@ -1,14 +1,14 @@
|
||||
local available_languages = {"english", "english_safe", "french", "german", "italian", "polish", "portuguese",
|
||||
"russian", "spanish", "simplified_chinese", "traditional_chinese", "japanese_partial",
|
||||
"korean"}
|
||||
local current_language = "english"
|
||||
local current_language = "LANGUAGE"
|
||||
|
||||
LUI.UIButtonText.IsOffsetedLanguage = function()
|
||||
return false
|
||||
end
|
||||
|
||||
function get_current_language()
|
||||
current_language = game:getcurrentgamelanguage()
|
||||
function get_user_language()
|
||||
user_language = game:getcurrentgamelanguage()
|
||||
end
|
||||
|
||||
function set_language(value)
|
||||
@ -22,7 +22,11 @@ function does_zone_folder_exists(language)
|
||||
return io.directoryexists("zone/" .. language)
|
||||
end
|
||||
|
||||
get_current_language()
|
||||
get_user_language()
|
||||
|
||||
if user_language ~= "" and does_zone_folder_exists(user_language) then
|
||||
current_language = user_language
|
||||
end
|
||||
|
||||
LUI.addmenubutton("pc_controls", {
|
||||
index = 4,
|
||||
|
Reference in New Issue
Block a user