Some gameplay stuff
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a22980e7c5
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@ -16,6 +16,10 @@ namespace gameplay
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{
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utils::hook::detour pm_weapon_use_ammo_hook;
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utils::hook::detour pm_player_trace_hook;
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utils::hook::detour pm_crashland_hook;
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utils::hook::detour jump_apply_slowdown_hook;
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utils::hook::detour stuck_in_client_hook;
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utils::hook::detour cm_transformed_capsule_trace_hook;
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game::dvar_t* jump_slowDownEnable;
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game::dvar_t* jump_enableFallDamage;
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@ -24,15 +28,15 @@ namespace gameplay
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{
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if (jump_slowDownEnable->current.enabled)
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{
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utils::hook::invoke<void>(0x2BD0B0_b, ps);
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jump_apply_slowdown_hook.invoke<void>(ps);
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}
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}
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int stuck_in_client_stub(void* entity)
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void stuck_in_client_stub(void* entity)
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{
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if (dvars::g_playerEjection->current.enabled)
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{
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return utils::hook::invoke<int>(0x4035F0_b, entity); // StuckInClient
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stuck_in_client_hook.invoke<void>(entity);
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}
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}
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@ -41,8 +45,8 @@ namespace gameplay
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{
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if (dvars::g_playerCollision->current.enabled)
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{
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utils::hook::invoke<void>(0x4D63C0_b,
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results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
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cm_transformed_capsule_trace_hook.invoke<void>(results, start, end,
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bounds, capsule, contents, origin, angles);
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}
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}
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@ -50,7 +54,7 @@ namespace gameplay
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{
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if (jump_enableFallDamage->current.enabled)
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{
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utils::hook::invoke<void>(0x2CB070_b, ps, pml);
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pm_crashland_hook.invoke<void>(ps, pml);
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}
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}
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@ -74,7 +78,7 @@ namespace gameplay
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a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
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a.mov(al, byte_ptr(rax, 0x10));
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a.cmp(byte_ptr(rbp, -0x2D), al);
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a.cmp(al, 0);
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a.pop(rax);
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a.jz(no_bounce);
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@ -180,12 +184,11 @@ namespace gameplay
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game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
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pm_weapon_use_ammo_hook.create(0x2DF830_b, &pm_weapon_use_ammo_stub);
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utils::hook::nop(0x4006AD_b, 15);
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/*utils::hook::nop(0x4006AD_b, 15);
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utils::hook::jump(0x4006AD_b, g_speed_stub(), true);
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dvars::g_speed = dvars::register_int("g_speed", 190, 0, 1000,
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game::DVAR_FLAG_REPLICATED, "changes the speed of the player");
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// Implement bouncing dvar
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dvars::pm_bouncing = dvars::register_bool("pm_bouncing", false,
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game::DVAR_FLAG_REPLICATED, "Enable bouncing");
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utils::hook::jump(0x2D39A4_b, pm_bouncing_stub_mp(), true);
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@ -193,45 +196,41 @@ namespace gameplay
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dvars::g_gravity = dvars::register_int("g_gravity", 800, 0, 1000, game::DVAR_FLAG_REPLICATED,
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"Game gravity in inches per second squared");
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utils::hook::jump(0x3FF812_b, client_end_frame_stub(), true);
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utils::hook::nop(0x3FF808_b, 1); // Nop skipped opcode
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utils::hook::nop(0x3FF808_b, 1);
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// NEED SOME WORK
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// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
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//pm_player_trace_hook.create(0x2D14C0_b, &pm_player_trace_stub);
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pm_player_trace_hook.create(0x2D14C0_b, &pm_player_trace_stub);
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// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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//utils::hook::jump(0x2C9F90_b, utils::hook::assemble(pm_trace_stub), true);
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utils::hook::jump(0x2C9F90_b, utils::hook::assemble(pm_trace_stub), true);
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dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DvarFlags::DVAR_FLAG_NONE, "Enables Elevators");
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//dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DvarFlags::DVAR_FLAG_NONE, "Enables Elevators");
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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utils::hook::inject(0x15B204_b, ×cale->current.value); // Com_GetTimeScale
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utils::hook::inject(0x17D241_b, ×cale->current.value); // Com_Restart
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utils::hook::inject(0x17E609_b, ×cale->current.value); // Com_SetSlowMotion
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utils::hook::inject(0x17E626_b, ×cale->current.value); // Com_SetSlowMotion
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utils::hook::inject(0x17E69C_b, ×cale->current.value); // Com_SetSlowMotion
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// utils::hook::inject(0x1400DB9CC, ×cale->current.value); // Com_ErrorCleanup_Shutdown (Inlined)
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utils::hook::inject(0x17EAD0_b, ×cale->current.value); // Com_TimeScaleMsec (Crash)
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utils::hook::inject(0x17EFE2_b, ×cale->current.value); // Com_UpdateSlowMotion
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utils::hook::inject(0x17F00C_b, ×cale->current.value); // Com_UpdateSlowMotion
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*/
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// NEEDS SOME WORK & REVISION
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//auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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//utils::hook::inject(0x15B204_b, ×cale->current.value); // Com_GetTimeScale
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//utils::hook::inject(0x17D241_b, ×cale->current.value); // Com_Restart
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//utils::hook::inject(0x17E609_b, ×cale->current.value); // Com_SetSlowMotion
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//utils::hook::inject(0x17E626_b, ×cale->current.value); // Com_SetSlowMotion
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//utils::hook::inject(0x17E69C_b, ×cale->current.value); // Com_SetSlowMotion
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//utils::hook::inject(0x1400DB9CC, ×cale->current.value); // Com_ErrorCleanup_Shutdown (INLINED)
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//utils::hook::inject(0x17EAD2_b, ×cale->current.value); // Com_TimeScaleMsec (CAUSING A CRASH)
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//utils::hook::inject(0x17EFE2_b, ×cale->current.value); // Com_UpdateSlowMotion
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//utils::hook::inject(0x17F00C_b, ×cale->current.value); // Com_UpdateSlowMotion
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jump_apply_slowdown_hook.create(0x2BD0B0_b, jump_apply_slowdown_stub);
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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//utils::hook::call(0x2D10D0_b, jump_apply_slowdown_stub);
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//jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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pm_crashland_hook.create(0x2CB070_b, pm_crashland_stub);
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jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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//utils::hook::call(0x2CCC9D_b, pm_crashland_stub);
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//jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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dvars::g_playerEjection = dvars::register_bool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player ejection is on or off");
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stuck_in_client_hook.create(0x4035F0_b, stuck_in_client_stub);
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//dvars::g_playerEjection = dvars::register_bool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
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// "Flag whether player ejection is on or off");
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//utils::hook::call(0x3FFC00_b, stuck_in_client_stub);
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// Implement player collision dvar
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dvars::g_playerCollision = dvars::register_bool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player collision is on or off");
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utils::hook::call(0x567CCF_b, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity
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utils::hook::call(0x337850_b, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity
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cm_transformed_capsule_trace_hook.create(0x4D63C0_b, cm_transformed_capsule_trace_stub);
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}
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};
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}
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//REGISTER_COMPONENT(gameplay::component)
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REGISTER_COMPONENT(gameplay::component)
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