Merge pull request #14 from skkuull/dedicated

Dedicated
This commit is contained in:
fed 2022-03-01 03:04:11 +01:00 committed by GitHub
commit 3c37bc99c3
7 changed files with 402 additions and 41 deletions

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@ -21,6 +21,12 @@ namespace console
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> messages;
bool native_console()
{
static const auto flag = utils::flags::has_flag("nativeconsole");
return flag;
}
void hide_console()
{
auto* const con_window = GetConsoleWindow();
@ -28,11 +34,9 @@ namespace console
DWORD process;
GetWindowThreadProcessId(con_window, &process);
if (process == GetCurrentProcessId() || IsDebuggerPresent())
if (!native_console() && (process == GetCurrentProcessId() || IsDebuggerPresent()))
{
#ifndef NATIVE_CONSOLE
ShowWindow(con_window, SW_HIDE);
#endif
}
}
@ -48,6 +52,12 @@ namespace console
void dispatch_message(const int type, const std::string& message)
{
if (native_console())
{
printf("%s\n", message.data());
return;
}
game_console::print(type, message);
messages.access([&message](message_queue& msgs)
{
@ -68,14 +78,17 @@ namespace console
{
hide_console();
#ifdef NATIVE_CONSOLE
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
#else
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
#endif
if (native_console())
{
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
}
else
{
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
}
}
void post_start() override
@ -84,7 +97,14 @@ namespace console
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
{
this->runner();
if (native_console())
{
this->native_input();
}
else
{
this->runner();
}
});
}
@ -137,11 +157,9 @@ namespace console
{
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
{
if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
if (!native_console() && (game::environment::is_dedi() || !utils::flags::has_flag("noconsole")))
{
#ifndef NATIVE_CONSOLE
game::Sys_ShowConsole();
#endif
}
if (!game::environment::is_dedi())
@ -231,6 +249,19 @@ namespace console
std::this_thread::yield();
}
void native_input()
{
std::string cmd;
while (true)
{
std::getline(std::cin, cmd);
command::execute(cmd);
}
std::this_thread::yield();
}
};
HWND get_window()

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@ -0,0 +1,336 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "network.hpp"
#include "command.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "dvars.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dedicated
{
namespace
{
utils::hook::detour gscr_set_dynamic_dvar_hook;
utils::hook::detour com_quit_f_hook;
void init_dedicated_server()
{
static bool initialized = false;
if (initialized) return;
initialized = true;
// R_LoadGraphicsAssets
reinterpret_cast<void(*)()>(0x1405DF4B0)();
}
void send_heartbeat()
{
auto* const dvar = game::Dvar_FindVar("sv_lanOnly");
if (dvar && dvar->current.enabled)
{
return;
}
game::netadr_s target{};
if (server_list::get_master_server(target))
{
network::send(target, "heartbeat", "H1");
}
}
std::vector<std::string>& get_startup_command_queue()
{
static std::vector<std::string> startup_command_queue;
return startup_command_queue;
}
void execute_startup_command(int client, int /*controllerIndex*/, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command, game::Cmd_ExecuteSingleCommand);
}
else
{
get_startup_command_queue().emplace_back(command);
}
}
void execute_startup_command_queue()
{
const auto queue = get_startup_command_queue();
get_startup_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command.data(), game::Cmd_ExecuteSingleCommand);
}
}
std::vector<std::string>& get_console_command_queue()
{
static std::vector<std::string> console_command_queue;
return console_command_queue;
}
void execute_console_command(const int client, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_AddText(client, command);
game::Cbuf_AddText(client, "\n");
}
else
{
get_console_command_queue().emplace_back(command);
}
}
void execute_console_command_queue()
{
const auto queue = get_console_command_queue();
get_console_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_AddText(0, command.data());
game::Cbuf_AddText(0, "\n");
}
}
void sync_gpu_stub()
{
std::this_thread::sleep_for(1ms);
}
game::dvar_t* gscr_set_dynamic_dvar()
{
/*
auto s = game::Scr_GetString(0);
auto* dvar = game::Dvar_FindVar(s);
if (dvar && !strncmp("scr_", dvar->name, 4))
{
return dvar;
}
*/
return gscr_set_dynamic_dvar_hook.invoke<game::dvar_t*>();
}
void kill_server()
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 3)
{
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
}
}
com_quit_f_hook.invoke<void>();
}
void sys_error_stub(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]()
{
command::execute("map_rotate");
}, scheduler::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
}
void initialize()
{
command::execute("exec default_xboxlive.cfg", true);
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
return nullptr;
}
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
#ifdef DEBUG
printf("Starting dedicated server\n");
#endif
// Register dedicated dvar
dvars::register_bool("dedicated", true, game::DVAR_FLAG_READ);
// Add lanonly mode
dvars::register_bool("sv_lanOnly", false, game::DVAR_FLAG_NONE);
// Disable VirtualLobby
dvars::override::register_bool("virtualLobbyEnabled", false, game::DVAR_FLAG_READ);
// Disable r_preloadShaders
dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
// Don't allow sv_hostname to be changed by the game
dvars::disable::set_string("sv_hostname");
// Stop crashing from sys_errors
utils::hook::jump(0x140511520, sys_error_stub);
// Hook R_SyncGpu
utils::hook::jump(0x1405E12F0, sync_gpu_stub);
utils::hook::jump(0x140254800, init_dedicated_server);
// delay startup commands until the initialization is done
utils::hook::call(0x1400D72D6, execute_startup_command);
// delay console commands until the initialization is done
utils::hook::call(0x1400D808C, execute_console_command);
utils::hook::nop(0x1400D80A4, 5);
// patch GScr_SetDynamicDvar to behave better
gscr_set_dynamic_dvar_hook.create(0x14036B600, &gscr_set_dynamic_dvar);
utils::hook::nop(0x1404ED90E, 5); // don't load config file
utils::hook::nop(0x140403D92, 5); // ^
utils::hook::set<uint8_t>(0x1400DC1D0, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x140274710, 0xC3); // disable self-registration
utils::hook::set<uint8_t>(0x140515890, 0xC3); // init sound system (1)
utils::hook::set<uint8_t>(0x1406574F0, 0xC3); // init sound system (2)
utils::hook::set<uint8_t>(0x140620D10, 0xC3); // render thread
utils::hook::set<uint8_t>(0x14025B850, 0xC3); // called from Com_Frame, seems to do renderer stuff
utils::hook::set<uint8_t>(0x1402507B0, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0x1405D5178, 0x00); // r_loadForRenderer default to 0
utils::hook::set<uint8_t>(0x14050C2D0, 0xC3); // recommended settings check - TODO: Check hook
utils::hook::set<uint8_t>(0x140514C00, 0xC3); // some mixer-related function called on shutdown
utils::hook::set<uint8_t>(0x140409830, 0xC3); // dont load ui gametype stuff
utils::hook::nop(0x140481B06, 6); // unknown check in SV_ExecuteClientMessage
utils::hook::nop(0x140480FAC, 4); // allow first slot to be occupied
utils::hook::nop(0x14025619B, 2); // properly shut down dedicated servers
utils::hook::nop(0x14025615E, 2); // ^
utils::hook::nop(0x1402561C0, 5); // don't shutdown renderer
utils::hook::set<uint8_t>(0x140091840, 0xC3); // something to do with blendShapeVertsView
utils::hook::nop(0x140659A0D, 8); // sound thing
// (COULD NOT FIND IN H1)
// utils::hook::set<uint8_t>(0x1404D6960, 0xC3); // cpu detection stuff?
utils::hook::set<uint8_t>(0x1405E97F0, 0xC3); // gfx stuff during fastfile loading
utils::hook::set<uint8_t>(0x1405E9700, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E9790, 0xC3); // ^
utils::hook::set<uint8_t>(0x1402C1180, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E9750, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405AD5B0, 0xC3); // directx stuff
utils::hook::set<uint8_t>(0x1405DB150, 0xC3); // ^
utils::hook::set<uint8_t>(0x140625220, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1405DB650, 0xC3); // ^
utils::hook::set<uint8_t>(0x14008B5F0, 0xC3); // rendering stuff
utils::hook::set<uint8_t>(0x1405DB8B0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DB9C0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DC050, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DCBA0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DD240, 0xC3); // ^
// shaders
utils::hook::set<uint8_t>(0x1400916A0, 0xC3); // ^
utils::hook::set<uint8_t>(0x140091610, 0xC3); // ^
utils::hook::set<uint8_t>(0x14061ACC0, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x140516080, 0xC3); // idk
utils::hook::set<uint8_t>(0x1405AE5F0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E0B30, 0xC3); // R_Shutdown
utils::hook::set<uint8_t>(0x1405AE400, 0xC3); // shutdown stuff
utils::hook::set<uint8_t>(0x1405E0C00, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DFE50, 0xC3); // ^
// utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
utils::hook::set<uint8_t>(0x14048B660, 0xC3); // disable host migration
utils::hook::set<uint8_t>(0x14042B2E0, 0xC3); // render synchronization lock
utils::hook::set<uint8_t>(0x14042B210, 0xC3); // render synchronization unlock
utils::hook::set<uint8_t>(0x140176D2D, 0xEB); // LUI: Unable to start the LUI system due to errors in main.lua
utils::hook::nop(0x140506ECE, 5); // Disable sound pak file loading
utils::hook::nop(0x140506ED6, 2); // ^
utils::hook::set<uint8_t>(0x1402C5910, 0xC3); // Disable image pak file loading
// Reduce min required memory
utils::hook::set<uint64_t>(0x14050C717, 0x80000000);
utils::hook::set(0x1402BF7F0, 0xC3); // some loop
utils::hook::set(0x14007E150, 0xC3); // related to shader caching / techsets / fastfiles
// initialize the game after onlinedataflags is 32 (workaround)
scheduler::schedule([=]()
{
if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2())
{
scheduler::once([]()
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
}, scheduler::pipeline::main, 1s);
return scheduler::cond_end;
}
return scheduler::cond_continue;
}, scheduler::pipeline::main, 1s);
scheduler::on_game_initialized([]()
{
initialize();
console::info("==================================\n");
console::info("Server started!\n");
console::info("==================================\n");
// remove disconnect command
game::Cmd_RemoveCommand("disconnect");
execute_startup_command_queue();
execute_console_command_queue();
// Send heartbeat to dpmaster
scheduler::once(send_heartbeat, scheduler::pipeline::server);
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
command::add("heartbeat", send_heartbeat);
}, scheduler::pipeline::main, 1s);
command::add("killserver", kill_server);
com_quit_f_hook.create(0x1400DA640, &kill_server);
}
};
}
REGISTER_COMPONENT(dedicated::component)

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@ -413,7 +413,6 @@ namespace dvars
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
if (var)
{
printf("fucker\n");
string = var->data();
}

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@ -36,19 +36,6 @@ namespace patches
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
}
utils::hook::detour gscr_set_save_dvar_hook;
void gscr_set_save_dvar_stub()
{
const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(SELECT_VALUE(0x140375210, 0x140443150), 0));
if (string == "cg_fov" || string == "cg_fovscale")
{
return;
}
gscr_set_save_dvar_hook.invoke<void>();
}
std::string get_login_username()
{
char username[UNLEN + 1];
@ -167,15 +154,15 @@ namespace patches
// Unlock fps in main menu
utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
// Fix mouse lag
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
scheduler::loop([]()
if (!game::environment::is_dedi())
{
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
}, scheduler::pipeline::main);
// Prevent game from overriding cg_fov and cg_fovscale values
gscr_set_save_dvar_hook.create(SELECT_VALUE(0x1402AE020, 0x14036B600), &gscr_set_save_dvar_stub);
// Fix mouse lag
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
scheduler::loop([]()
{
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
}, scheduler::pipeline::main);
}
// Make cg_fov and cg_fovscale saved dvars
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);

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@ -74,7 +74,7 @@ namespace server_list
{
master_state.requesting = true;
network::send(master_state.address, "getservers", utils::string::va("S1 %i full empty", PROTOCOL));
network::send(master_state.address, "getservers", utils::string::va("H1 %i full empty", PROTOCOL));
}
}
@ -303,7 +303,8 @@ namespace server_list
bool get_master_server(game::netadr_s& address)
{
return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
return game::NET_StringToAdr("135.148.53.121:20810", &address);
// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)

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@ -1,8 +1,11 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/string.hpp>
#include "game.hpp"
#include <component/console.hpp>
#include <utils/hook.hpp>
namespace dvars
{

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@ -9,9 +9,12 @@ namespace game
**************************************************************/
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x140342EB0, 0x1404033B0};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer,
void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0, 0x1404034C0};
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x1403E3300, 0x140513FF0};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x140343980, 0x140403F60};
WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403433E0, 0x140403950};
WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x140343FF0, 0x1404045D0};
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0};
WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20};
@ -86,6 +89,7 @@ namespace game
H1_AddBaseDrawTextCmd(TXT, MC, F, game::R_GetFontHeight(F), X, Y, XS, YS, R, C, S, CP, CC, game::R_DrawSomething(S))
WEAK symbol<float(int index)> Scr_GetFloat{0x140374D20, 0x140442D10};
WEAK symbol<const char*(int index)> Scr_GetString{0, 0x14032F0A0};
WEAK symbol<int()> Scr_GetNumParam{0x140374F30, 0x140442E70};
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{0x1401981F0, 0x140288550};