add lui_close command
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parent
faf8050c88
commit
3af7d507ff
src/client
@ -95,6 +95,17 @@ namespace lui
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game::LUI_OpenMenu(0, params[1], 0, 0, 0);
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game::LUI_OpenMenu(0, params[1], 0, 0, 0);
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});
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});
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command::add("lui_close", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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console::info("usage: lui_close <name>\n");
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return;
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}
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game::LUI_LeaveMenuByName(0, params[1], 0, *game::hks::lua_state);
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});
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command::add("lui_open_popup", [](const command::params& params)
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command::add("lui_open_popup", [](const command::params& params)
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{
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{
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if (params.size() <= 1)
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if (params.size() <= 1)
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@ -193,6 +193,8 @@ namespace game
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WEAK symbol<void(int clientNum, const char* menu,
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WEAK symbol<void(int clientNum, const char* menu,
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int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x3F20A0, 0x1E1210};
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int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x3F20A0, 0x1E1210};
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WEAK symbol<void(int clientNum, const char* menu, int a3,
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hks::lua_State* a4)> LUI_LeaveMenuByName{0xF6D00, 0x26BE80};
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WEAK symbol<void()> LUI_EnterCriticalSection{0xF19A0, 0x2669B0};
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WEAK symbol<void()> LUI_EnterCriticalSection{0xF19A0, 0x2669B0};
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WEAK symbol<void()> LUI_LeaveCriticalSection{0xF6C40, 0x26BDC0};
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WEAK symbol<void()> LUI_LeaveCriticalSection{0xF6C40, 0x26BDC0};
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