game::base_address)};
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return game;
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return game;
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}
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}
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@ -1,141 +0,0 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game_module.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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namespace splash
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{
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class component final : public component_interface
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{
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public:
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void post_start() override
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{
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const utils::nt::library self;
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image_ = LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
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}
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void post_load() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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this->show();
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}
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void post_unpack() override
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{
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// Disable native splash screen
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//utils::hook::nop(SELECT_VALUE(0x1403E192E, 0x1405123E2), 5); // winmain doesn't even exist in 1.15? lmao
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utils::hook::jump(SELECT_VALUE(0, 0x5BE1D0_b), destroy_stub); // H1-STEAM(1.15)
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utils::hook::jump(SELECT_VALUE(0, 0x5BE210_b), destroy_stub); // H1-STEAM(1.15)
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}
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void pre_destroy() override
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{
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this->destroy();
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MSG msg;
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while (this->window_ && IsWindow(this->window_))
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{
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if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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else
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{
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std::this_thread::sleep_for(1ms);
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}
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}
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this->window_ = nullptr;
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}
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private:
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HWND window_{};
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HANDLE image_{};
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static void destroy_stub()
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{
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component_loader::get<component>()->destroy();
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}
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void destroy() const
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{
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if (this->window_ && IsWindow(this->window_))
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{
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ShowWindow(this->window_, SW_HIDE);
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DestroyWindow(this->window_);
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UnregisterClassA("H1 Splash Screen", utils::nt::library{});
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}
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}
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void show()
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{
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WNDCLASSA wnd_class;
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const auto self = game_module::get_host_module();
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wnd_class.style = CS_DROPSHADOW;
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wnd_class.cbClsExtra = 0;
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wnd_class.cbWndExtra = 0;
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wnd_class.lpszMenuName = nullptr;
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wnd_class.lpfnWndProc = DefWindowProcA;
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wnd_class.hInstance = self;
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wnd_class.hIcon = LoadIconA(self, reinterpret_cast<LPCSTR>(102));
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wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
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wnd_class.hbrBackground = reinterpret_cast<HBRUSH>(6);
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wnd_class.lpszClassName = "H1 Splash Screen";
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if (RegisterClassA(&wnd_class))
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{
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const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
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const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
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if (image_)
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{
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this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "H1 Splash Screen", "H1",
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WS_POPUP | WS_SYSMENU,
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(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
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nullptr,
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self, nullptr);
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if (this->window_)
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{
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auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
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0, 0,
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320, 100, this->window_, nullptr, self, nullptr);
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if (image_window)
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{
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RECT rect;
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SendMessageA(image_window, 0x172u, 0, reinterpret_cast<LPARAM>(image_));
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GetWindowRect(image_window, &rect);
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const int width = rect.right - rect.left;
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rect.left = (x_pixels - width) / 2;
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const int height = rect.bottom - rect.top;
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rect.top = (y_pixels - height) / 2;
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rect.right = rect.left + width;
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rect.bottom = rect.top + height;
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AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
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SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
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rect.bottom - rect.top, SWP_NOZORDER);
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ShowWindow(this->window_, SW_SHOW);
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UpdateWindow(this->window_);
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}
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}
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}
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}
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}
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};
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}
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REGISTER_COMPONENT(splash::component)
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@ -51,27 +51,18 @@ namespace system_check
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{
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{
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static std::unordered_map<std::string, std::string> mp_zone_hashes =
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static std::unordered_map<std::string, std::string> mp_zone_hashes =
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{
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{
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{"patch_common_mp.ff", "3F44B0CFB0B8E0FBD9687C2942204AB7F11E66E6E15C73B8B4A5EB5920115A31"},
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{"patch_common_mp.ff", "E45EF5F29D12A5A47F405F89FBBEE479C0A90D02141ABF852D481689514134A1"},
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};
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};
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static std::unordered_map<std::string, std::string> sp_zone_hashes =
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static std::unordered_map<std::string, std::string> sp_zone_hashes =
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{
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{
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// Steam doesn't necessarily deliver this file :(
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// Steam doesn't necessarily deliver this file :(
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{"patch_common.ff", "BB0617DD94AF2F511571E7184BBEDE76E64D97E5D0DAFDB457F00717F035EBF0"},
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{"patch_common.ff", "1D32A9770F90ED022AA76F4859B4AB178E194A703383E61AC2CE83B1E828B18F"},
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};
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};
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return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes));
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return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes));
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}
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}
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void verify_binary_version()
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{
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const auto value = *reinterpret_cast<DWORD*>(0x140001337);
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if (value != 0xFFB8006D && value != 0xFFB80080)
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{
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throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version(1.4)");
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}
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}
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}
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}
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bool is_valid()
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bool is_valid()
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@ -85,8 +76,6 @@ namespace system_check
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public:
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public:
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void post_load() override
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void post_load() override
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{
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{
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verify_binary_version();
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if (!is_valid())
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if (!is_valid())
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{
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{
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MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n"
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MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n"
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