Fix on_game_initialized
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@ -152,7 +152,7 @@ namespace scheduler
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{
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schedule([=]()
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{
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const auto dw_init = game::environment::is_sp() ? true : game::Live_SyncOnlineDataFlags(0) == 0;
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const auto dw_init = game::environment::is_sp() ? true : game::Live_SyncOnlineDataFlags(0) == 32;
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if (dw_init && game::Sys_IsDatabaseReady2())
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{
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once(callback, type, delay);
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