Better unlock all loot
This commit is contained in:
parent
02def5dc98
commit
32c72362fb
@ -169,12 +169,3 @@ Cac.IsCustomClassLocked = function(...)
|
|||||||
|
|
||||||
return isclasslocked(...)
|
return isclasslocked(...)
|
||||||
end
|
end
|
||||||
|
|
||||||
local getlockstate = Engine.GetItemLockState
|
|
||||||
Engine.GetItemLockState = function(...)
|
|
||||||
local status, state, msg = getlockstate(...)
|
|
||||||
if (state == Cac.ItemLockStatus.NotInInventory and Engine.GetDvarBool("cg_unlockall_loot")) then
|
|
||||||
return "Unlocked", 0, ""
|
|
||||||
end
|
|
||||||
return status, state, msg
|
|
||||||
end
|
|
||||||
|
@ -16,8 +16,10 @@ namespace stats
|
|||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
game::dvar_t* cg_unlock_all_items;
|
game::dvar_t* cg_unlock_all_items;
|
||||||
|
game::dvar_t* cg_unlock_all_loot;
|
||||||
|
|
||||||
utils::hook::detour is_item_unlocked_hook;
|
utils::hook::detour is_item_unlocked_hook;
|
||||||
|
utils::hook::detour is_item_unlocked_hook2;
|
||||||
|
|
||||||
int is_item_unlocked_stub(int a1, void* a2, void* a3, void* a4, int a5, void* a6)
|
int is_item_unlocked_stub(int a1, void* a2, void* a3, void* a4, int a5, void* a6)
|
||||||
{
|
{
|
||||||
@ -33,6 +35,16 @@ namespace stats
|
|||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int is_item_unlocked_stub2(void* a1, void* a2)
|
||||||
|
{
|
||||||
|
const auto state = is_item_unlocked_hook2.invoke<int>(a1, a2);
|
||||||
|
if (state == 15 /*Not In Inventory*/ && cg_unlock_all_loot->current.enabled)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return state;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class component final : public component_interface
|
class component final : public component_interface
|
||||||
@ -51,16 +63,18 @@ namespace stats
|
|||||||
{
|
{
|
||||||
utils::hook::jump(0x19E070_b, is_item_unlocked, true);
|
utils::hook::jump(0x19E070_b, is_item_unlocked, true);
|
||||||
utils::hook::jump(0x19D390_b, is_item_unlocked, true);
|
utils::hook::jump(0x19D390_b, is_item_unlocked, true);
|
||||||
|
utils::hook::jump(0x19D140_b, is_item_unlocked, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
is_item_unlocked_hook.create(0x19E070_b, is_item_unlocked_stub);
|
is_item_unlocked_hook.create(0x19E070_b, is_item_unlocked_stub);
|
||||||
|
is_item_unlocked_hook2.create(0x19D140_b, is_item_unlocked_stub2);
|
||||||
|
|
||||||
cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED,
|
cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED,
|
||||||
"Whether items should be locked based on the player's stats or always unlocked.");
|
"Whether items should be locked based on the player's stats or always unlocked.");
|
||||||
dvars::register_bool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED,
|
dvars::register_bool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED,
|
||||||
"Whether classes should be locked based on the player's stats or always unlocked.");
|
"Whether classes should be locked based on the player's stats or always unlocked.");
|
||||||
dvars::register_bool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED,
|
cg_unlock_all_loot = dvars::register_bool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED,
|
||||||
"Whether loot should be locked based on the player's stats or always unlocked.");
|
"Whether loot should be locked based on the player's stats or always unlocked.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user