commit
3c37bc99c3
@ -21,6 +21,12 @@ namespace console
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using message_queue = std::queue<std::string>;
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using message_queue = std::queue<std::string>;
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utils::concurrency::container<message_queue> messages;
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utils::concurrency::container<message_queue> messages;
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bool native_console()
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{
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static const auto flag = utils::flags::has_flag("nativeconsole");
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return flag;
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}
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void hide_console()
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void hide_console()
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{
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{
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auto* const con_window = GetConsoleWindow();
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auto* const con_window = GetConsoleWindow();
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@ -28,11 +34,9 @@ namespace console
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DWORD process;
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DWORD process;
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GetWindowThreadProcessId(con_window, &process);
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GetWindowThreadProcessId(con_window, &process);
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if (process == GetCurrentProcessId() || IsDebuggerPresent())
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if (!native_console() && (process == GetCurrentProcessId() || IsDebuggerPresent()))
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{
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{
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#ifndef NATIVE_CONSOLE
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ShowWindow(con_window, SW_HIDE);
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ShowWindow(con_window, SW_HIDE);
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#endif
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}
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}
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}
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}
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@ -48,6 +52,12 @@ namespace console
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void dispatch_message(const int type, const std::string& message)
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void dispatch_message(const int type, const std::string& message)
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{
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{
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if (native_console())
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{
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printf("%s\n", message.data());
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return;
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}
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game_console::print(type, message);
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game_console::print(type, message);
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messages.access([&message](message_queue& msgs)
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messages.access([&message](message_queue& msgs)
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{
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{
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@ -68,14 +78,17 @@ namespace console
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{
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{
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hide_console();
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hide_console();
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#ifdef NATIVE_CONSOLE
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if (native_console())
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setvbuf(stdout, nullptr, _IONBF, 0);
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{
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setvbuf(stderr, nullptr, _IONBF, 0);
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setvbuf(stdout, nullptr, _IONBF, 0);
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#else
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setvbuf(stderr, nullptr, _IONBF, 0);
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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}
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(void)_dup2(this->handles_[1], 1);
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else
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(void)_dup2(this->handles_[1], 2);
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{
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#endif
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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(void)_dup2(this->handles_[1], 1);
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(void)_dup2(this->handles_[1], 2);
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}
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}
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}
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void post_start() override
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void post_start() override
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@ -84,7 +97,14 @@ namespace console
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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{
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{
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this->runner();
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if (native_console())
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{
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this->native_input();
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}
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else
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{
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this->runner();
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}
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});
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});
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}
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}
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@ -137,11 +157,9 @@ namespace console
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{
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{
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this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
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this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
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{
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{
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if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
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if (!native_console() && (game::environment::is_dedi() || !utils::flags::has_flag("noconsole")))
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{
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{
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#ifndef NATIVE_CONSOLE
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game::Sys_ShowConsole();
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game::Sys_ShowConsole();
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#endif
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}
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}
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if (!game::environment::is_dedi())
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if (!game::environment::is_dedi())
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@ -231,6 +249,19 @@ namespace console
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std::this_thread::yield();
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std::this_thread::yield();
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}
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}
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void native_input()
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{
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std::string cmd;
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while (true)
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{
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std::getline(std::cin, cmd);
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command::execute(cmd);
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}
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std::this_thread::yield();
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}
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};
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};
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HWND get_window()
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HWND get_window()
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336
src/client/component/dedicated.cpp
Normal file
336
src/client/component/dedicated.cpp
Normal file
@ -0,0 +1,336 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "server_list.hpp"
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#include "network.hpp"
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "dvars.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace dedicated
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{
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namespace
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{
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utils::hook::detour gscr_set_dynamic_dvar_hook;
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utils::hook::detour com_quit_f_hook;
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void init_dedicated_server()
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{
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static bool initialized = false;
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if (initialized) return;
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initialized = true;
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// R_LoadGraphicsAssets
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reinterpret_cast<void(*)()>(0x1405DF4B0)();
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}
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void send_heartbeat()
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{
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auto* const dvar = game::Dvar_FindVar("sv_lanOnly");
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if (dvar && dvar->current.enabled)
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{
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return;
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}
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game::netadr_s target{};
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if (server_list::get_master_server(target))
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{
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network::send(target, "heartbeat", "H1");
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}
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}
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std::vector<std::string>& get_startup_command_queue()
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{
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static std::vector<std::string> startup_command_queue;
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return startup_command_queue;
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}
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void execute_startup_command(int client, int /*controllerIndex*/, const char* command)
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{
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if (game::Live_SyncOnlineDataFlags(0) == 0)
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{
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game::Cbuf_ExecuteBufferInternal(0, 0, command, game::Cmd_ExecuteSingleCommand);
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}
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else
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{
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get_startup_command_queue().emplace_back(command);
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}
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}
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void execute_startup_command_queue()
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{
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const auto queue = get_startup_command_queue();
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get_startup_command_queue().clear();
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for (const auto& command : queue)
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{
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game::Cbuf_ExecuteBufferInternal(0, 0, command.data(), game::Cmd_ExecuteSingleCommand);
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}
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}
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std::vector<std::string>& get_console_command_queue()
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{
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static std::vector<std::string> console_command_queue;
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return console_command_queue;
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}
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void execute_console_command(const int client, const char* command)
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{
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if (game::Live_SyncOnlineDataFlags(0) == 0)
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{
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game::Cbuf_AddText(client, command);
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game::Cbuf_AddText(client, "\n");
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}
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else
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{
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get_console_command_queue().emplace_back(command);
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}
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}
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void execute_console_command_queue()
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{
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const auto queue = get_console_command_queue();
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get_console_command_queue().clear();
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for (const auto& command : queue)
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{
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game::Cbuf_AddText(0, command.data());
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game::Cbuf_AddText(0, "\n");
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}
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}
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void sync_gpu_stub()
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{
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std::this_thread::sleep_for(1ms);
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}
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game::dvar_t* gscr_set_dynamic_dvar()
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{
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/*
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auto s = game::Scr_GetString(0);
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auto* dvar = game::Dvar_FindVar(s);
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if (dvar && !strncmp("scr_", dvar->name, 4))
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{
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return dvar;
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}
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*/
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return gscr_set_dynamic_dvar_hook.invoke<game::dvar_t*>();
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}
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void kill_server()
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{
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= 3)
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{
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game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
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utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
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}
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}
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com_quit_f_hook.invoke<void>();
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}
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void sys_error_stub(const char* msg, ...)
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{
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char buffer[2048];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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scheduler::once([]()
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{
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command::execute("map_rotate");
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}, scheduler::main, 3s);
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game::Com_Error(game::ERR_DROP, "%s", buffer);
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}
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}
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void initialize()
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{
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command::execute("exec default_xboxlive.cfg", true);
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command::execute("onlinegame 1", true);
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command::execute("xblive_privatematch 1", true);
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}
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class component final : public component_interface
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{
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public:
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void* load_import(const std::string& library, const std::string& function) override
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{
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return nullptr;
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}
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void post_unpack() override
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{
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if (!game::environment::is_dedi())
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{
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return;
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}
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#ifdef DEBUG
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printf("Starting dedicated server\n");
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#endif
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// Register dedicated dvar
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dvars::register_bool("dedicated", true, game::DVAR_FLAG_READ);
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// Add lanonly mode
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dvars::register_bool("sv_lanOnly", false, game::DVAR_FLAG_NONE);
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// Disable VirtualLobby
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dvars::override::register_bool("virtualLobbyEnabled", false, game::DVAR_FLAG_READ);
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// Disable r_preloadShaders
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dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
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// Don't allow sv_hostname to be changed by the game
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dvars::disable::set_string("sv_hostname");
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// Stop crashing from sys_errors
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utils::hook::jump(0x140511520, sys_error_stub);
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// Hook R_SyncGpu
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utils::hook::jump(0x1405E12F0, sync_gpu_stub);
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utils::hook::jump(0x140254800, init_dedicated_server);
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// delay startup commands until the initialization is done
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utils::hook::call(0x1400D72D6, execute_startup_command);
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// delay console commands until the initialization is done
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utils::hook::call(0x1400D808C, execute_console_command);
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utils::hook::nop(0x1400D80A4, 5);
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// patch GScr_SetDynamicDvar to behave better
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gscr_set_dynamic_dvar_hook.create(0x14036B600, &gscr_set_dynamic_dvar);
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utils::hook::nop(0x1404ED90E, 5); // don't load config file
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utils::hook::nop(0x140403D92, 5); // ^
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utils::hook::set<uint8_t>(0x1400DC1D0, 0xC3); // don't save config file
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utils::hook::set<uint8_t>(0x140274710, 0xC3); // disable self-registration
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utils::hook::set<uint8_t>(0x140515890, 0xC3); // init sound system (1)
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utils::hook::set<uint8_t>(0x1406574F0, 0xC3); // init sound system (2)
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utils::hook::set<uint8_t>(0x140620D10, 0xC3); // render thread
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utils::hook::set<uint8_t>(0x14025B850, 0xC3); // called from Com_Frame, seems to do renderer stuff
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utils::hook::set<uint8_t>(0x1402507B0, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
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utils::hook::set<uint8_t>(0x1405D5178, 0x00); // r_loadForRenderer default to 0
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utils::hook::set<uint8_t>(0x14050C2D0, 0xC3); // recommended settings check - TODO: Check hook
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utils::hook::set<uint8_t>(0x140514C00, 0xC3); // some mixer-related function called on shutdown
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utils::hook::set<uint8_t>(0x140409830, 0xC3); // dont load ui gametype stuff
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utils::hook::nop(0x140481B06, 6); // unknown check in SV_ExecuteClientMessage
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utils::hook::nop(0x140480FAC, 4); // allow first slot to be occupied
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utils::hook::nop(0x14025619B, 2); // properly shut down dedicated servers
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utils::hook::nop(0x14025615E, 2); // ^
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utils::hook::nop(0x1402561C0, 5); // don't shutdown renderer
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utils::hook::set<uint8_t>(0x140091840, 0xC3); // something to do with blendShapeVertsView
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utils::hook::nop(0x140659A0D, 8); // sound thing
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// (COULD NOT FIND IN H1)
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// utils::hook::set<uint8_t>(0x1404D6960, 0xC3); // cpu detection stuff?
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utils::hook::set<uint8_t>(0x1405E97F0, 0xC3); // gfx stuff during fastfile loading
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utils::hook::set<uint8_t>(0x1405E9700, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405E9790, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1402C1180, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405E9750, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405AD5B0, 0xC3); // directx stuff
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utils::hook::set<uint8_t>(0x1405DB150, 0xC3); // ^
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utils::hook::set<uint8_t>(0x140625220, 0xC3); // ^ - mutex
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utils::hook::set<uint8_t>(0x1405DB650, 0xC3); // ^
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utils::hook::set<uint8_t>(0x14008B5F0, 0xC3); // rendering stuff
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utils::hook::set<uint8_t>(0x1405DB8B0, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405DB9C0, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405DC050, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405DCBA0, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405DD240, 0xC3); // ^
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// shaders
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utils::hook::set<uint8_t>(0x1400916A0, 0xC3); // ^
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||||||
|
utils::hook::set<uint8_t>(0x140091610, 0xC3); // ^
|
||||||
|
utils::hook::set<uint8_t>(0x14061ACC0, 0xC3); // ^ - mutex
|
||||||
|
|
||||||
|
utils::hook::set<uint8_t>(0x140516080, 0xC3); // idk
|
||||||
|
utils::hook::set<uint8_t>(0x1405AE5F0, 0xC3); // ^
|
||||||
|
|
||||||
|
utils::hook::set<uint8_t>(0x1405E0B30, 0xC3); // R_Shutdown
|
||||||
|
utils::hook::set<uint8_t>(0x1405AE400, 0xC3); // shutdown stuff
|
||||||
|
utils::hook::set<uint8_t>(0x1405E0C00, 0xC3); // ^
|
||||||
|
utils::hook::set<uint8_t>(0x1405DFE50, 0xC3); // ^
|
||||||
|
|
||||||
|
// utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
|
||||||
|
|
||||||
|
utils::hook::set<uint8_t>(0x14048B660, 0xC3); // disable host migration
|
||||||
|
|
||||||
|
utils::hook::set<uint8_t>(0x14042B2E0, 0xC3); // render synchronization lock
|
||||||
|
utils::hook::set<uint8_t>(0x14042B210, 0xC3); // render synchronization unlock
|
||||||
|
|
||||||
|
utils::hook::set<uint8_t>(0x140176D2D, 0xEB); // LUI: Unable to start the LUI system due to errors in main.lua
|
||||||
|
|
||||||
|
utils::hook::nop(0x140506ECE, 5); // Disable sound pak file loading
|
||||||
|
utils::hook::nop(0x140506ED6, 2); // ^
|
||||||
|
utils::hook::set<uint8_t>(0x1402C5910, 0xC3); // Disable image pak file loading
|
||||||
|
|
||||||
|
// Reduce min required memory
|
||||||
|
utils::hook::set<uint64_t>(0x14050C717, 0x80000000);
|
||||||
|
|
||||||
|
utils::hook::set(0x1402BF7F0, 0xC3); // some loop
|
||||||
|
utils::hook::set(0x14007E150, 0xC3); // related to shader caching / techsets / fastfiles
|
||||||
|
|
||||||
|
// initialize the game after onlinedataflags is 32 (workaround)
|
||||||
|
scheduler::schedule([=]()
|
||||||
|
{
|
||||||
|
if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2())
|
||||||
|
{
|
||||||
|
scheduler::once([]()
|
||||||
|
{
|
||||||
|
command::execute("xstartprivateparty", true);
|
||||||
|
command::execute("disconnect", true); // 32 -> 0
|
||||||
|
}, scheduler::pipeline::main, 1s);
|
||||||
|
return scheduler::cond_end;
|
||||||
|
}
|
||||||
|
|
||||||
|
return scheduler::cond_continue;
|
||||||
|
}, scheduler::pipeline::main, 1s);
|
||||||
|
|
||||||
|
scheduler::on_game_initialized([]()
|
||||||
|
{
|
||||||
|
initialize();
|
||||||
|
|
||||||
|
console::info("==================================\n");
|
||||||
|
console::info("Server started!\n");
|
||||||
|
console::info("==================================\n");
|
||||||
|
|
||||||
|
// remove disconnect command
|
||||||
|
game::Cmd_RemoveCommand("disconnect");
|
||||||
|
|
||||||
|
execute_startup_command_queue();
|
||||||
|
execute_console_command_queue();
|
||||||
|
|
||||||
|
// Send heartbeat to dpmaster
|
||||||
|
scheduler::once(send_heartbeat, scheduler::pipeline::server);
|
||||||
|
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
|
||||||
|
command::add("heartbeat", send_heartbeat);
|
||||||
|
}, scheduler::pipeline::main, 1s);
|
||||||
|
|
||||||
|
command::add("killserver", kill_server);
|
||||||
|
com_quit_f_hook.create(0x1400DA640, &kill_server);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
REGISTER_COMPONENT(dedicated::component)
|
@ -413,7 +413,6 @@ namespace dvars
|
|||||||
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
|
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
|
||||||
if (var)
|
if (var)
|
||||||
{
|
{
|
||||||
printf("fucker\n");
|
|
||||||
string = var->data();
|
string = var->data();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,19 +36,6 @@ namespace patches
|
|||||||
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
|
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
utils::hook::detour gscr_set_save_dvar_hook;
|
|
||||||
|
|
||||||
void gscr_set_save_dvar_stub()
|
|
||||||
{
|
|
||||||
const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(SELECT_VALUE(0x140375210, 0x140443150), 0));
|
|
||||||
if (string == "cg_fov" || string == "cg_fovscale")
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
gscr_set_save_dvar_hook.invoke<void>();
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string get_login_username()
|
std::string get_login_username()
|
||||||
{
|
{
|
||||||
char username[UNLEN + 1];
|
char username[UNLEN + 1];
|
||||||
@ -167,15 +154,15 @@ namespace patches
|
|||||||
// Unlock fps in main menu
|
// Unlock fps in main menu
|
||||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
|
utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
|
||||||
|
|
||||||
// Fix mouse lag
|
if (!game::environment::is_dedi())
|
||||||
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
|
|
||||||
scheduler::loop([]()
|
|
||||||
{
|
{
|
||||||
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
// Fix mouse lag
|
||||||
}, scheduler::pipeline::main);
|
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
|
||||||
|
scheduler::loop([]()
|
||||||
// Prevent game from overriding cg_fov and cg_fovscale values
|
{
|
||||||
gscr_set_save_dvar_hook.create(SELECT_VALUE(0x1402AE020, 0x14036B600), &gscr_set_save_dvar_stub);
|
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
||||||
|
}, scheduler::pipeline::main);
|
||||||
|
}
|
||||||
|
|
||||||
// Make cg_fov and cg_fovscale saved dvars
|
// Make cg_fov and cg_fovscale saved dvars
|
||||||
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
|
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
|
||||||
|
@ -74,7 +74,7 @@ namespace server_list
|
|||||||
{
|
{
|
||||||
master_state.requesting = true;
|
master_state.requesting = true;
|
||||||
|
|
||||||
network::send(master_state.address, "getservers", utils::string::va("S1 %i full empty", PROTOCOL));
|
network::send(master_state.address, "getservers", utils::string::va("H1 %i full empty", PROTOCOL));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -303,7 +303,8 @@ namespace server_list
|
|||||||
|
|
||||||
bool get_master_server(game::netadr_s& address)
|
bool get_master_server(game::netadr_s& address)
|
||||||
{
|
{
|
||||||
return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
|
return game::NET_StringToAdr("135.148.53.121:20810", &address);
|
||||||
|
// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
|
||||||
}
|
}
|
||||||
|
|
||||||
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
|
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
|
||||||
|
@ -1,8 +1,11 @@
|
|||||||
#include <std_include.hpp>
|
#include <std_include.hpp>
|
||||||
|
#include "loader/component_loader.hpp"
|
||||||
|
|
||||||
#include <utils/string.hpp>
|
#include <utils/string.hpp>
|
||||||
|
|
||||||
#include "game.hpp"
|
#include "game.hpp"
|
||||||
#include <component/console.hpp>
|
#include <component/console.hpp>
|
||||||
|
#include <utils/hook.hpp>
|
||||||
|
|
||||||
namespace dvars
|
namespace dvars
|
||||||
{
|
{
|
||||||
|
@ -9,9 +9,12 @@ namespace game
|
|||||||
**************************************************************/
|
**************************************************************/
|
||||||
|
|
||||||
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x140342EB0, 0x1404033B0};
|
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x140342EB0, 0x1404033B0};
|
||||||
|
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer,
|
||||||
|
void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0, 0x1404034C0};
|
||||||
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x1403E3300, 0x140513FF0};
|
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x1403E3300, 0x140513FF0};
|
||||||
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x140343980, 0x140403F60};
|
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x140343980, 0x140403F60};
|
||||||
WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403433E0, 0x140403950};
|
WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403433E0, 0x140403950};
|
||||||
|
WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x140343FF0, 0x1404045D0};
|
||||||
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0};
|
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0};
|
||||||
WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20};
|
WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20};
|
||||||
|
|
||||||
@ -86,6 +89,7 @@ namespace game
|
|||||||
H1_AddBaseDrawTextCmd(TXT, MC, F, game::R_GetFontHeight(F), X, Y, XS, YS, R, C, S, CP, CC, game::R_DrawSomething(S))
|
H1_AddBaseDrawTextCmd(TXT, MC, F, game::R_GetFontHeight(F), X, Y, XS, YS, R, C, S, CP, CC, game::R_DrawSomething(S))
|
||||||
|
|
||||||
WEAK symbol<float(int index)> Scr_GetFloat{0x140374D20, 0x140442D10};
|
WEAK symbol<float(int index)> Scr_GetFloat{0x140374D20, 0x140442D10};
|
||||||
|
WEAK symbol<const char*(int index)> Scr_GetString{0, 0x14032F0A0};
|
||||||
WEAK symbol<int()> Scr_GetNumParam{0x140374F30, 0x140442E70};
|
WEAK symbol<int()> Scr_GetNumParam{0x140374F30, 0x140442E70};
|
||||||
|
|
||||||
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{0x1401981F0, 0x140288550};
|
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{0x1401981F0, 0x140288550};
|
||||||
|
Loading…
Reference in New Issue
Block a user