Add stats menu
This commit is contained in:
226
data/ui_scripts/stats/__init__.lua
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226
data/ui_scripts/stats/__init__.lua
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@ -0,0 +1,226 @@
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if (game:issingleplayer()) then
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return
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end
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game:addlocalizedstring("LUA_MENU_STATS", "Stats")
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game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC", "Whether items should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC", "Whether classes should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
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game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
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game:addlocalizedstring("LUA_MENU_RANK", "Rank")
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game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
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game:addlocalizedstring("LUA_MENU_UNSAVED_CHANGES", "You have unsaved changes, are you sure you want to exit?")
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game:addlocalizedstring("LUA_MENU_SAVE", "Save changes")
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game:addlocalizedstring("LUA_MENU_SAVE_DESC", "Save changes.")
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game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
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game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
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function createdivider(menu, text)
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local element = LUI.UIElement.new( {
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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topAnchor = true,
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bottomAnchor = false,
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top = 0,
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bottom = 33.33
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})
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
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}))
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menu.list:addElement(element)
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end
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local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
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LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
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personalizationbutton(menu)
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menu:AddButton("@LUA_MENU_STATS", function()
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LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
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end)
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end
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LUI.MenuBuilder.registerType("stats_menu", function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
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menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + luiglobals.H1MenuDims.spacing),
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menu_width = luiglobals.GenericMenuDims.OptionMenuWidth,
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skipAnim = 0 ~= LUI.PCGraphicOptions.FindTypeIndex(LUI.PreviousMenuName)
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})
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createdivider(menu, "@LUA_MENU_SETTINGS")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_unlockall_items",
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"@LUA_MENU_UNLOCKALL_ITEMS",
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"@LUA_MENU_UNLOCKALL_ITEMS_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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},
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nil,
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nil
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_unlockall_classes",
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"@LUA_MENU_UNLOCKALL_CLASSES",
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"@LUA_MENU_UNLOCKALL_CLASSES_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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},
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nil,
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nil
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)
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createdivider(menu, "@LUA_MENU_EDIT_STATS")
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
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local saved = true
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local prestigevalue = prestige
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local rankvalue = rank
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local rankbutton = nil
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prestigeeditbutton(menu, function(value)
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prestigevalue = value
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saved = false
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end)
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rankbutton = rankeditbutton(menu, function(value)
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rankvalue = value
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saved = false
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end)
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local savebutton = menu:AddButton("@LUA_MENU_SAVE", function()
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Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(prestigevalue))
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local rank = tonumber(rankvalue)
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
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Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
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saved = true
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end, nil, nil, nil, {
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desc_text = Engine.Localize("LUA_MENU_SAVE_DESC")
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})
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LUI.Options.InitScrollingList(menu.list, nil)
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LUI.Options.AddOptionTextInfo(menu)
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menu:AddBackButton(function()
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if (saved) then
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LUI.FlowManager.RequestLeaveMenu(menu)
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return
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end
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LUI.yesnopopup({
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title = Engine.Localize("@MENU_NOTICE"),
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text = Engine.Localize("@LUA_MENU_UNSAVED_CHANGES"),
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callback = function(result)
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if (result) then
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LUI.FlowManager.RequestLeaveMenu(menu)
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end
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end
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})
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end)
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return menu
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end)
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function prestigeeditbutton(menu, callback)
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local options = {}
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local max = luiglobals.Lobby.GetMaxPrestigeLevel()
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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table.insert(options, {
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text = "@" .. i,
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value = i .. ""
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})
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end
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Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
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LUI.Options.CreateOptionButton(
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menu,
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"ui_prestige_level",
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"@LUA_MENU_PRESTIGE",
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"@LUA_MENU_PRESTIGE_DESC",
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options,
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nil,
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nil,
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callback
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)
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end
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function rankeditbutton(menu, callback)
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local options = {}
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
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local max = luiglobals.Rank.GetMaxRank(prestige)
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local maxprestige = luiglobals.Lobby.GetMaxPrestigeLevel()
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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table.insert(options, {
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text = "@" .. (i + 1),
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value = i .. ""
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})
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end
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Engine.SetDvarFromString("ui_rank_level_", rank .. "")
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return LUI.Options.CreateOptionButton(
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menu,
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"ui_rank_level_",
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"@LUA_MENU_RANK",
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"@LUA_MENU_RANK_DESC",
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options,
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nil,
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nil,
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callback
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)
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end
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local isclasslocked = luiglobals.Cac.IsCustomClassLocked
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luiglobals.Cac.IsCustomClassLocked = function(...)
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if (Engine.GetDvarBool("cg_unlockall_classes")) then
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return false
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end
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return isclasslocked(table.unpack({...}))
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end
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