Set partyId
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f65a942897
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@ -67,7 +67,7 @@ namespace discord
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discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
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char clean_hostname[0x100] = {0};
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char clean_hostname[0x80] = {0};
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utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string,
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clean_hostname, sizeof(clean_hostname));
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auto max_clients = party::server_client_count();
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@ -81,18 +81,22 @@ namespace discord
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}
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else
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{
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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// TODO: we need to make this a random string that represents the session ID
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// const auto sessionId = party::get_state_challenge();
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discord_presence.partyId = "PLACEHOLDER";
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const auto server_net_info = party::get_state_host();
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const auto server_ip_port = utils::string::va("%i.%i.%i.%i:%i",
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server_net_info.ip[0], server_net_info.ip[1], server_net_info.ip[2], server_net_info.ip[3],
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ntohs(server_net_info.port));
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server_net_info.ip[0],
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server_net_info.ip[1],
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server_net_info.ip[2],
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server_net_info.ip[3],
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ntohs(server_net_info.port)
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);
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char party_id[0x80] = {0};
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const auto server_ip_port_hash = utils::cryptography::sha1::compute(server_ip_port, true);
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strcpy_s(party_id, 0x80, server_ip_port_hash.data());
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discord_presence.partyId = party_id;
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discord_presence.joinSecret = server_ip_port;
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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}
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discord_presence.partySize = *reinterpret_cast<int*>(0x1429864C4);
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