smol thingy's
This commit is contained in:
parent
b82d5f1902
commit
33e3ab1613
@ -42,7 +42,7 @@ namespace auth
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std::string get_protected_data()
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{
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std::string input = "X-Labs-S1x-Auth";
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std::string input = "X-Labs-H1Mod-Auth";
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DATA_BLOB data_in{}, data_out{};
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data_in.pbData = reinterpret_cast<uint8_t*>(input.data());
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1
src/client/component/binding.cpp
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1
src/client/component/binding.cpp
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@ -0,0 +1 @@
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#include <std_include.hpp>
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1
src/client/component/exception.cpp
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1
src/client/component/exception.cpp
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@ -0,0 +1 @@
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#include <std_include.hpp>
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@ -243,10 +243,10 @@ namespace network
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utils::hook::call(0x140480E62, &net_compare_address); // H1MP64(1.4)
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// increase cl_maxpackets
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dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
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dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED, true);
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// increase snaps
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dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
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dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE, true);
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// ignore impure client
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utils::hook::jump(0x140481B58, reinterpret_cast<void*>(0x140481BEE)); // H1MP64(1.4)
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@ -256,10 +256,10 @@ namespace network
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utils::hook::set<uint8_t>(0x14051345A, 0); // H1MP64(1.4)
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// don't read checksum
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utils::hook::jump(0x140513389, 0x14051339F);
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utils::hook::jump(0x140513389, 0x14051339F); // H1MP64(1.4)
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// don't try to reconnect client
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utils::hook::call(0x140480DFF, reconnect_migratated_client);
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utils::hook::call(0x140480DFF, reconnect_migratated_client); // H1MP64(1.4)
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utils::hook::nop(0x140480DDB, 4); // H1MP64(1.4) this crashes when reconnecting for some reason
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// allow server owner to modify net_port before the socket bind
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78
src/client/component/patches.cpp
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78
src/client/component/patches.cpp
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@ -0,0 +1,78 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <component/scheduler.hpp>
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namespace patches
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{
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namespace
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{
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utils::hook::detour gscr_set_save_dvar_hook;
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utils::hook::detour dvar_register_float_hook;
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void gscr_set_save_dvar_stub()
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{
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const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(SELECT_VALUE(0x140375210, 0x140443150), 0));
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if (string == "cg_fov" || string == "cg_fovscale")
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{
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return;
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}
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gscr_set_save_dvar_hook.invoke<void>();
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}
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game::dvar_t* cg_fov = nullptr;
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game::dvar_t* cg_fovScale = nullptr;
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game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags)
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{
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static const auto cg_fov_hash = game::generateHashValue("cg_fov");
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static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale");
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if (hash == cg_fov_hash)
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{
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return cg_fov;
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}
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if (hash == cg_fov_scale_hash)
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{
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return cg_fovScale;
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}
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return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// Unlock fps in main menu
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utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
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// Fix mouse lag
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utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
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scheduler::loop([]()
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{
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SetThreadExecutionState(ES_DISPLAY_REQUIRED);
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}, scheduler::pipeline::main);
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// Prevent game from overriding cg_fov and cg_fovscale values
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gscr_set_save_dvar_hook.create(SELECT_VALUE(0x1402AE020, 0x14036B600), &gscr_set_save_dvar_stub);
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// Make cg_fov and cg_fovscale saved dvars
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cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED, true);
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cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED, true);
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dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
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}
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};
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}
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REGISTER_COMPONENT(patches::component)
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53
src/client/component/slowmotion.cpp
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53
src/client/component/slowmotion.cpp
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@ -0,0 +1,53 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace slowmotion
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{
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namespace
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{
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void scr_cmd_set_slow_motion()
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{
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if (game::Scr_GetNumParam() < 1)
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{
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return;
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}
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int duration = 1000;
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float end = 1.0f;
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const float start = game::Scr_GetFloat(0);
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if (game::Scr_GetNumParam() >= 2)
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{
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end = game::Scr_GetFloat(1u);
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}
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if (game::Scr_GetNumParam() >= 3)
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{
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duration = static_cast<int>(game::Scr_GetFloat(2u) * 1000.0f);
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}
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game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
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game::Com_SetSlowMotion(start, end, duration);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_dedi())
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{
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return;
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}
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utils::hook::jump(0x140365480, scr_cmd_set_slow_motion); // H1(1.4)
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}
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};
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}
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REGISTER_COMPONENT(slowmotion::component)
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src/client/component/system_check.cpp
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100
src/client/component/system_check.cpp
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@ -0,0 +1,100 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "system_check.hpp"
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#include "game/game.hpp"
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#include <utils/io.hpp>
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#include <utils/cryptography.hpp>
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namespace system_check
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{
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namespace
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{
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std::string read_zone(const std::string& name)
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{
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std::string data{};
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if (utils::io::read_file(name, &data))
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{
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return data;
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}
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if (utils::io::read_file("zone/" + name, &data))
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{
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return data;
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}
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return {};
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}
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std::string hash_zone(const std::string& name)
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{
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const auto data = read_zone(name);
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return utils::cryptography::sha256::compute(data, true);
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}
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bool verify_hashes(const std::unordered_map<std::string, std::string>& zone_hashes)
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{
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for (const auto& zone_hash : zone_hashes)
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{
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const auto hash = hash_zone(zone_hash.first);
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if (hash != zone_hash.second)
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{
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return false;
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}
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}
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return true;
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}
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bool is_system_valid()
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{
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static std::unordered_map<std::string, std::string> mp_zone_hashes =
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{
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{"patch_common_mp.ff", "3F44B0CFB0B8E0FBD9687C2942204AB7F11E66E6E15C73B8B4A5EB5920115A31"},
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};
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static std::unordered_map<std::string, std::string> sp_zone_hashes =
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{
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// Steam doesn't necessarily deliver this file :(
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{"patch_common.ff", "BB0617DD94AF2F511571E7184BBEDE76E64D97E5D0DAFDB457F00717F035EBF0"},
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};
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return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes));
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}
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void verify_binary_version()
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{
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const auto value = *reinterpret_cast<DWORD*>(0x140001337);
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if (value != 0xFFB8006D && value != 0xFFB80080)
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{
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throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version(1.4)");
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}
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}
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}
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bool is_valid()
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{
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static auto valid = is_system_valid();
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return valid;
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}
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class component final : public component_interface
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{
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public:
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void post_load() override
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{
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verify_binary_version();
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if (!is_valid())
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{
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MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n"
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"Please get the latest officially supported Call of Duty: Modern Warfare Remastered 1.4 files, or you will get random crashes and issues.",
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"Invalid game files!", MB_ICONINFORMATION);
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}
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}
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};
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}
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REGISTER_COMPONENT(system_check::component)
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src/client/component/system_check.hpp
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6
src/client/component/system_check.hpp
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#pragma once
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namespace system_check
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{
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bool is_valid();
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}
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60
src/client/component/thread_names.cpp
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60
src/client/component/thread_names.cpp
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@ -0,0 +1,60 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include <utils/thread.hpp>
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namespace thread_names
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{
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namespace
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{
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void set_thread_names()
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{
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static std::unordered_map<int, std::string> thread_names =
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{
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{game::THREAD_CONTEXT_MAIN, "Main"},
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{game::THREAD_CONTEXT_BACKEND, "Backend"}, // Renderer
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{game::THREAD_CONTEXT_WORKER0, "Worker0"},
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{game::THREAD_CONTEXT_WORKER1, "Worker1"},
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{game::THREAD_CONTEXT_WORKER2, "Worker2"},
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{game::THREAD_CONTEXT_WORKER3, "Worker3"},
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{game::THREAD_CONTEXT_WORKER4, "Worker4"},
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{game::THREAD_CONTEXT_WORKER5, "Worker5"},
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{game::THREAD_CONTEXT_WORKER6, "Worker6"},
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{game::THREAD_CONTEXT_WORKER7, "Worker7"},
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{game::THREAD_CONTEXT_SERVER, "Server"},
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{game::THREAD_CONTEXT_CINEMATIC, "Cinematic"},
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{game::THREAD_CONTEXT_DATABASE, "Database"},
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{game::THREAD_CONTEXT_STREAM, "Stream"},
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{game::THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK, "Snd stream packet callback"},
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{game::THREAD_CONTEXT_STATS_WRITE, "Stats write"},
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};
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for (const auto& thread_name : thread_names)
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{
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const auto id = game::threadIds[thread_name.first];
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if (id)
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{
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utils::thread::set_name(id, thread_name.second);
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}
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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set_thread_names();
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scheduler::once(set_thread_names, scheduler::pipeline::main);
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scheduler::once(set_thread_names, scheduler::pipeline::renderer);
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scheduler::once(set_thread_names, scheduler::pipeline::server);
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}
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};
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}
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REGISTER_COMPONENT(thread_names::component)
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55
src/client/component/videos.cpp
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55
src/client/component/videos.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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namespace videos
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{
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namespace
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{
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utils::hook::detour playvid_hook;
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std::unordered_map<std::string, std::string> video_replaces;
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void playvid(const char* name, const int a2, const int a3)
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{
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const auto vid = video_replaces.find(name);
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if (vid != video_replaces.end())
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{
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char path[256];
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game::Sys_BuildAbsPath(path, sizeof(path), game::SF_VIDEO, vid->second.data(), ".bik");
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if (game::Sys_FileExists(path))
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{
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name = vid->second.data();
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}
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}
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return playvid_hook.invoke<void>(name, a2, a3);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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playvid_hook.create(SELECT_VALUE(0x1404A9D00, 0x1405B0AF0), &playvid); // H1(1.4)
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if (game::environment::is_mp())
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{
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video_replaces["menus_bg_comp2"] = "menus_bg_h1mod";
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video_replaces["mp_menus_bg_options"] = "menus_bg_h1mod_blur";
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}
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else if (game::environment::is_sp())
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{
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video_replaces["sp_menus_bg_main_menu"] = "menus_bg_h1mod_sp";
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video_replaces["sp_menus_bg_campaign"] = "menus_bg_h1mod_sp";
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video_replaces["sp_menus_bg_options"] = "menus_bg_h1mod_sp";
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}
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}
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};
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}
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REGISTER_COMPONENT(videos::component)
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@ -21,6 +21,8 @@ namespace dvars
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game::dvar_t* r_fullbright;
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game::dvar_t* r_chams;
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game::dvar_t* cg_legacyCrashHandling;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
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{
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if (domain.vector.min == -FLT_MAX)
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@ -188,7 +190,7 @@ namespace dvars
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"cg_drawVersionX",
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"cg_drawVersionY",
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"cg_drawViewpos",
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"cg_drawgun",
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"cg_drawgun",
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"cg_fov",
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"cg_fov_default",
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"cg_fov_default_thirdperson",
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@ -196,6 +198,7 @@ namespace dvars
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"cg_fovExtraCam",
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"cg_fovMin",
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"cg_fovScale",
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"cg_legacyCrashHandling",
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"cl_maxpackets",
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"cl_maxPing",
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"com_introPlayed",
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@ -225,7 +228,7 @@ namespace dvars
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"g_log",
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"g_logSync",
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"g_logTimeStampInSeconds",
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"timescale", // Scale time of each frame ---> "5401"
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"timescale", // Scale time of each frame ---> "5401"
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"g_motd",
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"g_scriptMainMenu",
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"g_smoothClients",
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@ -21,6 +21,8 @@ namespace dvars
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* r_chams;
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extern game::dvar_t* cg_legacyCrashHandling;
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extern std::vector<std::string> dvar_list;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
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@ -17,10 +17,14 @@ namespace game
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WEAK symbol<CodPlayMode()> Com_GetCurrentCoDPlayMode{ 0, 0x1405039A0 }; // H1(1.4)
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WEAK symbol<void(float, float, int)> Com_SetSlowMotion{ 0, 0x1400DB790 }; // H1(1.4)
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WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{ 0, 0x140165580 };
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WEAK symbol<void()> Com_Quit_f{ 0x140352BE0, 0x1400DA830 }; // H1(1.4)
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WEAK symbol<const char* (int, int, int)> Key_KeynumToString{ 0x140187CC0, 0x14024FE10 }; // H1(1.4)
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|
||||
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{ 0x140344110, 0x1404046F0 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<void(const char* dvar, const char* buffer)> Dvar_SetCommand{ 0x1403C72B0, 0x1404FD0A0 }; // H1(1.4)
|
||||
@ -46,7 +50,9 @@ namespace game
|
||||
WEAK symbol<dvar_t* (int dvarName, const char* a2, float x, float y, float z, float w, float min, float max, unsigned int flags)> Dvar_RegisterVec4{ 0x1403C5220, 0x1404FAF40 }; // H1(1.4)
|
||||
WEAK symbol<dvar_t* (const char* dvarName, const char** valueList, int defaultIndex, unsigned int flags)> Dvar_RegisterEnum{ 0x1403C4AC0, 0x1404C0EC0 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<float(int index)> Scr_GetFloat{ 0x140374D20, 0x140442D10 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<int()> Scr_GetNumParam{ 0x140374F30, 0x140442E70 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<long long(const char* qpath, char** buffer)> FS_ReadFile{ 0x1403B9020, 0x1404EE720 }; // H1(1.4)
|
||||
|
||||
@ -171,6 +177,8 @@ namespace game
|
||||
WEAK symbol<const char* (scr_string_t stringValue)> SL_ConvertToString{ 0x14036D420, 0x1405BFBB0 };
|
||||
WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{ 0x14036D9A0, 0x1405C0170 };
|
||||
|
||||
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{ 0, 0x140486720 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<bool()> SV_Loaded{ 0x140442F60, 0x1404864A0 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<bool(const char* map)> SV_MapExists{ 0, 0x14047ED60 }; // H1(1.4)
|
||||
@ -192,9 +200,16 @@ namespace game
|
||||
|
||||
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{ 0x1402EEFD0, 0x1403B05C0 };
|
||||
|
||||
// Variables
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{ 0, 0x14946BA20 }; // mwr maybe
|
||||
WEAK symbol<void(char* path, int pathSize, Sys_Folder folder, const char* filename, const char* ext)>
|
||||
Sys_BuildAbsPath{ 0x1403CFF90, 0x140507010 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<bool(const char* path)> Sys_FileExists{ 0x1403E0CE0, 0x1405115E0 }; // H1(1.4)
|
||||
|
||||
// Variables
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{ 0, 0x14946BA20 }; // H1(1.4)
|
||||
|
||||
|
||||
WEAK symbol<const char*> command_whitelist{ 0x141079A60, 0x14120C6D0 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<const char*> g_assetNames{ 0, 0x140BEF280 };
|
||||
WEAK symbol<int> g_poolSize{ 0, 0x140FEADF0 }; // H1(1.4)
|
||||
@ -214,14 +229,17 @@ namespace game
|
||||
WEAK symbol<function_stack_t> scr_function_stack{ 0,0x14BAA93C0 };
|
||||
WEAK symbol<void*> DB_XAssetPool{ 0x140DE8C80, 0x140FEB5D0 }; // H1(1.4)
|
||||
|
||||
WEAK symbol<DWORD> threadIds{0x14B19B880, 0x149810E00 }; // H1(1.4)
|
||||
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<gentity_s> g_entities{ 0, 0x14621E530 }; // H1(1.4)
|
||||
WEAK symbol<client_t> svs_clients{ 0, 0x14B204A10 }; // H1(1.4)
|
||||
WEAK symbol<int> gameTime{ 0, 0x14621BDBC }; // H1(1.4)
|
||||
}
|
||||
|
||||
namespace sp
|
||||
{
|
||||
WEAK symbol<gentity_s> g_entities{ 0x14550DD90 , 0 };
|
||||
WEAK symbol<gentity_s> g_entities{ 0x14550DD90 , 0 }; // H1(1.4)
|
||||
}
|
||||
}
|
||||
|
@ -110,16 +110,6 @@ void remove_crash_file()
|
||||
utils::io::remove_file("__h1Exe");
|
||||
}
|
||||
|
||||
void verify_mwr_version()
|
||||
{
|
||||
const auto value = *reinterpret_cast<DWORD*>(0x140001337);
|
||||
//sp && mp
|
||||
if (value != 0xFFB8006D && value != 0xFFB80080)
|
||||
{
|
||||
throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version"s);
|
||||
}
|
||||
}
|
||||
|
||||
void enable_dpi_awareness()
|
||||
{
|
||||
const utils::nt::library user32{"user32.dll"};
|
||||
@ -203,8 +193,6 @@ int main()
|
||||
|
||||
if (!component_loader::post_load()) return 0;
|
||||
|
||||
verify_mwr_version();
|
||||
|
||||
premature_shutdown = false;
|
||||
}
|
||||
catch (std::exception& e)
|
||||
|
Loading…
Reference in New Issue
Block a user