Better dedi fix
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b0d453c05c
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@ -177,17 +177,6 @@ namespace dedicated
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ui_set_active_menu_hook.invoke<void>(a1, a2);
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ui_set_active_menu_hook.invoke<void>(a1, a2);
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}
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}
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utils::hook::detour sub_552830_hook;
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void* sub_552830_stub()
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{
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// sub_554D00 svs_clients along with other svs stuff
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// Upon loading a 2nd map (ex. doing map mp_bog; map mp_crash) sub_552830 is called instead of sub_554D00
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// But svs stuff is already deallocated so it will read bad memory -> crash
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// Calling sub_554D00 makes sure it reallocates that stuff first
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utils::hook::invoke<void>(0x554D00_b);
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return sub_552830_hook.invoke<void*>();
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}
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}
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}
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void initialize()
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void initialize()
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@ -327,7 +316,8 @@ namespace dedicated
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// Workaround for server spamming 'exec default_xboxlive.cfg' when not running
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// Workaround for server spamming 'exec default_xboxlive.cfg' when not running
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ui_set_active_menu_hook.create(0x1E4D80_b, ui_set_active_menu_stub);
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ui_set_active_menu_hook.create(0x1E4D80_b, ui_set_active_menu_stub);
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sub_552830_hook.create(0x552830_b, sub_552830_stub);
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// Dont free server client memory on asset loading
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utils::hook::nop(0x132474_b, 5);
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// initialize the game after onlinedataflags is 32 (workaround)
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// initialize the game after onlinedataflags is 32 (workaround)
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scheduler::schedule([=]()
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scheduler::schedule([=]()
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