Realloc localize on sp
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@ -1084,12 +1084,87 @@ namespace fastfiles
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}
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}
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namespace sp
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{
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constexpr unsigned int get_asset_type_size(const game::XAssetType type)
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{
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constexpr int asset_type_sizes[] =
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{
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96, 88, 128, 56, 40, 216,
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56, 680, 592, 32, 32, 32,
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32, 32, 2112, 1936, 104,
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32, 24, 152, 152, 152, 16,
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64, 640, 40, 16, 136, 24,
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296, 176, 2864, 48, 0, 24,
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200, 88, 16, 144, 3616, 56,
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64, 16, 16, 0, 0, 0, 0, 24,
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40, 24, 48, 40, 24, 16, 80,
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128, 2256, 136, 32, 72,
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24, 64, 88, 48, 32, 96, 152,
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64, 32, 32,
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};
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return asset_type_sizes[type];
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}
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constexpr unsigned int get_pool_type_size(const game::XAssetType type)
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{
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constexpr int asset_pool_sizes[] =
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{
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128, 1024, 16, 1, 128, 5000, 5248,
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2560, 10624, 256, 49152, 12288, 12288,
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72864, 512, 2750, 12000, 16000, 256,
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64, 64, 64, 64, 8000, 1, 1, 1, 1,
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1, 2, 1, 1, 32, 0, 128,
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400, 0, 11500, 128, 360, 1, 2048,
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4, 6, 0, 0, 0, 0, 1024,
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768, 400, 128, 128, 24, 24, 24,
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32, 128, 2, 0, 64, 384, 128,
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1, 128, 64, 32, 32, 16, 32, 16,
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};
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return asset_pool_sizes[type];
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}
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template <game::XAssetType Type, size_t Size>
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char* reallocate_asset_pool()
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{
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constexpr auto element_size = get_asset_type_size(Type);
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static char new_pool[element_size * Size] = {0};
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static_assert(element_size != 0);
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assert(element_size == game::DB_GetXAssetTypeSize(Type));
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std::memmove(new_pool, game::g_assetPool[Type], game::g_poolSize[Type] * element_size);
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game::g_assetPool[Type] = new_pool;
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game::g_poolSize[Type] = Size;
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return new_pool;
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}
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template <game::XAssetType Type, size_t Multiplier>
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char* reallocate_asset_pool_multiplier()
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{
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constexpr auto pool_size = get_pool_type_size(Type);
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return reallocate_asset_pool<Type, pool_size* Multiplier>();
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}
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void reallocate_asset_pools()
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{
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE, 2>();
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}
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}
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void reallocate_asset_pools()
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{
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if (!game::environment::is_sp())
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{
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mp::reallocate_asset_pools();
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}
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else
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{
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sp::reallocate_asset_pools();
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}
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}
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utils::hook::detour db_link_x_asset_entry_hook;
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@ -199,7 +199,7 @@ namespace game
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WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)>
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DB_EnumXAssets_Internal{0x1F0BF0, 0x394C60};
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WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1BF890, 0x366140};
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WEAK symbol<int(XAssetType type)> DB_GetXAssetTypeSize{0x0, 0x366180};
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WEAK symbol<int(XAssetType type)> DB_GetXAssetTypeSize{0x1BF8D0, 0x366180};
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WEAK symbol<XAssetHeader(XAssetType type, const char* name,
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int createDefault)> DB_FindXAssetHeader{0x1F1120, 0x3950C0};
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WEAK symbol<void(void* levelLoad, const char* name,
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