lost dvars
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@ -199,6 +199,7 @@ namespace dvars
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"cg_legacyCrashHandling",
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"cl_maxpackets",
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"cl_maxPing",
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"cl_connectTimeout",
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"com_introPlayed",
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"com_isNotice",
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"com_maxclients",
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@ -332,6 +333,7 @@ namespace dvars
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"sv_mapRotation",
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"sv_mapRotationCurrent",
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"cl_maxpackets",
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"cl_timeout",
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"sv_maxclients",
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"sv_maxPhysExplosionSpheres",
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"sv_maxPing",
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@ -389,6 +391,7 @@ namespace dvars
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"sv_mapRotationCurrent",
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"sv_autoPriority",
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//"xpartygo",
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"ui_mousePitch",
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"svwp",
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"syncTimeTimeout",
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"sys_configSum",
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@ -469,6 +472,7 @@ namespace dvars
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"custom_scr_game_onlyheadshots",
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"custom_scr_game_perks",
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"custom_scr_game_spectatetype",
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"scr_game_spectatetype",
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"custom_scr_hardcore",
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"custom_scr_num_bots",
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"custom_scr_num_bots_enemy",
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@ -496,8 +500,14 @@ namespace dvars
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"custom_scr_team_fftype",
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"custom_scr_team_teamkillspawndelay",
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"custom_scr_vehicles_enabled",
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//"name",
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"custom_timelimit",
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"safeArea_adjusted_horizontal",
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"safeArea_adjusted_vertical",
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"safeArea_horizontal",
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"safeArea_vertical",
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"elite_clan_active",
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"codPointStore_enabled",
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"sensitivity",
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"map"
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};
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@ -168,6 +168,8 @@ namespace game
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float materialTime, __int64 a7, __int64 a8)> R_AddDObjToScene{0, 0x140775C40};
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WEAK symbol<const char* (scr_string_t stringValue)> SL_ConvertToString{0x14036D420, 0x1405BFBB0};
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WEAK symbol<scr_string_t(const char* str)> SL_FindString{ 0x140314AF0, 0x14043B470 }; // H1(1.4)
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WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x14036D9A0, 0x1405C0170};
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WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140486720}; // H1(1.4)
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