nicely format LUA files

This commit is contained in:
m 2022-03-11 16:35:50 -06:00
parent b4326f7177
commit 2d8a3bbe5c
6 changed files with 483 additions and 596 deletions

View File

@ -1,5 +1,5 @@
if (game:issingleplayer()) then
return
return
end
require("settings")

View File

@ -4,155 +4,155 @@ local textheight = 13
local textoffsety = barheight / 2 - textheight / 2
function createinfobar()
local infobar = LUI.UIElement.new({
left = luiglobals.GameX.IsHardcoreMode() and 160 or 228,
top = luiglobals.GameX.IsHardcoreMode() and 5 or 9,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
local infobar = LUI.UIElement.new({
left = luiglobals.GameX.IsHardcoreMode() and 160 or 228,
top = luiglobals.GameX.IsHardcoreMode() and 5 or 9,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("hud_on", {
alpha = 1
})
infobar:registerAnimationState("hud_on", {
alpha = 1
})
infobar:registerAnimationState("hud_off", {
alpha = 0
})
infobar:registerAnimationState("hud_off", {
alpha = 0
})
return infobar
return infobar
end
function populateinfobar(infobar)
elementoffset = 0
elementoffset = 0
if (Engine.GetDvarBool("cg_infobar_fps")) then
infobar:addElement(infoelement({
label = "FPS: ",
getvalue = function()
return game:getfps()
end,
width = 70,
interval = 100
}))
end
if (Engine.GetDvarBool("cg_infobar_fps")) then
infobar:addElement(infoelement({
label = "FPS: ",
getvalue = function()
return game:getfps()
end,
width = 70,
interval = 100
}))
end
if (Engine.GetDvarBool("cg_infobar_ping")) then
infobar:addElement(infoelement({
label = "Latency: ",
getvalue = function()
return game:getping() .. " ms"
end,
width = 115,
interval = 100
}))
end
if (Engine.GetDvarBool("cg_infobar_ping")) then
infobar:addElement(infoelement({
label = "Latency: ",
getvalue = function()
return game:getping() .. " ms"
end,
width = 115,
interval = 100
}))
end
end
function infoelement(data)
local container = LUI.UIElement.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
width = data.width,
left = elementoffset
})
local container = LUI.UIElement.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
width = data.width,
left = elementoffset
})
elementoffset = elementoffset + data.width + 10
elementoffset = elementoffset + data.width + 10
local background = LUI.UIImage.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
rightAnchor = true,
material = luiglobals.RegisterMaterial("white"),
color = luiglobals.Colors.black,
alpha = 0.5
})
local background = LUI.UIImage.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
rightAnchor = true,
material = luiglobals.RegisterMaterial("white"),
color = luiglobals.Colors.black,
alpha = 0.5
})
local labelfont = CoD.TextSettings.FontBold110
local labelfont = CoD.TextSettings.FontBold110
local label = LUI.UIText.new({
left = 5,
top = textoffsety,
font = labelfont.Font,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.8,
g = 0.8,
b = 0.8,
}
})
local label = LUI.UIText.new({
left = 5,
top = textoffsety,
font = labelfont.Font,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.8,
g = 0.8,
b = 0.8
}
})
label:setText(data.label)
label:setText(data.label)
local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
local value = LUI.UIText.new({
left = left + 5,
top = textoffsety,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.6,
g = 0.6,
b = 0.6,
}
})
local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
local value = LUI.UIText.new({
left = left + 5,
top = textoffsety,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.6,
g = 0.6,
b = 0.6
}
})
value:addElement(LUI.UITimer.new(data.interval, "update"))
value:setText(data.getvalue())
value:addEventHandler("update", function()
value:setText(data.getvalue())
end)
value:addElement(LUI.UITimer.new(data.interval, "update"))
value:setText(data.getvalue())
value:addEventHandler("update", function()
value:setText(data.getvalue())
end)
container:addElement(background)
container:addElement(label)
container:addElement(value)
container:addElement(background)
container:addElement(label)
container:addElement(value)
return container
return container
end
local updatehudvisibility = mphud.updateHudVisibility
mphud.updateHudVisibility = function(a1, a2)
updatehudvisibility(a1, a2)
updatehudvisibility(a1, a2)
local root = Engine.GetLuiRoot()
local menus = root:AnyActiveMenusInStack()
local infobar = root.infobar
local root = Engine.GetLuiRoot()
local menus = root:AnyActiveMenusInStack()
local infobar = root.infobar
if (not infobar) then
return
end
if (not infobar) then
return
end
if (menus) then
infobar:animateToState("hud_off")
else
infobar:animateToState("hud_on")
end
if (menus) then
infobar:animateToState("hud_off")
else
infobar:animateToState("hud_on")
end
end
LUI.onmenuopen("mp_hud", function(hud)
if (Engine.InFrontend()) then
return
end
if (Engine.InFrontend()) then
return
end
local infobar = createinfobar()
local root = Engine.GetLuiRoot()
root.infobar = infobar
populateinfobar(infobar)
local infobar = createinfobar()
local root = Engine.GetLuiRoot()
root.infobar = infobar
populateinfobar(infobar)
root:registerEventHandler("update_hud_infobar_settings", function()
infobar:removeAllChildren()
populateinfobar(infobar)
end)
root:registerEventHandler("update_hud_infobar_settings", function()
infobar:removeAllChildren()
populateinfobar(infobar)
end)
root:processEvent({
name = "update_hud_infobar_settings"
})
root:processEvent({
name = "update_hud_infobar_settings"
})
hud.static:addElement(infobar)
hud.static:addElement(infobar)
end)

View File

@ -7,173 +7,103 @@ game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency")
function createdivider(menu, text)
local element = LUI.UIElement.new( {
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
local element = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = text
}))
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = text
}))
menu.list:addElement(element)
menu.list:addElement(element)
end
pcdisplay.CreateOptions = function( menu )
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_COLORBLIND_FILTER",
"@LUA_MENU_COLOR_BLIND_DESC",
LUI.Options.GetRenderColorBlindText,
LUI.Options.RenderColorBlindToggle,
LUI.Options.RenderColorBlindToggle
)
pcdisplay.CreateOptions = function(menu)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText,
LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle)
if Engine.IsMultiplayer() and Engine.GetDvarType( "cg_paintballFx" ) == luiglobals.DvarTypeTable.DvarBool then
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false),
LUI.Options.ToggleDvarFunc("cg_paintballFx"),
LUI.Options.ToggleDvarFunc("cg_paintballFx")
)
end
if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"),
LUI.Options.ToggleDvarFunc("cg_paintballFx"))
end
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_BLOOD",
"@LUA_MENU_BLOOD_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_blood", false),
LUI.Options.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)),
LUI.Options.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0))
)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD",
"@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)))
if not Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_CROSSHAIR",
"@LUA_MENU_CROSSHAIR_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"),
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption")
)
if not Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"))
LUI.Options.CreateOptionButton(
menu,
"cg_drawDamageFeedbackOption",
"@LUA_MENU_HIT_MARKER",
"@LUA_MENU_HIT_MARKER_DESC",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}
)
end
LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER",
"@LUA_MENU_HIT_MARKER_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}})
end
if Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_KILLSTREAK_COUNTER",
"@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
pcdisplay.GetDisplayKillstreakCounterText,
pcdisplay.DisplayKillstreakCounterToggle,
pcdisplay.DisplayKillstreakCounterToggle
)
if Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle,
pcdisplay.DisplayKillstreakCounterToggle)
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_MEDAL_SPLASHES",
"@MENU_DISPLAY_MEDAL_SPLASHES_DESC",
pcdisplay.GetDisplayMedalSplashesText,
pcdisplay.DisplayMedalSplashesToggle,
pcdisplay.DisplayMedalSplashesToggle
)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText,
pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle)
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_WEAPON_EMBLEMS",
"@MENU_DISPLAY_WEAPON_EMBLEMS_DESC",
pcdisplay.GetDisplayWeaponEmblemsText,
pcdisplay.DisplayWeaponEmblemsToggle,
pcdisplay.DisplayWeaponEmblemsToggle
)
end
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText,
pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle)
end
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Common,
"@MENU_BRIGHTNESS",
"@MENU_BRIGHTNESS_DESC1",
nil, nil, nil,
pcdisplay.OpenBrightnessMenu,
nil, nil, nil
)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
createdivider(menu, "TELEMETRY")
createdivider(menu, "TELEMETRY")
LUI.Options.CreateOptionButton(
menu,
"cg_infobar_ping",
"@LUA_MENU_LATENCY",
"@LUA_MENU_LATENCY_DESC",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_ping", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end
)
LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_ping", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end)
LUI.Options.CreateOptionButton(
menu,
"cg_infobar_fps",
"@LUA_MENU_FPS",
"@LUA_MENU_FPS_DESC",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_fps", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end
)
LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_fps", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end)
LUI.Options.InitScrollingList(menu.list, nil)
LUI.Options.InitScrollingList(menu.list, nil)
end

View File

@ -4,65 +4,66 @@ local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
game:addlocalizedstring("LUA_MENU_SERVERLIST", "SERVER LIST")
function LeaveLobby(f5_arg0)
LeaveXboxLive()
if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
LUI.FlowManager.RequestLeaveMenuByName("menu_xboxlive")
Engine.ExecNow("clearcontrollermap")
end
LeaveXboxLive()
if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
LUI.FlowManager.RequestLeaveMenuByName("menu_xboxlive")
Engine.ExecNow("clearcontrollermap")
end
end
function menu_xboxlive(f16_arg0, f16_arg1)
local menu = LUI.MPLobbyBase.new(f16_arg0, {
menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
memberListState = Lobby.MemberListStates.Prelobby
})
local menu = LUI.MPLobbyBase.new(f16_arg0, {
menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
memberListState = Lobby.MemberListStates.Prelobby
})
menu:setClass(LUI.MPLobbyOnline)
menu:setClass(LUI.MPLobbyOnline)
local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function (a1, a2)
local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function(a1, a2)
LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
end)
serverListButton:setDisabledRefreshRate(500)
if Engine.IsCoreMode() then
menu:AddCACButton()
menu:AddBarracksButton()
menu:AddPersonalizationButton()
-- menu:AddDepotButton()
end
serverListButton:setDisabledRefreshRate(500)
if Engine.IsCoreMode() then
menu:AddCACButton()
menu:AddBarracksButton()
menu:AddPersonalizationButton()
-- menu:AddDepotButton()
end
serverListButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch, MPLobbyOnline.disablePrivateMatchButton)
serverListButton:rename("menu_xboxlive_private_match")
serverListButton:setDisabledRefreshRate(500)
if not Engine.IsCoreMode() then
local leaderboardButton = menu:AddButton("@LUA_MENU_LEADERBOARD", "OpLeaderboardMain")
leaderboardButton:rename("OperatorMenu_leaderboard")
end
serverListButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch,
MPLobbyOnline.disablePrivateMatchButton)
serverListButton:rename("menu_xboxlive_private_match")
serverListButton:setDisabledRefreshRate(500)
if not Engine.IsCoreMode() then
local leaderboardButton = menu:AddButton("@LUA_MENU_LEADERBOARD", "OpLeaderboardMain")
leaderboardButton:rename("OperatorMenu_leaderboard")
end
menu:AddOptionsButton()
local natType = Lobby.GetNATType()
if natType then
local natTypeText = Engine.Localize("NETWORK_YOURNATTYPE", natType)
local properties = CoD.CreateState(nil, nil, 2, -62, CoD.AnchorTypes.BottomRight)
properties.width = 250
properties.height = CoD.TextSettings.BodyFontVeryTiny.Height
properties.font = CoD.TextSettings.BodyFontVeryTiny.Font
properties.color = luiglobals.Colors.white
properties.alpha = 0.25
local self = LUI.UIText.new(properties)
self:setText(natTypeText)
menu:addElement(self)
end
menu:AddOptionsButton()
local natType = Lobby.GetNATType()
if natType then
local natTypeText = Engine.Localize("NETWORK_YOURNATTYPE", natType)
local properties = CoD.CreateState(nil, nil, 2, -62, CoD.AnchorTypes.BottomRight)
properties.width = 250
properties.height = CoD.TextSettings.BodyFontVeryTiny.Height
properties.font = CoD.TextSettings.BodyFontVeryTiny.Font
properties.color = luiglobals.Colors.white
properties.alpha = 0.25
local self = LUI.UIText.new(properties)
self:setText(natTypeText)
menu:addElement(self)
end
menu.isSignInMenu = true
menu:registerEventHandler("gain_focus", LUI.MPLobbyOnline.OnGainFocus)
menu:registerEventHandler("player_joined", luiglobals.Cac.PlayerJoinedEvent)
menu:registerEventHandler("exit_live_lobby", LeaveLobby)
menu.isSignInMenu = true
menu:registerEventHandler("gain_focus", LUI.MPLobbyOnline.OnGainFocus)
menu:registerEventHandler("player_joined", luiglobals.Cac.PlayerJoinedEvent)
menu:registerEventHandler("exit_live_lobby", LeaveLobby)
if Engine.IsCoreMode() then
Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
end
if Engine.IsCoreMode() then
Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
end
return menu
return menu
end
LUI.MenuBuilder.m_types_build["menu_xboxlive"] = menu_xboxlive

View File

@ -2,161 +2,151 @@ local Lobby = luiglobals.Lobby
local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
if (not SystemLinkJoinMenu) then
return
return
end
game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
game:addlocalizedstring("MENU_PING", "Ping")
local offsets = {
10,
500,
950,
700,
1100,
}
local offsets = {10, 500, 950, 700, 1100}
local columns = {
"@MENU_HOST_NAME",
"@MENU_MAP",
"@MENU_NUMPLAYERS",
"@MENU_TYPE1",
"@MENU_PING",
}
local columns = {"@MENU_HOST_NAME", "@MENU_MAP", "@MENU_NUMPLAYERS", "@MENU_TYPE1", "@MENU_PING"}
function textlength(text, font, height)
local _, _, width = luiglobals.GetTextDimensions(text, font, height)
return width
local _, _, width = luiglobals.GetTextDimensions(text, font, height)
return width
end
function trimtext(text, font, height, maxwidth)
while (textlength(text, font, height) > maxwidth) do
text = text:sub(1, #text - 1)
end
while (textlength(text, font, height) > maxwidth) do
text = text:sub(1, #text - 1)
end
return text
return text
end
SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
state.width = width
local element = LUI.UIElement.new(state)
local button = SystemLinkJoinMenu.CreateButton("header", 24)
local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
state.width = width
local element = LUI.UIElement.new(state)
local button = SystemLinkJoinMenu.CreateButton("header", 24)
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40, LUI.Divider.Grey))
button:makeNotFocusable()
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40, LUI.Divider.Grey))
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40,
LUI.Divider.Grey))
button:makeNotFocusable()
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40,
LUI.Divider.Grey))
local gettext = function(i)
return Engine.Localize(columns[i])
end
local gettext = function(i)
return Engine.Localize(columns[i])
end
for i = 1, #offsets do
SystemLinkJoinMenu.MakeText(button.textHolder, offsets[i], gettext(i), nil)
end
for i = 1, #offsets do
SystemLinkJoinMenu.MakeText(button.textHolder, offsets[i], gettext(i), nil)
end
element:addElement(button)
menu:addElement(element)
element:addElement(button)
menu:addElement(element)
end
SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
button:makeFocusable()
button.index = index
button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
button:makeFocusable()
button.index = index
button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
local gettext = function(i)
local text = Lobby.GetServerData(controller, index, i - 1)
return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, 400)
end
local gettext = function(i)
local text = Lobby.GetServerData(controller, index, i - 1)
return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, 400)
end
for i = 1, #offsets do
SystemLinkJoinMenu.MakeText(button.textHolder, offsets[i], gettext(i), luiglobals.Colors.h1.medium_grey)
end
for i = 1, #offsets do
SystemLinkJoinMenu.MakeText(button.textHolder, offsets[i], gettext(i), luiglobals.Colors.h1.medium_grey)
end
menu.list:addElement(button)
return button
menu.list:addElement(button)
return button
end
SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
state.font = CoD.TextSettings.TitleFontSmall.Font
state.top = -6
state.height = 14
state.alignment = LUI.Alignment.Left
state.glow = LUI.GlowState.None
state.color = color
local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
state.font = CoD.TextSettings.TitleFontSmall.Font
state.top = -6
state.height = 14
state.alignment = LUI.Alignment.Left
state.glow = LUI.GlowState.None
state.color = color
local el = LUI.UIText.new(state)
el:registerAnimationState("focused", {
color = luiglobals.Colors.white
})
local el = LUI.UIText.new(state)
el:registerAnimationState("focused", {
color = luiglobals.Colors.white
})
el:registerEventHandler("focused", function(element, event)
element:animateToState("focused", 0)
end)
el:registerEventHandler("focused", function(element, event)
element:animateToState("focused", 0)
end)
el:registerEventHandler("unfocused", function(element, event)
element:animateToState("default", 0)
end)
el:registerEventHandler("unfocused", function(element, event)
element:animateToState("default", 0)
end)
el:setText(text)
menu:addElement(el)
el:setText(text)
menu:addElement(el)
end
function menu_systemlink_join(f19_arg0, f19_arg1)
local width = 1145
local width = 1145
local menu = LUI.MenuTemplate.new(f19_arg0, {
menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
menu_width = width,
menu_top_indent = 20,
disableDeco = true,
spacing = 1
})
local menu = LUI.MenuTemplate.new(f19_arg0, {
menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
menu_width = width,
menu_top_indent = 20,
disableDeco = true,
spacing = 1
})
SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
SystemLinkJoinMenu.AddLowerCounter(menu, width)
SystemLinkJoinMenu.UpdateCounterText(menu, nil)
Lobby.BuildServerList(Engine.GetFirstActiveController())
SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
SystemLinkJoinMenu.AddLowerCounter(menu, width)
SystemLinkJoinMenu.UpdateCounterText(menu, nil)
Lobby.BuildServerList(Engine.GetFirstActiveController())
menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
SystemLinkJoinMenu.UpdateCounterText(menu, event)
end)
menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
SystemLinkJoinMenu.UpdateCounterText(menu, event)
end)
SystemLinkJoinMenu.UpdateGameList(menu)
menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
menu:addElement(LUI.UITimer.new(250, "updateGameList"))
SystemLinkJoinMenu.UpdateGameList(menu)
menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
menu:addElement(LUI.UITimer.new(250, "updateGameList"))
LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
side = "all"
})
LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
side = "all"
})
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt1",
helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
side = "right",
clickable = true,
priority = -1000
}, function(f21_arg0, f21_arg1)
SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
end)
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt1",
helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
side = "right",
clickable = true,
priority = -1000
}, function(f21_arg0, f21_arg1)
SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
end)
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_action",
helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
side = "left",
clickable = false,
priority = -1000
}, nil, nil, true)
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_action",
helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
side = "left",
clickable = false,
priority = -1000
}, nil, nil, true)
menu:AddBackButton()
menu:AddBackButton()
Lobby.RefreshServerList(Engine.GetFirstActiveController())
Lobby.RefreshServerList(Engine.GetFirstActiveController())
return menu
return menu
end
LUI.MenuBuilder.m_types_build["menu_systemlink_join"] = menu_systemlink_join

View File

@ -1,15 +1,17 @@
if (game:issingleplayer() or not Engine.InFrontend()) then
return
return
end
game:addlocalizedstring("LUA_MENU_STATS", "Stats")
game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC", "Whether items should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
"Whether items should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC", "Whether classes should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
"Whether classes should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
@ -23,202 +25,166 @@ game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
function createdivider(menu, text)
local element = LUI.UIElement.new( {
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
local element = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
}))
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
}))
menu.list:addElement(element)
menu.list:addElement(element)
end
local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
personalizationbutton(menu)
menu:AddButton("@LUA_MENU_STATS", function()
LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
end)
personalizationbutton(menu)
menu:AddButton("@LUA_MENU_STATS", function()
LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
end)
end
LUI.MenuBuilder.registerType("stats_menu", function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth,
})
local menu = LUI.MenuTemplate.new(a1, {
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
})
createdivider(menu, "@LUA_MENU_SETTINGS")
createdivider(menu, "@LUA_MENU_SETTINGS")
LUI.Options.CreateOptionButton(
menu,
"cg_unlockall_items",
"@LUA_MENU_UNLOCKALL_ITEMS",
"@LUA_MENU_UNLOCKALL_ITEMS_DESC",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
},
nil,
nil
)
LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil)
LUI.Options.CreateOptionButton(
menu,
"cg_unlockall_classes",
"@LUA_MENU_UNLOCKALL_CLASSES",
"@LUA_MENU_UNLOCKALL_CLASSES_DESC",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
},
nil,
nil
)
LUI.Options.CreateOptionButton(menu, "cg_unlockall_classes", "@LUA_MENU_UNLOCKALL_CLASSES",
"@LUA_MENU_UNLOCKALL_CLASSES_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil)
createdivider(menu, "@LUA_MENU_EDIT_STATS")
createdivider(menu, "@LUA_MENU_EDIT_STATS")
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
local saved = true
local prestigevalue = prestige
local rankvalue = rank
local rankbutton = nil
local saved = true
local prestigevalue = prestige
local rankvalue = rank
local rankbutton = nil
prestigeeditbutton(menu, function(value)
prestigevalue = value
saved = false
end)
prestigeeditbutton(menu, function(value)
prestigevalue = value
saved = false
end)
rankbutton = rankeditbutton(menu, function(value)
rankvalue = value
saved = false
end)
rankbutton = rankeditbutton(menu, function(value)
rankvalue = value
saved = false
end)
local savebutton = menu:AddButton("@LUA_MENU_SAVE", function()
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(prestigevalue))
local savebutton = menu:AddButton("@LUA_MENU_SAVE", function()
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(prestigevalue))
local rank = tonumber(rankvalue)
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
local rank = tonumber(rankvalue)
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
saved = true
end, nil, nil, nil, {
desc_text = Engine.Localize("LUA_MENU_SAVE_DESC")
})
saved = true
end, nil, nil, nil, {
desc_text = Engine.Localize("LUA_MENU_SAVE_DESC")
})
LUI.Options.InitScrollingList(menu.list, nil)
LUI.Options.AddOptionTextInfo(menu)
LUI.Options.InitScrollingList(menu.list, nil)
LUI.Options.AddOptionTextInfo(menu)
menu:AddBackButton(function()
if (saved) then
LUI.FlowManager.RequestLeaveMenu(menu)
return
end
menu:AddBackButton(function()
if (saved) then
LUI.FlowManager.RequestLeaveMenu(menu)
return
end
LUI.yesnopopup({
title = Engine.Localize("@MENU_NOTICE"),
text = Engine.Localize("@LUA_MENU_UNSAVED_CHANGES"),
callback = function(result)
if (result) then
LUI.FlowManager.RequestLeaveMenu(menu)
end
end
})
end)
LUI.yesnopopup({
title = Engine.Localize("@MENU_NOTICE"),
text = Engine.Localize("@LUA_MENU_UNSAVED_CHANGES"),
callback = function(result)
if (result) then
LUI.FlowManager.RequestLeaveMenu(menu)
end
end
})
end)
return menu
return menu
end)
function prestigeeditbutton(menu, callback)
local options = {}
local max = luiglobals.Lobby.GetMaxPrestigeLevel()
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local options = {}
local max = luiglobals.Lobby.GetMaxPrestigeLevel()
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
for i = 0, max do
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
for i = 0, max do
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
table.insert(options, {
text = "@" .. i,
value = i .. ""
})
end
table.insert(options, {
text = "@" .. i,
value = i .. ""
})
end
Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
LUI.Options.CreateOptionButton(
menu,
"ui_prestige_level",
"@LUA_MENU_PRESTIGE",
"@LUA_MENU_PRESTIGE_DESC",
options,
nil,
nil,
callback
)
LUI.Options.CreateOptionButton(menu, "ui_prestige_level", "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", options,
nil, nil, callback)
end
function rankeditbutton(menu, callback)
local options = {}
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
local options = {}
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
local max = luiglobals.Rank.GetMaxRank(prestige)
local maxprestige = luiglobals.Lobby.GetMaxPrestigeLevel()
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
local max = luiglobals.Rank.GetMaxRank(prestige)
local maxprestige = luiglobals.Lobby.GetMaxPrestigeLevel()
for i = 0, max do
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
for i = 0, max do
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
table.insert(options, {
text = "@" .. (i + 1),
value = i .. ""
})
end
table.insert(options, {
text = "@" .. (i + 1),
value = i .. ""
})
end
Engine.SetDvarFromString("ui_rank_level_", rank .. "")
Engine.SetDvarFromString("ui_rank_level_", rank .. "")
return LUI.Options.CreateOptionButton(
menu,
"ui_rank_level_",
"@LUA_MENU_RANK",
"@LUA_MENU_RANK_DESC",
options,
nil,
nil,
callback
)
return LUI.Options.CreateOptionButton(menu, "ui_rank_level_", "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", options, nil,
nil, callback)
end
local isclasslocked = luiglobals.Cac.IsCustomClassLocked
luiglobals.Cac.IsCustomClassLocked = function(...)
if (Engine.GetDvarBool("cg_unlockall_classes")) then
return false
end
if (Engine.GetDvarBool("cg_unlockall_classes")) then
return false
end
return isclasslocked(table.unpack({...}))
return isclasslocked(table.unpack({...}))
end