dedi info + remove shaders component
The shaders are working and populating on 1.15 so no need to disable them.
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7210536a44
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@ -1,5 +1,4 @@
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#include <std_include.hpp>
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#include <std_include.hpp>
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#include "console.hpp"
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#include "loader/component_loader.hpp"
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include "scheduler.hpp"
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#include "scheduler.hpp"
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@ -22,7 +21,7 @@ namespace dedicated_info
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auto* sv_running = game::Dvar_FindVar("sv_running");
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auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled)
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if (!sv_running || !sv_running->current.enabled)
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{
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{
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console::set_title("H1-Mod Dedicated Server");
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SetConsoleTitle("H1-Mod Dedicated Server");
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return;
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return;
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}
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}
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@ -54,7 +53,7 @@ namespace dedicated_info
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utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
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utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
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static_cast<int>(strlen(sv_hostname->current.string)) + 1);
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static_cast<int>(strlen(sv_hostname->current.string)) + 1);
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console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
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SetConsoleTitle(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
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mapname->current.string, client_count,
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mapname->current.string, client_count,
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sv_maxclients->current.integer, bot_count));
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sv_maxclients->current.integer, bot_count));
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}, scheduler::pipeline::main, 1s);
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}, scheduler::pipeline::main, 1s);
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@ -62,4 +61,4 @@ namespace dedicated_info
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};
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};
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}
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}
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//REGISTER_COMPONENT(dedicated_info::component)
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REGISTER_COMPONENT(dedicated_info::component)
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@ -1,51 +0,0 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace shaders
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{
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namespace
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{
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game::dvar_t* disable_shader_caching = nullptr;
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bool shader_should_show_dialog_stub()
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{
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return !disable_shader_caching->current.enabled;
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp())
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{
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return;
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}
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const auto has_flag = utils::flags::has_flag("noshadercaching");
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disable_shader_caching = dvars::register_bool("disable_shader_caching", has_flag,
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game::DVAR_FLAG_SAVED, "Disable shader caching");
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if (has_flag)
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{
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dvars::override::set_bool("disable_shader_caching", 1);
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dvars::override::set_from_string("disable_shader_caching", "1");
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}
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utils::hook::jump(0x14007E710, shader_should_show_dialog_stub);
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}
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};
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}
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//REGISTER_COMPONENT(shaders::component)
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