elevators for sp and list some dvars
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@ -166,11 +166,11 @@ namespace gameplay
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a.jnz(allsolid);
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a.bind(stand);
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a.and_(dword_ptr(r15, 0x54), 0xFFFFFFFD);
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a.jmp(0x2C9F9D_b);
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a.and_(dword_ptr(SELECT_VALUE(r14, r15), 0x54), 0xFFFFFFFD);
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a.jmp(SELECT_VALUE(0x499628_b, 0x2C9F9D_b));
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a.bind(allsolid);
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a.jmp(0x2C9F9F_b);
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a.jmp(SELECT_VALUE(0x6878D4_b, 0x2C9F9F_b));
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};
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void client_end_frame_stub2(game::mp::gentity_s* entity)
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@ -273,6 +273,13 @@ namespace gameplay
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public:
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void post_unpack() override
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{
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// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
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pm_player_trace_hook.create(SELECT_VALUE(0x4A0A90_b, 0x2D14C0_b), &pm_player_trace_stub);
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// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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utils::hook::jump(SELECT_VALUE(0x499617_b, 0x2C9F90_b), utils::hook::assemble(pm_trace_stub), true);
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dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DVAR_FLAG_REPLICATED, "Enables Elevators");
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if (game::environment::is_sp())
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{
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return;
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@ -300,12 +307,6 @@ namespace gameplay
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utils::hook::jump(0x3FF812_b, client_end_frame_stub(), true);
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utils::hook::nop(0x3FF808_b, 1);
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// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
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pm_player_trace_hook.create(0x2D14C0_b, &pm_player_trace_stub);
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// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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utils::hook::jump(0x2C9F90_b, utils::hook::assemble(pm_trace_stub), true);
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dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DVAR_FLAG_REPLICATED, "Enables Elevators");
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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utils::hook::inject(0x15B204_b, ×cale->current.value); // Com_GetTimeScale
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utils::hook::inject(0x17D243_b, ×cale->current.value); // Com_Restart
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