elevators for sp and list some dvars

This commit is contained in:
Skull 2022-07-18 04:51:24 +03:00
parent c2a2c6f174
commit 2bc11cec20
2 changed files with 26 additions and 10 deletions

View File

@ -166,11 +166,11 @@ namespace gameplay
a.jnz(allsolid);
a.bind(stand);
a.and_(dword_ptr(r15, 0x54), 0xFFFFFFFD);
a.jmp(0x2C9F9D_b);
a.and_(dword_ptr(SELECT_VALUE(r14, r15), 0x54), 0xFFFFFFFD);
a.jmp(SELECT_VALUE(0x499628_b, 0x2C9F9D_b));
a.bind(allsolid);
a.jmp(0x2C9F9F_b);
a.jmp(SELECT_VALUE(0x6878D4_b, 0x2C9F9F_b));
};
void client_end_frame_stub2(game::mp::gentity_s* entity)
@ -273,6 +273,13 @@ namespace gameplay
public:
void post_unpack() override
{
// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
pm_player_trace_hook.create(SELECT_VALUE(0x4A0A90_b, 0x2D14C0_b), &pm_player_trace_stub);
// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
utils::hook::jump(SELECT_VALUE(0x499617_b, 0x2C9F90_b), utils::hook::assemble(pm_trace_stub), true);
dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DVAR_FLAG_REPLICATED, "Enables Elevators");
if (game::environment::is_sp())
{
return;
@ -300,12 +307,6 @@ namespace gameplay
utils::hook::jump(0x3FF812_b, client_end_frame_stub(), true);
utils::hook::nop(0x3FF808_b, 1);
// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
pm_player_trace_hook.create(0x2D14C0_b, &pm_player_trace_stub);
// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
utils::hook::jump(0x2C9F90_b, utils::hook::assemble(pm_trace_stub), true);
dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DVAR_FLAG_REPLICATED, "Enables Elevators");
auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
utils::hook::inject(0x15B204_b, &timescale->current.value); // Com_GetTimeScale
utils::hook::inject(0x17D243_b, &timescale->current.value); // Com_Restart

View File

@ -3757,7 +3757,7 @@ namespace dvars
},
{
"g_ai",
"Enable AI.",
"Enable AI",
generate_hash("g_ai")
},
{
@ -4160,6 +4160,16 @@ namespace dvars
"Time after the last talk packet was received that the player is considered by the\nserver to still be talking in milliseconds",
generate_hash("g_voiceChatTalkingDuration")
},
{
"g_gravity",
"Game gravity in inches per second squared",
generate_hash("g_gravity")
},
{
"g_speed",
"changes the speed of the player",
generate_hash("g_speed")
},
{
"gamedate",
"The date compiled",
@ -4605,6 +4615,11 @@ namespace dvars
"Slow player movement after jumping",
generate_hash("jump_slowdownEnable")
},
{
"jump_height",
"The maximum height of a player\'s jump",
generate_hash("jump_height")
},
{
"laserDebug",
"Enables the display of various debug info.",